Showing posts with label analog. Show all posts
Showing posts with label analog. Show all posts

9/21/2012

3D Controller for Sega Saturn video game system Review

3D Controller for Sega Saturn video game system
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If you've read the other reviews, you know that this doesn't work with all games. Thats why I only gave it 4 stars. This controller rocks. If you have a Saturn or are planning on getting one, you'll need this.

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12/20/2011

KORG DS-10 Plus Review

KORG DS-10 Plus
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Almost as soon as I received my KORG DS-10 in the mail, I picked up a second copy and another DS Lite.Then I heard about the KORG DS-10 Plus and realized that I had been played for a chump since the new version would basically let me do the same thing as two copies, minus the awkwardness of holding two DS systems and wearing two sets of headphones when I was using them outside of my home studio.Naturally, I pre-ordered it as soon as I was able to, and I decided to hold out for the DSi XL to be released so that I could experience its full potential (it's still usable on a DS or DS Lite, you just can't use dual mode, which is pretty much the whole point of this updated version).Now that I've had time to compare the DS-10 Plus to two copies of the original DS-10, I feel like I'm ready to share my experience.

First of all, I'm assuming anyone reading this review knows what they're getting into.There aren't a whole lot of changes in this revision of the DS-10, so if you've already used that one you know what to expect.If not, I've read plenty of reviews that don't quite "get" the DS-10, finding it limited as a loop-based synthesizer lacking polyphonic sounds and a full sequencer.If you were hoping to find those kinds of features, you should probably consider just buying an actual factual piece of audio hardware or a soft synth for your computer.If you're anything like me, the so-called "limitations" of the DS-10 are what make it fun to make music on... with enough creativity and practice you can make a single synth or drum sound sound like several disparate sounds, and you can find clever ways to create transitions between the various patterns so it sounds like more than simple looping electronic music.I love the challenge of trying to get more sounds out of fewer options (even on my hardware synths).I also love that I can work on my music on my daily walk to/from my office... you'd be hard-pressed to find ANY other software or hardware synthesizer that allows you that much freedom.

That being said, what's new in the DS-10 Plus to distinguish it from owning two copies of its predecessor?The new dual mode allows you to load up a different song in each "deck", so that you now have 4 synths instead of 2, and 8 drum tracks instead of 4.You still need to remember to save each song separately if you make changes, but it's pretty easy to tell which deck is currently selected, and being able to use the R button to quickly switch between decks is incredibly convenient.Otherwise, not a lot has changed since the first DS-10 (it seems like they could have at least improved the presentation), but it turns out that the greatest strength of this new version, as well as its greatest weakness, lies in the revamped song mode.

In the original DS-10, song mode was basically worthless.You organize your patterns into a single composition and then listen to them play.You can't change things on the fly, and you can't program anything other than the order of patterns in, so you'd might as well just stick to pattern mode and do it yourself.In the DS-10 Plus, not only are you given the option to program in mutes for every sound (which at first felt like cheating to me after spending so many months practicing my songs and muting sounds manually as I switch patterns), but you're free to move around to any of the normal editing screens and change up your sounds, play along on the keyboard, alter the master effect, and mess with the mixer, all while having the song continue playing the patterns in the order you specified.This gives you a ridiculous amount of freedom in your compositions.Previously, switching back and forth between two or more patterns while simultaneously trying to fade out a single instrument was a nightmare that required fast reflexes and coordination.Now you can focus on just the one instrument fading out while song mode does the rest for you in the background.Being able to mute or unmute several tracks simultaneously is also a huge advantage over the DS-10.

So how about that greatest weakness that I mentioned?Well, for one, you can only make a song last at most 200 measures (using dual mode).But more disappointing that than is that you can't have different patterns playing on each deck.I have a song that I started on my dual DS Lite setup where on one system I continuously go back and forth between two patterns, while on the other system, the main melody of the song is carried through a progression of patterns.Think of it like this:

system 1: [A1] > [A2] > [A3] > [A4]
system 2: [B1] > [B2] > [B1] > [B2]

I was so excited to hear about dual mode on the DS-10 Plus, thinking that it would save me a LOT of work of having to carry around two DSes to achieve this.Unfortunately, it's not the case.When you select a pattern on one deck, you're limited to hearing the corresponding pattern on the other deck.So you're stuck with this:

deck 1: [A1] > [A2] > [A3] > [A4]
deck 2: [B1] > [B2] > [B3] > [B4]

Since I own more DSes than any one person really needs, I can work on two songs simultaneously in dual mode on my DS-10 Plus, and then copy one of the songs to a DS-10 so that I can perform the song using two DS systems.It's not much different than the old method I had worked out, but it is definitely nice to hear both songs playing on a single DS so I can really make sure everything sounds good together.

