Showing posts with label might and magic. Show all posts
Showing posts with label might and magic. Show all posts

10/09/2012

Heroes Of Might and Magic V Limited Edition (DVD-Rom) Review

Heroes Of Might and Magic V Limited Edition
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This game is superb.Great graphics, good story line, gorgeous CGI and in-game cut scenes, outstanding soundtrack, the list goes on.However, the Limited Edition is not so limited.The soundtrack for the game comes on a DVD, which as far as I know can only be listened to through the TV and DVD player.The disc also contains some interesting and entertaining artwork and game movies.I was unhappy that the soundtrack was included on the DVD and not a seperate CD.The rest of the DVD is nice though.The previous editions of HOMM, 3 and 4, are included on a single disc, which is great.However, no manual or monster chart or anything is included.Nothing else of the sort is included in the Limited Edition for HOMM 5 either.Unless this is a must have, stay with the regular edition.But by all means, get some form of this game as soon as you can!You will not be disappointed!

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Product Description:
Platform:WINDOWS 2000/XPPublisher:UBI SOFTPackaging:RETAIL BOXRating:TEENThis special limited edition version includes:Heroes of Might and magic V on DVD-ROM (also includes printed manual)Heroes of Might and Magic III and IV on DVD-ROM (XP Compliant)Official SoundtrackOfficial artwork and IllustrationsExclusive ScreensHeroes of Might and Magic V Features:The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created. Cutting-edge technology: For the first time experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style. Deep scalable turn-based battle system for challenging and tactical combats: Immerse yourself in the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills 170 creatures' abilities and 40 spells to build up your heroes and their armies. New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures. Live the adventure like never before through a gripping storyline that features special objectives numerous side quests and plot twists. System Requirements:PC Processor Type: Intel Pentium4 processor AMD Athlonprocessor PC Processor Speed: 1.5GHz PC Operating System: Windows 2000 Windows XP PC System Memory: 512MB RAM PC Hard Drive Space: 2GB PC Video: 64MB DirectX 9-compliant video card PC Sound Card: DirectX 9-compliant sound card PC Drive Type: and Speed DVD-ROM 4x PC Modem: Cable Modem DSL PC Additional Requirements: Internet service required to access online features

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8/24/2012

Might and Magic: Millennium Edition Review

Might and Magic: Millennium Edition
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I bought this game orginally when I had a Windows 98 computer.Last year I decided to pull it out and play it again, only this time I had a Windows XP computer.At first it would install 6 and 7 but I could not play them.I figured it had something to do with compatibilty, so after playing around a bit I changed (in the program folder) all the .exe files to run in compatilbilty mode for windows 98.IT WORKS GREAT!Side note: Last week I was playing around with MM8 and discovered that you have to start this from the cd and in compatibilty mode to work properly.If you have questions you can always let me know and I can try to help a fellow gamer out. [...]

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Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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5/17/2012

Heroes of Might and Magic V: Hammers of Fate Review

Heroes of Might and Magic V: Hammers of Fate
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It has become my way to write reviews about the new things in games, in particular how new races play.Having recently bought Hammer of Fate, I figured I would do the same again.

This expansion finishes what Heroes 5 started, i.e. the creation of a great Heroes game in 3D.5 was a fun and enmeshing game that was almost as good if not AS good as Heroes 3, the benchmark of the series.Now, with the inclusion of this expansion, it is PROBABLY better.

By this I mean the expansion has the long awaited random map generator which makes for insane re-playability.It includes the caravans from Heroes 4 which means you no longer need extra heroes to run from castle to castle trying to keep one hero with a full army.Caravans also allow a town to buy from the numerous autonomous creature buildings you mark, a great addition.

Now let's move on to the new race that is a... interesting addition.If you care enough it is easy to look up creature stats online and see attack power and defense and all but I will give a general descript.

