1/22/2012

Spider-Man: Web of Shadows Review

Spider-Man: Web of Shadows
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Way back when Spiderman 2: The Game was being developed, someone had the brilliant revelation that what made Spiderman fun to play as was his amazing ability to locomote. This individual decided that the best way to represent this was to basically create (God forgive me) Grand Theft Spiderman.Riffing on the first line of the movie "My city, my playground" the developers made a detailed model of Manhattan for players to swing through.And by the way, they made web swinging intuitive and awesome. Since this time, all the Spiderman games (of which this, Spiderman: Web of Shadows, is the third) have stuck with this open world formula.
This is both a good and a bad thing.The Grand Theft Auto comparison is intentional, as the Spiderman series has take the best and worst from that series.The open world, the massive amount of hidden items, the seemingly arbitrary spike in mission difficulty, the inability to find ANYTHING until you've spent hours wandering around lost until you've started to memorize the map, plus a new one that is probably a superhero exclusive- random city events like burglaries and gang shootouts.In short, the games were a blast to play- until you actually tried to play it.Now, I'm not saying that the missions were all bad- but the general impression, like running into a gang shooting for the third time when you're trying to get somewhere- it get's annoying.
While Web of Shadows continues all of these trends, it tackles an issue that the previous game ignored: in the comics, and the movies, there was often little difference between locomotion and combat.WoS tackles this in a fairly good way, making easy to go from locomotion to combat, and back again, stringing together some massive combos against multiple enemies (the first achievement I unlocked was for a 50 hit combo- and I was just screwing around in the first 5 minutes of playtime).Going from the ground to the wall to the air is easy and the transition is better represented then in any previous Spiderman game.However, this freedom of movement can lead to some difficulties as the lock-on camera just never had a chance and will occasionally spaz out.The lock- on also lead to some frustration as moving the right analog stick while locked on will change targets (or some foolishness), this lead to me spending several seconds running around in circles with a live bomb on my back.
I must admit that this is more of a first impressions then a true review, as I am only a couple of hours into the game- and I spent most of that time just screwing around.The story hasn't quite kicked of yet, but pulling from the prerelease press it seems that an invasion of Symbiotes (with a capital "S") is gripping New York. This leads anyone with a passing familiarity with the comics to Venom, and a battle that leads to Spiderman being re-infected with the Black Suit serves as a tutorial.I don't really expect anything earth shaking out of the story, so far it has followed the formula of cramming in as many Marvel super hero/villian cameosas they can while stringing together a halfway decent story.So, in short, if you liked the last three Spiderman games, you'll like Web of Shadows.It provides probably the best superhero simulation to date and is a solid game, if not an especially innovative one.

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