6/10/2012

Street Fighter III Double Impact Review

Street Fighter III Double Impact
Average Reviews:

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Street Fighter III and its sequel, Second Impact, were the last Capcom fighters I genuinely got hooked onto, before the hyperactive,button-mashing "Vs." series took over and I lost interest (movingon to Tekken and Soul Calibur).But this was way back around 1997, and I'dbeen waiting for SFIII to get a proper home-console release eversince.
Suffice to say this was, aesthetically and mechanically, a verywell-designed game.Moving away from the Alpha and Vs. series, airblocking has been eliminated, replaced with a much more skill-orientedoption, the parry, which requires very good timing and reflexes to pulloff.The parry option makes the battles much more uncertain -- in onetournament one player has been known to turn the tide by parrying 14 hitsof the opponent's super art move, and then retaliating.The new style ofdrawing, which is more like U.S. comic books (contrasty, shadowy, distinctlines) than manga (the animation style of the Alpha series), is very niceto look at, and controls were some of the tightest in Street Fighterhistory.And the game is well balanced -- there's no overpowered characterlike Wolverine or Ryu in Marvel Super Heroes, or Adon in Alpha 3, whichmeans that skill counts for more than button-mashing or endless air combos. I once lost a game using Ken against a master at Hugo, one of the"alternative" characters, but I also routinely beat Ryu fanaticswith Sean (weaker version of Ryu and Ken), so there aren't any noveltycharacters like Dan or Juni (Alpha 3) here.Every character is equippedwith strengths and weaknesses that don't tip the handicap drastically.Soeven after three years, I still love this short-lived but well-designedseries, and its appearance on a home console was long overdue.

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Product Description:
There had been fighting games before Street Fighter(remember Karate Champ?), but not in the way we think of themtoday. In fact, few would remember Street Fighter had it notbeen for the technological improvements of Street Fighter 2,whose graphics and handling brought into the spotlight a game of pairedfighters leveraging muscle, mass, and forces of nature in amano a mano battle for supremacy. The series owes its successnot only to the fact that outcomes ofeach fight rest on the growing abilities of players, but also because it breaks the video-game stereotype that commonly links size to strength--isn't it refreshing to see a small character like Chun Li take down a big oaf like Blanka? Also, this veteranseries benefits from regular infusions of new blood; it features an ever-expanding cast of characters, each with different origins, fighting styles, strengths, and weaknesses.
With Street Fighter 3: Double Impact, you gettwo full coin-op games built into one Dreamcast disc: Street Fighter 3: New Generation and Street Fighter 3: Second Impact. New Generation features returning vets Ken and Ryu and introduces us to a new group that includes a toughNew Yorker avenging his defeated martial arts instructor; twin Chinese kung fu masters; a sophisticated Afro-British boxer; a teen-aged female ninja from Japan; a daughter of an African tribal leader; a Rus sian cyberpunk; a Brazilian student; and Oro, a 140-year-old hermit who fights with only one arm. Second Impact sees that ante and raises it with three additional characters. The games allow players to deflect oncoming attacks with a technique called parrying;players can also customize characters with one of three different Super Art moves before each fight begins.

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