When I first started playing this race, I hated it.The primary start creature is the Defender, possibly the WORST start creature in the game.They have weak attack, health and speed.In their basic form Defenders do 1-1 damage. That means AT BEST you will do the damage of the number you have in the stack.50 Defenders will do 50 or less damage... probably less.No big deal right?Peasants for the Knights are weak but with archers it's no biggy.Well... the next unit is called Spearwielders and they are awful too.With a piddly 4(?) shots and weak damage these shooters will be out of spears long before you reduce an enemy enough to send in the Defenders.And, as most players know, most early games come down to the 1st 2nd and 3rd tier of units.Which brings up the Bear Riders.

Bear Riders are supposed to be the fast attackers of the early Dwarf game.They are hopeless at it.Again, lack of speed at attack power plus only 25 hit points means that, unlike griffons, you can't hold back and wait for a certain kill.The enemy will more likely reach you first.Thus, early game can be a rough run for Dwarfs.

However, something funny happens when Dwarfs upgrade their creatures.Defenders become Shieldguard and now their attack is better, they are a great counter to fast movers like Paladins and they have a decent turn of speed.Spearwielders become Skirmishers and double their shots.Even the near worthless Bear Riders become Black Bear Riders whose special actually knocks back enemy units and stops a counter attack.From being the 3 worst units in the game, the Dwarf 3rd tier units are now some of the best.This trend continues through all the Dwarf units, with the exclusion of Fire Dragons, which rock from the start.Thanes, tier 6, are pretty poor.Their weak attack is supplemented by a lightning attack so they always kill twice what the computer says but besides being meat shields they lack punch.Warlords move fast, strike fast and do a great single range attack.Brawlers...bad.Berserkers have a no retaliation attack that tears through weaker units.And Runic Priests are ok but Patriarchs are better.And the Dwarfs grow fast.REAL fast.All their creatures populate in unheard of numbers so players can afford to lose a few more.

As an added bonus, the Dwarf special ability, Rune making, gives Dwarf army's a dangerous unpredictability.The Rune of Speed gets even the slowest creature across the map in one turn.There is a number of others that give attack bonuses, revive creatures and shield them from attack.You can't trust a Shieldguard to stay on his side of the map and only attack once.In fact, I would say this ability is probably the best CREATURE COMBAT special ability of any race, though that is arguable.

Finally, the Dwarf town is the hardest to crack in the game yet.With numerous extra defense walls, rune mines under the wall and a special that puts as many as 2K extra Shieldguard in your army, chances are any army will take losses in excess of the gain when attacking a well garrisoned town.And this defensiveness plays well to the Dwarf army, which can sit back, let the towers do their thing and kill any flyers that come over the top.

So... The Dwarfs.

Fun?Sure.Fire and Magma Dragons stumble around the map with great sinister and make for good times late in game.Dwarf Heroes add a great unpredictability to the game as well.

Powerful?Not entirely.Until a player upgrades his creatures even wild armies will be difficult to kill and that means slow recourses early in game.

Cheap?Not at all.To even stand a chance against other players Dwarfs need to buy TONS of extra buildings and upgrades.If anything, the Dwarf early game is deadly to Dwarfs,

A good addition?Absolutely.Weaknesses aside, once the Dwarfs get rolling, they are a powerful enemy.

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Product Description:
The Empire is paralyzed by a vicious civil war, having barely recovered from the massive conflict against the demon hordes and the undead legions.Take part into a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V.

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5/26/2011

Heroes of Might and Magic V: Tribes of the East Review

Heroes of Might and Magic V: Tribes of the East
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Tribes of East is the final chapter of the Heroes of Might and Magic V trilogy.Even though this expansion was not highly anticipated as its predecessor, Hammers of Fate, it was generally better received by the HMM5 internet community for competency issues.Ubisoft definitely put their best foot forward to ensure that all of the glitches were ironed out before releasing a buggy product (contrary to the original HMM5).

