Showing posts with label warhammer 40k. Show all posts
Showing posts with label warhammer 40k. Show all posts

9/07/2012

Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
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This package contains both the "Game of the Year" edition of Dawn of War plus the Winter Assault expansion pack.

This "Game of the Year" edition of Warhammer 40,000: Dawn of War (DoW) contains new battle maps, online features and an observer mode to enhance what was already a terrific RTS computer game. Each of the four races in the game look and behave as one would expect from Games Workshop's Warhammer 40,000 (aka 40K) universe. The Eldar are graceful and cultured in their speech and appearance (think High Elves in space), performing marvelous acrobatic moves in combat. Orks are brutal, awkward and ramshackle in their appearance and gait, Chaos Marines and their demonic minions are dark, cruel and monstrous while regular Space Marines (enhanced humans) are very industrial and all business. The animations in combat are so good you'll want to play some skirmishes on easy difficulty so that you can take your time looking close up at the individual fighting using the fully moveable 3D camera. There are even special "sync-kill" animations when certain creatures destroy each other. For example, when the Space Marine Commander kills a gigantic Bloodthirster (huge winged demon), the animation sequence is one of the most spectacular in the game!

The skirmish option offers both single and multiplayer modes with many different battle maps from which to choose. This offers near limitless permutations, providing tons of replayability. The campaign is a wee bit linear and not overly challenging, but is loads of fun, has an entertaining story and can be completed by all players regardless of skill level. Difficulty level settings can be used in both campaign and skirmish play to make the game more or less challenging as desired.

The voice acting and music are quite good in DoW and enhance play enormously. The game is highly evocative of the dark, gothic feel of the 40K miniatures game produced by Games Workshop (GW).

Resource gathering is used as is expected in an RTS game, but it is very simple and does not occupy an enormous amount of game time. The emphasis of DoW is all on the action and combat! Resources are gathered by capturing strategic points and critical locations on the battle map. Capture more territory and more resources will be available to you to complete your research and build your army.

Note that the expansion pack for this game, Winter Assault, provides players with even more maps and options, as well as a new fully playable army, The Imperial Guard. The Winter Assault campaign can be played from either of two points of view, "order" or "chaos," and involves a war against CPU controlled Necrons! Skirmish mode, as in the original Dawn of War, adds a lot of replayability value to the game, with many different battle maps and play combinations. Play any of five armies, play with allies or play free-for-all, and that's not counting multiplayer mode!

Between trying to hear all the fun voice acting, see all the great animations, and actually playing the game, Dawn of War Gold Edition will keep you busy and enthralled for many hours. "Let the galaxy burn!"

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Product Description:
"Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies, illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind, the complete extermination of their opposition."Game of the Year" developer, Relic Entertainment, brings the world's most successful table-top war game to the PC. Control one of five unique races in head-to-head or cooperative multiplayer action, where faith, skill, and strategy are requisites in ruling the universe.Warhammer 40,000: Dawn of War: Gold Edition presents the most exciting, visceral, frontline battlefield ever seen in a Real Time Strategy game with "Game of the Year" Dawn of War and "Expansion Pack of the Year" Winter Assault combined in one package."

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11/28/2011

Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
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Amazon is *still* shipping defective copies of this game (I got it for Xmas and was attempting to install it today).

However, a quick google found a solution to the problem if you buy this game from Amazon and receive the misprinted installation key which will prevent you from even installing it:

Enter the first two sets of numbers from the key on the manual, then '0000' in the third input field, then the next two sets of numbers from your key.

Worked like a charm.

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Product Description:
Warhammer 40K: Dawn of WarFrom a darkness beyond imagination dawns a new era in strategic warfare. Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind the complete extermination of their opposition. Relic Entertainment brings the world's most successful table-top game to the PC. Control one of 4 unique races in head-to-head or cooperative multiplayer action where faith skill and strategy are requisites in ruling the universe.Warhammer 40K: Dawn of War - Winter AssaultLost amongst the ruins of a leveled city lies an Emperor Class Titan a war vessel of untold power forged in the planet-wide furnaces of Mars and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy or defend a world. The Imperials will summon it to overcome great evil Chaos will corrupt it for their own designs Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40000: Dawn of War will build upon the most exciting visceral front-line battlefield ever seen in an RTS game. Winter Assault is one of the biggest expansion packs ever.Warhammer 40K: Dawn of War - Dark CrusadeThe bitter war for domination of the remote planet Kronus rages between Tau Orks Space Marines Eldar Imperial Guard and Chaos whilst deep in their tombs beneath the surface the sinister Necrons are awakening after 60 million years in stasis. Now in the 41st millennium they have found a galaxy teeming with life; a galaxy ripe for harvesting.Format: WIN XP Genre:ENTERTAINMENT Rating:M UPC:752919493243 Manufacturer No:49324