That disappointment is by no means enough to detract from the improvements.If you already own a DS-10 and were thinking of picking up a second copy, then there's no reason not to upgrade.Even if you don't own a DSi, the vastly improved song mode is a huge step above its predecessor (of course, if you do own a DSi, it's even more useful).If you want a KORG DS-10 but haven't tried out the original, then there's also no reason to not get the DS-10 Plus.Finally, if you don't think a loop-based monophonic synthesizer is for you then good luck finding a more powerful yet equally portable synthesizer for such a low price.I'm sure KORG could have taken the time to put some more useful features in this update, but still, for what the KORG DS-10 Plus is, it's an amazing and powerful piece of audio software that is well worth the money.

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Product Description:
KORG DS-10 Plus is an enhanced version of the revolutionary KORG DS-10 synthesizer software that was released to critical and retail acclaim for Nintendo DS in late 2008. In this new release the original KORG DS-10 music-creation software, which combined the superior interface of the Nintendo DS with the functionality of the famous MS-10 synthesizer, has been optimized to essentially double the power of the original when used with the Nintendo DSi.

Innovative Handheld Musical Tool
The sound sources in KORG DS-10 Plus come from KORG - one of the world's top musical instrument producers - and no effort was spared in creating these ultra-high-quality sounds. In addition, the Nintendo DSi/DS Touch Screen controls are used to the fullest to provide unsurpassed feel and operability, making this an innovative musical tool that is perfect for both aspiring musicians and professionals alike.


Work a professional style synth on your DS or DSi.
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6/29/2011

PlayStation Move Navigation Controller Review

PlayStation Move Navigation Controller
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One of the questions most people will have is: is the Move Navigation Control required to play the Move? The quick answer is--not right now. I'll put it another way: I ordered one with my Playstation Move Starter Bundle. After playing 5 different Move games and demos, it's still unopened in the package. My guess is it'll stay that way for a while.

The Move Navigation controller is really just a Dualshock controller that's designed to fit in one hand more comfortable. As with the Dualshock, it has a joystick, four directional buttons, and the most commonly used "X" and "O" Playstation buttons all within easy reach of your thumb.

Sony designed the Move controller (wisely IMO) not to have a joystick nor directional buttons. That makes it simpler and more elegant, but it also makes certain things (such as scrolling through a menu list of options) awkward to do with the Move controller alone (although not impossible--you can navigate through menus using the Move controller alone by pressing and holding the Trigger button and moving the controller up, down, left, and right).

But so far I've found so far that just holding the Dualshock in my left hand and controlling the buttons and joystick with my left thumb is sufficient, if a little clunky, for most of what I need to do (unless you have freakishly long thumbs the "X" button will be hard to reach--but happily, pressing the "Move" button on the Move controller will do what you need in most cases).

I'd assumed that like the Wii Nunchuk the Navigation Controller would have motion control built-in so you can control the on-screen action with both hands. It doesn't. For games that require motion control using two hands, you'll need to buy a second Move Controller. Most games that support two-handed operation will also provide the option to play one-handed, but I strongly recommend getting the second Move Controller, as it makes the experience truly immersive. Gladiator Duel on Sports Champions is a great example.

As new games are created for the Move I'm sure the Navigation Controller will become more useful, especially with FPS-type games where you need to move and shoot at the same time. But if you're looking to save a little money, I'd recommend holding off on the Navigation controller for now and spending the money on a second Move controller instead until you find a game that really needs it.

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Product Description:
PlayStation Move offers a new and innovative gaming experience for the PlayStation 3 (PS3) system by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of PlayStation Move motion controller, PlayStation Move Navigation Controller and PlayStation Eye camera*, PlayStation Move enables sophisticated motion control and immersive gameplay only possible on the PS3 system. The PlayStation Move Navigation Controller is used along with the Move controller, in compatible games, for intuitive navigation of in-game characters and objects. Concurrent with the release of the PlayStation Move both Sony and third-party game developers will release a slew of Move compatible games designed to meet the tastes of casual and hard-core gamers alike.



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