The GOOD!

* TOE IS A STANDALONE PRODUCT - This is a very convenient installation feature that allows you to install the product without owning any of the previous HMM5 products.No annoying prerequisite installations to worry about.

* TOE DOES NOT REQUIRE THE DISC TO RUN - Another convenient installation feature that allows you to launch the game with the DVD absent in your disc drive (Be warned: This feature could be unintended by Ubisoft as it was not advertised on the packaging and could be removed in a future patch).

* A NEW FACTION AND HERO - A strong majority of HMM5 fans were anticipating and begging for the arrival of the nomadic and savage faction known as the Orcs.Their Stronghold hosts a diverse array of units consisting of Goblins, Centaur, Warriors, Shamans, Slayers, Wyverns and Cyclopes.Under the command of an Orcish Hero (The Barbarian) these units can utilize a Bloodrage ability.This ability is accumulated in correlation to the amount of damage that unit inflicts and as a result will give the Orc units access to additional abilities (ie. Cyclops obtains a Fear Aura when obtaining Bloodrage level 3).

* AN ALTERNATE UPGRADE TO EVERY UNIT - This is a highly celebrated feature of ToE that adds a whole new dimension to the HMM5 gameplay.Whenever a creature dwelling is upgraded in a town, the player can choose between two different upgrades for the creature stack.(For example, after the player upgrades the Lich Dwelling in the Necropolis, he/she now has the choice of upgrading a Lich into an Arch Lich or a Lich Master.)As a result there are essentially 50% more creature types availible vastly opening the strategic diversity in a battle.In addition, there is also a "regrading" system allowing the player to interchange his/her units from one upgrade to the other.(For example, the player can pay to "regrade" a stack of Arch Liches into a stack of Lich Masters and vise versa so that the player is not forced to dedicate themselves to one upgrade type).

* SOME NEW INTERFACE FEATURES - Ubisoft did a fine job attuning their eyes and ears to consumer feedback by implementing some very convenient modifications to the user interface.The first one is the Kingdom Overview screen.This allows you to view hero and town details all in one screen without having to tediously cycle through all of them in the town view(a nice feature available in HMM3).In fact you can even access the build menus from here greatly speeding the pace for multiple town management.The second is a "Wait" button in battle menu, something that was highly desired since the original since HMM5.There are a couple more minor features in ToE that smooth out the gameplay but I do not wish to go into them all in great detail.

* PLENTY OF NEW ARTIFACTS, AND ARTIFACT SETS - The new artifacts offered by ToE are well balanced and function specific bestowing a very strategic use for each one.Many of the original artifacts along with some new ones are components of artifact sets.For each set artifact that the hero equips, he/she receives additional bonuses.(For Example: if the hero equips 2 artifacts from the Dragon Set he/she receives +1 to all hero parameters in addition to the original artifact bonuses.If the hero equips 4 artifacts from the Dragon Set he/she also receives +5 attack and all tier 7 creatures in the army receive +20 HP).

* THE GRAPHICS - Despite the 18 month disparity between the release dates of HMM5 and ToE, this game is not a hair more graphic intensive.This means that the consumers of HMM5 who met bare minimum specs will not have to purchase a whole new PC or upgrade their hardware just to run this game.However, Ubisoft did include a couple new display settings to tailor to wide screen monitors and laptops.

* GOOD MAP EDITOR CONTENT - ToE has a batch new terrain types along with a slew of new interactive and decorative doodads.This greatly diversifies the amount of creativity involved when creating a new map with the map editor.

* FAN CONTENT MATERIAL - This aspect alone illuminates the high level of appreciation that Ubisoft has for their online community.ToE comes included with a 300 plus page .pdf manual that breaks down the specifics for every creature statistic, spell formula, artifact bonus, and just about every concept involved with this game.This manual is pretty much the holy bible to the HMM5 series and is compiled by a very credible fan base known as the "Age of Heroes" community.