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11/26/2011

Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
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This is a great RTS game. It is very entertaining and there is always a lot of stuff going on. The graphics raise the bar for this game genre. Units are rendered great. Structure building is rendered great. And even the maps a re rendered very well. Animations are awesome. Battles in general seem epic. Kudos.

There are 4 different races in this game. They all play differently. It's not like playing a new game, but you will def. have to change your strategy and use different abilities and structures when you play different races.

Gameplay overall is great and entertaining. This is an RTS game similar to Command and Conquer. If you liked CC, then you will def. like this game. It should be mentioned however, that this game is not super-strategic in the sense of Total War or Combat Missions. It is a more accessible game that is made for the gamer who wants to be entertained rather than challenged.

The missions are generally interesting, although they do get repetitive. There are only one or two campaign maps that made me alter my strategy. I often approach missions relatively slowly and focus on building up a good strike force before I go after the oponent(s). There is nothing this game does to force me to play differently (such as a time limit or a defensive mission). However, for some reason that doesn't bother me so much in this game. Probably because the game managed to keep me very entertained.

Probably the biggest problem with this game is that the campaign is very short. 11 missions with only one race (Space Marines) is not enough! The campaign also isn't too difficult. I played on medium difficulty and didn't have to reload even once (although thinking back, I always seem to have felt reasonable challenged, so perhaps that is not a bad thing). Perhaps I should have played on "insane" difficulty.

What saves the game is that it has good skirmish maps that are almost as entertaining to play as the campaign, and with all the different skirmish options, this game can basically be played indefinetly. I normally play RTS games for the campaign only, but in this case, skirmishes are good. And then of course there is online play...

This def. tops CC as my favorite RTS game. Can't wait for the first expansion...PS: Some of the fellow reviewers seem to complain about the lack of features that are really there. Hotkeys for instance. In fact, I find that this game has better hotkey support and a better interface in general than other RTS games. What is lacking however is the manual. Some of the things I just found out through trial and error. Others through the strategy guide. It is a shame that game developers and publishers still sabotage their own efforts that way.

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Product Description:
On the frontlines there is but onecommandment...thou shalt killProduct InformationWarhammer 40000: Dawn of War follows the exploits of the Blood Ravens a SpaceMarine chapter whose past is shrouded in mystery. Brother Captain GabrielAngelos and his faithful sub-commander the powerful psyker Librarian IsadorAkios bring the Blood Ravens to bear on a growing Ork threat to the planetTartarus. However things on the battle-scarred planet are not as they seem andsoon our heroes find themselves in the midst of a complex plot involving OrksEldar and the evil forces of Chaos.Welcome to the new generation of real-time strategic warfare. Warhammer 40000:Dawn of War delivers a level of visual detail never before seen in an RTS.Hundreds of units clash on the battlefields of the dark future unleashingmassive destruction through a stunning battery of long-range weaponry beforeclosing in for the finish. Incredible kill animations bring science fictioncombat to life like never before and the gritty future-gothic Warhammer 40000setting provides a striking tableau for the chaos and carnage of this grim darkfuture where there is only war!Product HighlightsSquad-based TacticsCommand squads of units in the white-hot forge of battle. Reinforce squads onthe fly and adapt them on the battlefield to engage specific enemies by addingheavy anti-vehicle weapons rapid-firing anti-personnel armament or wargeardesigned to crush the morale of your opponents. Attach commander units to yoursquads to gain additional offensive and defensive capabilities. Deploy mixedforces of infantry armored vehicles lumbering war machines and daemons inyour struggle for dominance of the battlefield.Four Unique RacesCommand the army of your choice. Warhammer 40000: Dawn of War showcases fourraces from Games Workshop's Warhammer 40000 setting: the tough and austereSpace Marines the raucous and destructive Orks the enigmatic Eldar and themalevolent forces of Chaos. With a unique battery of units and structures at its

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7/09/2011

Warhammer 40,000 Dawn of War II Review

Warhammer 40,000 Dawn of War II
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Since it is the number one consideration I make in choosing if I'm going to buy a game, I have to talk about the copy protection.Yes it's not the game, but it is a part of the overall product.If you can't play the game, then it's of no use to you.Dawn of War 2 is more intrusive than the CD keys of the old days.Those keys were perfectly reasonable and fair, but nowadays I can't understand why companies punish their paying customers with annoying activations.I purchased Max Payne 2 and the protection couldn't recognize my CD drive so I couldn't use it; their response was tough luck.I have almost entirely stopped buying PC games because the protection adds risk.

