6/25/2012

Ico Review

Ico
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Every once in a while, a game comes along that redefines innovation and sets a standard for all others to follow. "Legend of Zelda" for the NES defined adventure-style gaming, "Final Fantasy VII" for the PSX brought RPGs to the mainstream, and "Super Mario 64" for the N64 is what all 3D platformers are compared to to this day. Joining this list of games is "ICO" for the PS2. So what does "ICO" redefine in terms of innovation? The experience.
"ICO" at its core is a platformer and puzzle-solver with some basic combat elements, but its deeper aspects make it far more than that. The title character, Ico, must lead a young girl called Yorda out of a rundown castle and protect her from shadow creatures that try to reclaim her. The gameplay is very simplistic and yet contains one of the richest experiences ever found in gaming. The way Ico leads Yorda around is so beautiful, so powerful than it makes the player forget that he's playing a game and is instead living a dream. The dual-shock controller adds to the experience by causing the player to "feel" Ico leading Yorda by the hand. Add in realistic body physics, and the feeling is one that remains etched in a player's memory.
Adding to the unforgettable experience are superb graphics, some of the best the PS2 has seen. While the characters can look a little hazy sometimes, they always look, act, and seem real. The environment itself is a work of art. Unlike games like "Myst", where puzzles are just put there with no purpose other than to be solved, the castle is a living and breathing puzzle that is there for a purpose. Textures, lighting effects, and water effects all add to the magic the gameplay already casts.
Soundwise, there isn't a lot of music in the game except during cutscenes, pause menu, and the ending. But had there been music duing gameplay, it might've actually ruined the experience. A whistling castle with dripping water, crackling fire, and the footsteps of Ico and Yorda is all that's needed here. It simply adds to the experience. Also, the original voices were left in the game, and subtitles have been provided.
With all the good that "ICO" has, is there bad? Unfortunately, yes. The game is sadly quite short. Seasoned players can finish this game in 7-10 hours or even less, and replay value isn't very high for some players. The battles in "ICO" are very easys, usually requiring hack-slash-and-retreat tactics (although, personally, I feel a grandiose fighting system would've been ridiculous). Also, there is a small bug in which the pause menu sometimes pops up and freezes the game. I've only come across this once, but it is there.
But in the end, "ICO" outshines all its faults. From beginning to end (the ending was one of the most satisfying endings I've ever seen in gaming, far more satisfying than the ending of "Final Fantasy VII"), "ICO" is a masterpiece, albeit sadly a short one. Some players will want to buy this game and relive the experience again and again. Others will only want to live it once through a rental. Either way, this game deserves to be played by anyone and everyone.

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Ico for PS2

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