The BAD!

* NOT SO INTELLEGENT ARTIFICIAL "INTELLEGENCE" - This is the sole reason I gave ToE a 4-star rating in the "Fun" category. I feel that a competent A.I. is an imperative necessity for the turn-based strategy genre and throughout the whole HMM5 trilogy I have been pretty disappointed.I don't think this is the worst A.I. ever coded into a PC game but it is apparent that Ubisoft neglected to invest the proper amount of time in their A.I. so it can adapt, prioritize, and strategize in specific situations.I simply do not feel like the A.I. is a comparable opponent unless it is set on higher difficulties where it will flagrantly "cheat" (by receiving extra resources, experience, etc) making you lose that feeling of being in a battle of wits.

* NO NEW NEUTRAL CREATURES - With the release of every HMM expansion pack I always look forward to utilizing new mercenary creatures that are not affiliated with the 8 main factions.I was hoping that they'd bring back classics like the Medusas, Efreeti, Beholders, Basilisks, among many others.Don't hold your breath as there is not a single new neutral creature in ToE.

* TOO FEW NUMBER OF NEW MULTIPLAYER MAPS - With the creation of several new terrain types and the numerous addition of interactive doo-dads, I expected Ubisoft to work their creative team to the bone to pump out new maps and scenarios.Unfortunately that was not the case as there were only 4-6 new custom maps with this expansion.However, there are many 3rd party sites that provide multi-player maps and single player scenarios for download.

OVERALL: ToE has exceeded my expectations.If Ubisoft spends the proper time to revamp the A.I.(or maybe scrap it completely and start from square one) and release more multiplayer maps in a future patch then this will be a virtually flawless product.It is obvious that the numerous PROS of ToE outweigh the potentially rectifiable CONS.ToE's new features do a good job enhancing the gameplay mechanicsproviding a highly crafted but fluid turn-based strategy experience.For that reason, this game is worthy of the 5-star rating and is definitely worth buying for any casual or diehard fan of the Heroes of Might and Magic series.On the flipside, people new to the franchise might want to pick up a precursor title first.

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Product Description:
Expand your arsenal and gameplay with new spellsartifacts buildings and featuresProduct InformationFor the first time play as the Orc faction and recruit heroes build armies andmanage cities as you explore and conquer legendary lands. Use tactics skillsand magic to outsmart fantasy armies while developing your heroes and unveilingthe dark plot that threatens to tear the world of Ashan apart. Heroes ofMight and Magic V: Tribes of the East chronicles the final chapter in the epicstruggle that began with the interrupted wedding of Queen Isabel. Players willfollow the steps of the Necrolord Arantir as he uncovers the prophecy of theDark Messiah and exposes the Demon Sovereign's conspiracy. Following thisbrilliant conclusion to the Heroes of Might and Magic V story the world ofAshan will never be the same again.Meet the brutal and proud warriors of the Orc faction and follow in the stepsof the Necrolord Arantir as he uncovers the prophecy of the Dark Messiah andexposes the Demon Sovereign's conspiracy.Product FeaturesNew Orc Faction: First made famous in Dark Messiah Might and Magic thebrutal Orc faction now comes to the Heroes series. Savage fiercely proudand resolutely independent the Orcs put the "might" in Might andMagic. This faction's troops include Orcs Goblins Cyclops and the famedPao Kais.New Campaign: Experience the dramatic conclusion of the usurperBiara's reign. Discovering the demonic influence that corrupts the Havenknights the savage Orc clans will take up arms to eradicate the Infernothreat. Characters from Dark Messiah Might and Magic will also appear tobring an unexpected twist to this multi-layered plot. In addition Tribes ofthe East will also feature 10 multiplayer and five single-player maps.New Upgrade Level: Every creature in the Heroes V universe will get asecond upgrade level increasing the total number of creatures in the Heroesof Might and Magic V line to over 170! These

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