That said, the protection scheme that Relic went with is at least not as bad as it could be.You have to install Steam by Valve software and there is a CD Key too, but as far as I can tell Steam isn't evil and it doesn't do anything to screw with your system.You do need to have an Internet connection the first time you install the game, but after that you can put everything in offline mode and not connect.While this isn't as bad as it could have been, if you're a US Army trooper stationed in a country without access to the Internet to validate your copy or if you just don't have a connection, you're out of luck.You also have to have a Games For Windows Live account, but you can create an offline one.When playing single player it's slightly annoying to be asked/reminded multiple times if you want to be in online mode.

So, on to the game.The first thing you'll notice is that this is NOT Dawn of War.The first game was kind of like StarCraft or most RTS games where you build a base, then units, then fight it out.At least in single player, Dawn of War 2 is more like those StarCraft levels where you had a small group of soldiers and your goal was to reach the other side of the map.Whether you like this change or not, well that's a matter of taste.I kind of like not worrying about the base development.At the same time, it does make the game a little less interesting because you lose that base defense and resource management aspect.

The characters are great.You get a little bit of RPG angle to things because you can customize the armor, weapon, and special bonus that each squad gets.This isn't all that deep, sort of like X-Men Legends 2 character tweaking.There is an interesting touch where you can gain certain bonus skills if you reach milestones adding points in certain areas.For example, if you add points to the scout's "will" (mana) attribute you can get a skill to not drain energy if concealed while standing still.You get the idea.I liked it since you get to choose whether to round out your squad or take a risk and get some benefits for focusing in on one or two areas.

Dreadnoughts are back and just as fun as ever.They'll still pick up the bad guy sometimes and toss them around the map.Plus, they don't need cover; they ARE cover.In single player, he's about useless until you get the "self repair" ability.Unlike your normal characters, he won't heal over time.Once you get that ability, he'll can fix himself and becomes a major player.You can revive fallen comrades if you have at least one guy left, but I couldn't ever get him to revive anybody so it's probably a limit to balance the abilities of this unit type.

Controls are tight and the characters will generally do what you want them to.I occasionally had problems selecting all units at once, though.Graphics look good.Sounds fit the game nicely and the voice acting is quite good.You've got a good story and entertaining Multiplayer.Overall though, to me it just didn't meet what I was expecting.I do enjoy it, but I'd have rather had more of an enhanced version of the previous game with some levels like this thrown in.As with the first game, you only get Space Marines campaigns.Too bad.I probably won't stick around too long after I finish the single player campaign, but I'll have fun until then.

This package is perfect because you can import your DOW2 campaign into CR and start off with your earned skills and some of your equipment.DOW2 and CR differ signifigantly in their mechanics.DOW2 is easier; you have a lot more chance to play random missions to level up or for goodies and supplies boost everybody's special equipment.Chaos has fewer random missions and throws in tasks that leave you more pure or more tainted by Chaos.It's an interesting idea, but does make things annoying at times when you have to use a specific character or replay a mission just to avoid corruption.Supplies are type specific so you get fewer uses.Both games are fun.

Check the system requirements well before you buy it.It requires significantly more power than Dawn of War did.You also need a decent video card.My system beats the suggested specs, I have an Athlon 5600+ CPU, 3 GB of RAM, and a GeForce 8400 GS video card and it's a little jerky at times.The game has a cool feature that rates your setup and can automatically configure for best performance.My card apparently isn't up to snuff even at the lowest settings, so I can still play but it thinks I'd lag out of online play.Just as well, I have no interest in that.

I did find one trick that can help a little in Vista.Right-click the Steam icon (since Steam has to run to play the game) and choose Properties.Now go to to the Compatibility tab and check to Disable desktop composition.This will shut down the Aero features and should give a little bit of a graphics boost.If you have a nVida card you can go into nVidia Control Panel, view Advanced Settings, manage 3D settings, and change the "Texture filtering - Quality" to "Performance".Do a search online if you need more detailed instructions how to change that setting.Those seem to have helped a bit for my setup.Really though, you need a decent card if you want to play online or if you care about it being super pretty.

