Showing posts with label heroes of might and magic. Show all posts
Showing posts with label heroes of might and magic. Show all posts

12/01/2012

Heroes of Might & Magic 3 Complete Review

Heroes of Might & Magic 3 Complete
Average Reviews:

(More customer reviews)
One day, I recalled fond memories of playing Heroes, so I checked out its availability online. Sure enough, there it was, cheap as dirt and readily available. It got here in about a week, and I've wasted countless irretrievable hours of my life since that day. How can I quantify the value of such an experience? Five stars, my friends, five stars. Besides, no one will probably ever read this review...

Click Here to see more reviews about: Heroes of Might and Magic 3 Complete

Product Description:
Now you can get the complete Heroes of Might and Magic III experience in one value package.

Buy NowGet 34% OFF

Want to read more honest consumer review about Heroes of Might and Magic 3 Complete now ?

9/28/2012

Heroes of Might and Magic IV Complete Review

Heroes of Might and Magic IV Complete
Average Reviews:

(More customer reviews)
This is the complete set of Heroes of Might and Magic 4 with both expansion packs: The Gathering Storm and The Winds of War.

This is thought to be the weakest game in the series by some and possibly the second best by others. Most people who play the HOMM series agree the 3rd is by far the best.

That being said, Heroes 4 is a pretty good game; capable of consuming the hours of your life at huge chunks at a time. The emphasis in this installment moved from the heroes armies to the actual heroes themselves. Moving from the side lines to the battle, the heroes make yet another piece on the battlefield to conquer and strategize.

The two expansions are, unfortunately, some of the worst expansions ever made for a game. At the time, the parent company 3DO was going under and needed to make some quick cash so they pumped out these two expansions asap. Missing any sort of real animations or plausible story which made the series to this point, most serious Heroes fans skipped over these two titles.

Click Here to see more reviews about: Heroes of Might and Magic IV Complete

Product Description:
Heroes Of Might & Magic Iv Complete Includes Heroes Of Might & Magic Iv And Its Two Expansion Packs The Gathering Storm And Winds Of War. note: This Is A Dvd-rom Program And Requires A Dvd Drive To Play. heroes Of Might & Magic Iv: heroes Of Might And Magic Iv Is The Highly Anticipated Next Chapter In The Award-winning Heroes Of Might & Magic Series. This Stellar New Addition To The Heroes Line Combines The Proven Award-winning Gameplay With An All-new State-of-the-art Engine. Heroes Iv Showcases An All New Highly Detailed Fantasy World Where Players Will Be Immersed In A Battle For Territory And Resources. Rise To The Challenge By Commanding Armies Comprised Of Skillful Heroes And Fantastic Creatures Collect Vital Resources Artifacts And Fight Enemies And Capture Towns. Strategic Planning And Tactical Cunning Are Instrumental In Your Goal To Be Undisputed Ruler Of The New World. heroes Of Might & Magic Iv: The Gathering Storm the Newest Offering In The Ever-popular Heroes Of Might And Magic Series Heroes Of Might And Magic Iv: The Gathering Storm Expansion Pack Broadens The Magical World That Gamers Entered In Heroes Of Might And Magic Iv. With More Than 20 All-new Maps And Campaigns Heroes Iv: The Gathering Storm Promises To Deliver More Detailed Fantasy Worlds All New Heroic Characters To Take Into Battle And Incredible New Creatures For Fighting Enemies. Pick Up Your Sword Gather Your Army And Get Ready For Battle In This All-new Heroes Adventure! heroes Of Might & Magic Iv: Winds Of War in Heroes Of Might And Magic Iv: Winds Of War Players Are Transported To The Land Of Channon A Large And Populous Kingdom Occupying Most Of Axeoths Northern Continent. The Shining Capital City Has Become The Target Of No Less Than Five Invading Armies Who Covet Its Lands And Riches. Players Assume The Roles Of Five Conquerors Each Staging His Own Uniquely Driven Invasion Before Facing A Showdown For Ultimate Control. system Requirements: windows 98/me/...

Buy Now

Want to read more honest consumer review about Heroes of Might and Magic IV Complete now ?

8/11/2012

Heroes of Might and Magic 3 Expansion Pack: Armageddon's Blade Review

Heroes of Might and Magic 3 Expansion Pack: Armageddon's Blade
Average Reviews:

(More customer reviews)
The original Hereos III lacked something vital that the new version possesses -- challanging campaigns. Believe me, if you thought the original campaigns were tough, you are in for a big suprise. The new units are OK,and not really anything special, although they do provide a few interestingtwists. The random map generator, like all random map generators, creates atotally random map. If you want an all-out battle challange, start yourselfat a high difficulty and have the computer ally with its self. Usedcorrectly, the random maps can provide hours of gameplay, AND make creatingscenarios and campaigns a whole lot easier.

