4/01/2012

Imperialism 2: Age of Exploration Review

Imperialism 2: Age of Exploration
Average Reviews:

(More customer reviews)
Plenty of people have said what's right with this game, so letme take a different tack.What was wrong with Imperialism One was primarily three-fold:

1) Time-frame.By setting the game in the 19th Century, rapid technology change was inadequately represented and often overwhelmed the game.Imp. II two solves that by stretching over three centuries, and not only that, but three centuries where the change is extremely significant and yet not overwhelmingly so (plus Imp. II has a better tech tree anyway).

2) Victory conditions.The victory conditions in Imperialism One were so horribly put together that you almost never got a truly satisfying victory, and "victory" often got in the way of a good game.Imp. II corrects that and then some: the victory conditions are realistic and well-designed, but more than that, they actually drive the game the way it ought to go, and force you again and again to act as you "ought", by which I mean within the economic and political realities of the time you are modeling.

3) Lack of scenarios. Because of all this, scenarios were vital to making the original game work, because you usually didn't want to play the game "as-is".There were a few scenarios included with the game (and two of them were pretty good), but no additional scenarios were ever released, and there was no way to program any of your own.This game, by contrast, is so well done that any scenario would be a waste: simply altering the starting parameters will create just about whatever scenario you're looking for, and I never found myself longing for one the way I did with the original.

(ONE KEY TECH NOTE: I've played this both on a Performa 6400 with a 200MHz 603ev chip and on an iMac with a 233MHz G3.The iMac, which should have been a lot faster, wasn't.The box minimums will work, but you'll be frustrated and it will run almost intollerably slowly.Try to run this game on at least 300MHz G3 machines if at all possible.)

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Product Description:
An unknown land unfurls before you. In this strategy game, to become one of Europe's great powers, you'll have to parlay this discovery into conquest. You'll be called upon to exploit the New World's exotic resources and, in doing so, swing the balance of power to your advantage. An anchor in the New World means this: the riches and resources to dominate Europe once and for all.Strengthen your power base back in Europe. Deploy spies to help stay ahead of the technology curve. Build a formidable military, because you can get more with a kind word and a gun than with a kind word alone. And don't forget, the object is to unite Europe under one flag--yours!

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