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Product Description:
Enter the grim darkness of the futurewhere there is only war, in the Gold Edition of the acclaimed real-timestrategy PC game franchise, Warhammer 40,000: Dawn of War II. Includingboth the original game, Dawn of War II, and the standalone expansionDawn of War: Chaos Rising, the Dawn of War II Gold Editionchallenges players to use the Space Marines to defend humanity from a varietyof ravenous alien factions, as well as the traitorous Chaos Space Marines.The Gold Edition contains two single player campaigns, five factions tocommand in online multiplayer, a co-op gameplay options and more.

The Games

Two epic single player campaigns.
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Brutal action and tactics.
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A next generation RTS game engine capable of persistent long-term goals.
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27 multiplayer maps.
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Corrupting game altering powers.
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Five faction options in multiplayer action.
Viewlarger. Defend the Imperium of Man
It is the distant future and the Imperium of Man has spread across the entiregalaxy, but our days of expansion are long past. Once, when the Emperorlead in battle, and the Imperium was unstoppable. Those days are no more.The Emperor has withdrawn to Earth to rule from his Golden Throne, leavinga thousand wars of attrition in his name where defenders die by the billions.There is little hope for support from Earth and humanity is losing the battlefor survival. The only chance lies with the Space Marines, genetically modifiedwarriors of superhuman ability and the pinnacle of human potential. Butthe Space Marines are few, the galaxy is large and enemies are countless.The situation is most dire in sub-sector Aurelia. It is from this clusterof worlds on the very edge of the Imperium that came the Blood Ravens, achapter of the Emperor's own Space Marines. Now savage aliens seek to overrunthe sector, and break the Blood Ravens once and for all. Captain DavianThule and a handful of Space Marines lead the raw recruits defending theseworlds. Yet, another Space Marine prepares to join this desperate battle,a newly promoted commander, ready to lead in our darkest hour. You are thisSpace Marine.

Key Game Features


    Simplified Entry Point – Whether you're new to the RTS genre or a seasoned veteran, Dawn of War II gets you into the action quickly and easily. Learn the game at your own pace and get ready to save the galaxy.
    Brutal Front-line Action and Tactics – Get straight into theaction and experience intense melee and devastating ranged combat. Usevicious melee sync-kills to obliterate your enemies. Outsmart your opponents- using dynamic and destructible environments to suppress, flank anddestroy your foes.
    An Epic Single Player Campaign – Command an elite Space Marine strike force, developing the skills and abilities of your squads and commander as you progress through the game.
    Persistent Long-term Goals – Customize your Space Marines with persistent leveling and unlockable special abilities. Equip them with the hundreds of unique weapons and items you earn through mission rewards and battlefield drops.
    Online Multiplayer – Play through the entire single playercampaign cooperatively with a friend, at any point in the game, anytime,or go it alone as any of the four factions against online competition.
    Next Generation RTS Engine – Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics and special effects.

Stand Against the Forces of Chaos
Your Blood Raven Space Marines have saved the sector from the ravenous Tyranid hordes, but can they save themselves in the conflict to come? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

Key Game Features


    New Single Player Missions – Continue your fight against the enemies of the Emperor and use your Space Marine squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
    New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
    Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
    Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
    Five Multiplayer Factions – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines or any of the other four factions in multiplayer battles against both Chaos Rising and Dawn of War II owners.
    New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
    2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

Minimum Specifications: Recommended Specifications: OS: Windows XP SP2 or Windows Vista SP1 Processor: P4 3.2 GHz (single core) or any Dual Core processor AMD Athlon 64x2 4400+ or any Intel Core 2 Duo RAM: 1.5GB 2+GB Disc Drive: DVD-ROM drive Hard Drive: 5.5GB or more Video Card: 128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent 256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT/ ATI X1900, or equivalent Sound Card: DirectX 9.0c or 10 compatible Input Device: Mouse and keyboard Other: Internet connection required for online Games for Windows LIVE play

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5/30/2011

Warhammer 40,000: Dawn of War -- Dark Crusade Review

Warhammer 40,000: Dawn of War -- Dark Crusade
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The kind of review I like to read tends to be full of all sorts of info on new units and how they do in the game.I guess we will find out if anyone agrees.