Click Here to see more reviews about: Heroes of Might and Magic 3 Expansion Pack: Armageddon's Blade

Product Description:
Heroes of Might and Magic 3: Armageddon's Blade has six new campaigns and over 35 stand-alone missions to propel your Heroes into challenging strategic battles, and the elemental Conflux town adds a new mystical environment to the Heroes of Might and Magic 3 universe. This expansion pack features seven new veteran Heroes, each with unique characteristics and abilities. There are over 12 new fantasy creatures to recruit and two new Conflux hero classes (16 heroes in total), along with a slew of fearsome new dragons. A new random map generator lets you create unlimited battle scenarios, and the fully functional campaign and improved map editor ensure quick and easy customization for infinite replayability.

Buy Now

Want to read more honest consumer review about Heroes of Might and Magic 3 Expansion Pack: Armageddon's Blade now ?

5/17/2012

Heroes of Might and Magic V: Hammers of Fate Review

Heroes of Might and Magic V: Hammers of Fate
Average Reviews:

(More customer reviews)
It has become my way to write reviews about the new things in games, in particular how new races play.Having recently bought Hammer of Fate, I figured I would do the same again.

This expansion finishes what Heroes 5 started, i.e. the creation of a great Heroes game in 3D.5 was a fun and enmeshing game that was almost as good if not AS good as Heroes 3, the benchmark of the series.Now, with the inclusion of this expansion, it is PROBABLY better.

By this I mean the expansion has the long awaited random map generator which makes for insane re-playability.It includes the caravans from Heroes 4 which means you no longer need extra heroes to run from castle to castle trying to keep one hero with a full army.Caravans also allow a town to buy from the numerous autonomous creature buildings you mark, a great addition.

Now let's move on to the new race that is a... interesting addition.If you care enough it is easy to look up creature stats online and see attack power and defense and all but I will give a general descript.

When I first started playing this race, I hated it.The primary start creature is the Defender, possibly the WORST start creature in the game.They have weak attack, health and speed.In their basic form Defenders do 1-1 damage. That means AT BEST you will do the damage of the number you have in the stack.50 Defenders will do 50 or less damage... probably less.No big deal right?Peasants for the Knights are weak but with archers it's no biggy.Well... the next unit is called Spearwielders and they are awful too.With a piddly 4(?) shots and weak damage these shooters will be out of spears long before you reduce an enemy enough to send in the Defenders.And, as most players know, most early games come down to the 1st 2nd and 3rd tier of units.Which brings up the Bear Riders.

Bear Riders are supposed to be the fast attackers of the early Dwarf game.They are hopeless at it.Again, lack of speed at attack power plus only 25 hit points means that, unlike griffons, you can't hold back and wait for a certain kill.The enemy will more likely reach you first.Thus, early game can be a rough run for Dwarfs.

However, something funny happens when Dwarfs upgrade their creatures.Defenders become Shieldguard and now their attack is better, they are a great counter to fast movers like Paladins and they have a decent turn of speed.Spearwielders become Skirmishers and double their shots.Even the near worthless Bear Riders become Black Bear Riders whose special actually knocks back enemy units and stops a counter attack.From being the 3 worst units in the game, the Dwarf 3rd tier units are now some of the best.This trend continues through all the Dwarf units, with the exclusion of Fire Dragons, which rock from the start.Thanes, tier 6, are pretty poor.Their weak attack is supplemented by a lightning attack so they always kill twice what the computer says but besides being meat shields they lack punch.Warlords move fast, strike fast and do a great single range attack.Brawlers...bad.Berserkers have a no retaliation attack that tears through weaker units.And Runic Priests are ok but Patriarchs are better.And the Dwarfs grow fast.REAL fast.All their creatures populate in unheard of numbers so players can afford to lose a few more.

As an added bonus, the Dwarf special ability, Rune making, gives Dwarf army's a dangerous unpredictability.The Rune of Speed gets even the slowest creature across the map in one turn.There is a number of others that give attack bonuses, revive creatures and shield them from attack.You can't trust a Shieldguard to stay on his side of the map and only attack once.In fact, I would say this ability is probably the best CREATURE COMBAT special ability of any race, though that is arguable.

Finally, the Dwarf town is the hardest to crack in the game yet.With numerous extra defense walls, rune mines under the wall and a special that puts as many as 2K extra Shieldguard in your army, chances are any army will take losses in excess of the gain when attacking a well garrisoned town.And this defensiveness plays well to the Dwarf army, which can sit back, let the towers do their thing and kill any flyers that come over the top.

So... The Dwarfs.

Fun?Sure.Fire and Magma Dragons stumble around the map with great sinister and make for good times late in game.Dwarf Heroes add a great unpredictability to the game as well.

Powerful?Not entirely.Until a player upgrades his creatures even wild armies will be difficult to kill and that means slow recourses early in game.

Cheap?Not at all.To even stand a chance against other players Dwarfs need to buy TONS of extra buildings and upgrades.If anything, the Dwarf early game is deadly to Dwarfs,

A good addition?Absolutely.Weaknesses aside, once the Dwarfs get rolling, they are a powerful enemy.

Click Here to see more reviews about: Heroes of Might and Magic V: Hammers of Fate

Product Description:
The Empire is paralyzed by a vicious civil war, having barely recovered from the massive conflict against the demon hordes and the undead legions.Take part into a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V.

Buy NowGet 58% OFF

Want to read more honest consumer review about Heroes of Might and Magic V: Hammers of Fate now ?