So far in my Dark Crusade career I have beaten the game with the new T'au race and the Space Marines.This is what I have learned.

First the new style of campaign play.Many have equated it to the board game Risk not unreasonably.But it's both simpler and more complex.The "board" is the planet of Kronus blocked into about 15 "provinces," each with a unique property/special ability.However, unlike Risk, the only unit that moves is your commander.And although some provinces provide units you can buy to take in with the commander for each attack/defense, essentially each time you attack a province it is a skirmish game.You must destroy the other's command building to win.

Pros: Because of this style, players can actually pick which race they want to fight against and how hard it is likely to be.Most provinces allow players to buy "honor guards" who start the mission with the commander and give an early advantage.The maps are universally fun, ranging in size from tiny to massive.A few other provinces come with "special abilities" that enhance your game, like the star port that allows attacks anywhere (almost) and the industrial section which starts you with more money.These special maps, as well as the race specific "strongholds" or starting points, are more than simple skirmishes.Various objectives are given, like having to kill 140 enemy units to gain the "rage" special ability.These maps tend to be a good escape from the simpler head on matches and require skillful unit management.

Cons:It's great to run amok on the Risk style board but so does everyone else.Having taken a Chaos province early in the game, I was forced to defend it against an attack every turn until I finally took their stronghold.This meant essentially replaying the same map at least 6 times.Since buildings built while taking the province or defending it stay on afterwards, I could field top tier units immediately while my enemy had only its honor guard.With little effort I could "usually" rush their base and just kill the main building.Still, it grew boring.

Furthermore, the special missions one goes through to win unique abilities, while fun, were questionable.If I had been Orcs fighting Space Marines, could I have achieved the kill ratio necessary to get 140 guys before the computer?In another mission one side gets only units and the other gets only its buildings.The attacker has to kill all buildings but can't get more men.Fine... except the attacker gets a VERY powerful line up.Playing as Space Marines I got 3 Predators, 6 Dreadnoughts and 2 Land Raiders.Plus a bunch of infantry.That's pretty overwhelming.

Finally, while the strongholds are the FUNNEST mission to play, they are also decidedly easy compared to most others.By this I mean besides an initial rush of units, players are given plenty of breathing room to slowly develop a base, gather units, and overwhelm sections of the enemy defense.Rarely does one have to face the overwhelming sorts of attacks that can be found in regular skirmishes.

The New Races:

So now that that is covered, time to move on.The two new races in Dawn of War are both visually stunning and tastefully different from everyone else.Having now played the Necron, I can speak about playing them.

Necrons(REVISED):By and large the advantage of the Necrons is in their infantry. These tough little units take a pounding and keep going.The base Necron Warriors alone can stand up against a determined attack.Added to that the ability to be revived by other units and a Necron player can literally storm through anything.As a plus, the Flayed Ones, the Necron close fighter units, can be dropped anywhere on the map.This means, not unlike the Space Marines, that Necron players can disrupt unit formations when up against large numbers of ranged units.Equally important, the Wraith, a Necron scout unit, is an actually useful "true sight" unit that is difficult to kill.It comes at a cost though.Necron vehicles are universally underwhelming. They have no tanks with multiple guns or siege units to blast stuff from afar.Only getting a mobile Monolith going seems to equal this out and that takes a bit of doing.So while I suspect the Necrons will be played by plenty, their online usefulness is suspect.

As for the vehicles themselves, they are not entirely without merit.Necron counter grav vehicles move faster than most other races stuff such that a strong force can cross large distances in time to make an impact.As a final note, the Lord Destroyers ability to posses enemy vehicles is nice... but smart players can easily defeat this with infantry support.Be that as it may, the Necron Tomb Spyders offer an interesting problem.Each Necron player gets 4 max and they are sitting inert in his/her base at game start.If one dies, it lies in its place of death until it is bought again.So if you lose your spyder in the middle of a turret field... it could be hard to get it back.By the same token, let a tomb spyder die in the middle of a big lost battle, move the fight elsewhere, then use its special ability to ressurect some of the lost Necrons lying on the field.Suddenly you have a second attack force built nearly instantly.

But it is the Necron buildings that are the show stoppers.Necrons only get one unit production building.The Monolith covers all your bases for production.Thats both nice and not.Its an expensive building so if you need men faster, its a chunk o change to double your production.But if you get the Monolith mobile, it can build men as it moves about the map breaking stuff.As well, all Necron stuff only costs power.And there is no limit(such that I have hit) of how many generators you build.With enough time on map, Necron players can get enough power to buy anything.If the Monoliths get moving, you would not even need to worry about holding strategic points as much, since they only increase unit cap.

The T'au Empire:

In the first game, most people I talked to decided the Space Marines were unquestionably the best.They hit harder, lived longer and could teleport stuff all across the map.Now... the Tau are in a position to challenge the champs.

Tau units are all awesome.The initial unit, the Stealth Suit, requires no research like Marine Scouts to be invisible and can take flags while cloaked.They have good firepower and can EMP vehicles, stopping a vehicle rush.Beyond them the Tau have units to fill every gap.Close in is covered by Kroot Carnivores and Hounds who can tackle enemy units and do good melee damage, though less than some of the other melee units in the game.Long range has the Tau Missile Hovercraft whose ability to plaster an area with a missile barrage destroys defenses quick as well as breaking up infantry concentrations.But most important, the Tau have three units which are nearly impossible to kill.Their top unit, a giant dino bird kinda thing can be sent into an enemy base, ignored, and when you come back to it it will have killed most the buildings, wrecked the infantry and still it will be in the green.Behind the "Greater Knarloc" in damage but not in toughness are the Krootox.These ape like things tear through infantry and vehicles alike and are nigh indestructible.Plus a total of 5 can be fielded, making them unstoppable as a unit.As well the Tau can field a tank not far under a Marine Land Raider in damage potential but faster as well as being able to build two instead of just one.

Besides being indestructible, the Tau have a good line up of stealth units, the most important being a stealth troop transport that can carry three infantry units.Since the Tau commander can also get stealth, it is possible to field a totally stealth unit with enough firepower to take on a determined assault.And probably kill any sensor units quickly.

An equally devestating (read cheap) tactic is to load the new XV88 Broadsides into the transports.Not unlike Dreadnoughts, XV88s are the mobile turrets for the Tau and as such, can dish out massive damage to vehicles OR infantry.And three units of three can be places in a stealth transport.So it is possible to sneak in just one vehicle and suddenly have 9 "turrets" built in an enemy base.Add more transports for greater effect.

What are the weaknesses?They are pretty small actually.Tau cannot build turrets, relying instead on the walking turret Broadsides.However, with three to a unit and coming equipped with uber powerful guns, this is not much of a weakness.It can actually be a strength since the transports can carry Broadsides, allowing a player to quickly move them to where they are needed.

The Tau also suffer a lack of tough Hero units.Unlike the walking meat tank who is the Space Marine commander, your Tau commander is actually a soft target.The secondary commander, the Ethereal, is even softer and losing him cuts the damage and moral of ALL Tau units.But again, this in no real handicap.The Tau commander can gain stealth, making him hard to find and target.And the Ethereal's special benefits are global, meaning there is no reason to take him along for attacks.

Finally, though I don't know how much of a weakness this will be, the Tau must choose what top tier units they want.One way is big tanks and armored suits somewhat like Marine Dreadnoughts.The other way is the afore mentioned Krootax and Hounds.Either way works fine but a special building must be built and a 400 requisition + 400 energy research is...Read more›

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Product Description:
Expansion pack to internal THQ studio Relic Entertainment's critically-acclaimed real-time strategy hit Warhammer 40000: Dawn of War. Dark Crusade features an all new single-player experience and 2 new races - The Necrons and The Tau - allowing the gamer to play up to 7 unique races from the Warhammer 40000: Dawn of War universe. Based on the world of Warhammer 40000 - the dark futuristic universe from Games Workshop - Warhammer 40000: Dawn of War - Dark Crusade offers massive non-linear strategy. System Requirements:Windows® 2000/XP DirectX 9.0c (included on disc)2.0 GHz Intel Pentium 4 or equivalent AMD Athlon XP processor 512 MB RAM 3.5 GB free hard drive space (not sure about this one yet) 4x CD-ROM drive32 MB DirectX 9.0b compatible AGP video card with Hardware Transform and Lighting DirectX 9.0b compatible sound card 16-bitKeyboard and Mouse.Format: WIN 2000XP Genre:ENTERTAINMENT UPC:752919492987 Manufacturer No:49298

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3/19/2011

Warhammer 40,000: Dawn of War Review

Warhammer 40,000: Dawn of War
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This "Game of the Year" edition of Warhammer 40,000: Dawn of War (DoW) contains new battle maps, online features and an observer mode to enhance what was already a terrific RTS computer game. Each of the four races in the game look and behave as one would expect from Games Workshop's Warhammer 40,000 (aka 40K) universe. The Eldar are graceful and cultured in their speech and appearance (think High Elves in space), performing marvelous acrobatic moves in combat. Orks are brutal, awkward and ramshackle in their appearance and gait, Chaos Marines and their demonic minions are dark, cruel and monstrous while regular Space Marines (enhanced humans) are very industrial and all business. The animations in combat are so good you'll want to play some skirmishes on easy difficulty so that you can take your time looking close up at the individual fighting using the fully moveable 3D camera. There are even special "sync-kill" animations when certain creatures destroy each other. For example, when the Space Marine Commander kills a gigantic Bloodthirster (huge winged demon), the animation sequence is one of the most spectacular in the game!

The skirmish option offers both single and multiplayer modes with many different battle maps from which to choose. This offers near limitless permutations, providing tons of re-playability. The campaign is a wee bit linear and not overly challenging, but is loads of fun, has an entertaining story and can be completed by all players regardless of skill level. Difficulty level settings can be used in both campaign and skirmish play to make the game more or less challenging as desired.

The voice acting and music are quite good in DoW and enhance play enormously. The game is highly evocative of the dark, gothic feel of the 40K miniatures game produced by Games Workshop (GW).

Resource gathering is used as is expected in an RTS game, but it is very simple and does not occupy an enormous amount of game time. The emphasis of DoW is all on the action and combat! Resources are gathered by capturing strategic points and critical locations on the battle map. Capture more territory and more resources will be available to you to complete your research and build your army.

Note that the expansion pack for this game, Winter Assault, will provide players with even more maps and options, as well as a new army, The Imperial Guard. There are also numerous mods available on the Internet providing even more armies from the 40K universe.

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Product Description:
On the frontlines there is but onecommandment...thou shalt killProduct InformationWarhammer 40000: Dawn of War follows the exploits of the Blood Ravens a SpaceMarine chapter whose past is shrouded in mystery. Brother Captain GabrielAngelos and his faithful sub-commander the powerful psyker Librarian IsadorAkios bring the Blood Ravens to bear on a growing Ork threat to the planetTartarus. However things on the battle-scarred planet are not as they seem andsoon our heroes find themselves in the midst of a complex plot involving OrksEldar and the evil forces of Chaos.Welcome to the new generation of real-time strategic warfare. Warhammer 40000:Dawn of War delivers a level of visual detail never before seen in an RTS.Hundreds of units clash on the battlefields of the dark future unleashingmassive destruction through a stunning battery of long-range weaponry beforeclosing in for the finish. Incredible kill animations bring science fictioncombat to life like never before and the gritty future-gothic Warhammer 40000setting provides a striking tableau for the chaos and carnage of this grim darkfuture where there is only war!Product HighlightsSquad-based TacticsCommand squads of units in the white-hot forge of battle. Reinforce squads onthe fly and adapt them on the battlefield to engage specific enemies by addingheavy anti-vehicle weapons rapid-firing anti-personnel armament or wargeardesigned to crush the morale of your opponents. Attach commander units to yoursquads to gain additional offensive and defensive capabilities. Deploy mixedforces of infantry armored vehicles lumbering war machines and daemons inyour struggle for dominance of the battlefield.Four Unique RacesCommand the army of your choice. Warhammer 40000: Dawn of War showcases fourraces from Games Workshop's Warhammer 40000 setting: the tough and austereSpace Marines the raucous and destructive Orks the enigmatic Eldar and themalevolent forces of Chaos. With a

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3/02/2011

Warhammer 40K: Dawn of War Soulstorm Review

Warhammer 40K: Dawn of War Soulstorm
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While Soulstorm keeps the key gameplay elements that have kept me playing the DoW series for 4 years after it came out, this game mostly just offers more of the same, without too much that is new.The two new races are pretty cool, but with 9 races now, it almost feels like there is too much in the game, and not enough to distinguish the different races.The Sisters of Battle play to me like a compromise between the Imp. Guard and the Space Marines.I have also encountered a number of graphical glitches and crashes that I never saw in the previous installments of the game, which suggest to me that this game was rushed out a bit.The insane load times mentioned by another reviewer are a bit of a drag. Not a bad game, by any means, but for $40, we deserved more.

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Dawn of War Soul Storm PC

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