Showing posts with label detective. Show all posts
Showing posts with label detective. Show all posts

12/15/2011

Hotel Dusk: Room 215 Review

Hotel Dusk: Room 215
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The great thing about the Nintendo DS is that there is so much innovation to it.Hotel Dusk: Room 215 is a game that has been done time and time again, but on the DS they can take it to a new level, and strangely it works really well.For any gamer looking for a sophisticated, engaging story, Hotel Dusk: Room 215 is right up your alley.It's engaging, simple, but still manages to be a complex game full of heart.Those who really enjoy Film Noir will also really get a kick out of this.

Kyle Hyde is a former NYPD detective.His partner was Brian Bradley.Under circumstances unknown Kyle ended up having to shoot Brian and his body fell into the Hudson River.The body was never recovered, but Kyle still believes that Brian is alive.Three years later, in 1979, Kyle is working as a Private Investigator for those unwilling to go to the police for help.A client has asked him to locate certain items left at the Hotel Dusk.Kyle, of course, accepts.As the mystery unfolds, Kyle begins to learn what really happened to his former partner.

Part of makes Hotel Dusk work is that it is very stylistic.Kyle is a likeable guy, despite that he's stereotyped into being the alcoholic ex-cop.His character really comes alive.And it isn't just his character that comes to life, it's all the characters that you talk to throughout the game.Each and every one of them is unique and distinct.Along those lines the dialog is really crafty and humanistic, to a point where you feel less like you're playing a game, and more like you're reading an engrossing detective novel.

To compliment the game even more, the visual art style is nothing short of fantastic.The character designs are hand-drawn, but they're uniquely done.Each character is drawn in a way that it says something about them.You'll be captivated by it.The environments themselves also look pretty good.The 3D models are pretty good looking.There aren't that many DS games out there that actually have a lot of 3D animation, so any time you get to see some it's a good thing.

The most interesting aspect about the game is the style which it is played in.You hold the DS sideways, as if it were a book.The primary control of the game comes from the stylus.You'll use it to navigate Kyle through the Hotel Dusk, and you'll use it to observe items and talk to people.It's simple, and it feels very much like some PC games of the past where you used the mouse to point and click.You'll find items you need to use all over the place.Of course this brings about one of the games few shortcomings.It's fairly linear, and you'll often find items well before you need to use them.At least most of the puzzles aren't hard, and they're not presented in a "Resident Evil" style fashion.So you won't be asking yourself questions like, "Why do I have to do THIS to get THAT?"The puzzles are completely logical and grounded in reality.

The good news is Hotel Dusk isn't about the puzzle solving and item collecting nearly as much as it's about the characters that play into the overall storyline.This is a very heavily story driven game, much more so than even most mainstream RPGs.You'll meet characters who will lie to you, and those who don't want to tell you things or give you little snippets.When you engage in conversation you'll often be given the chance to ask questions.You are, after all, a PI.Be careful, though.As a PI you need to ask the RIGHT questions.Asking the wrong questions can cause the game to end.So ask the right questions and get the right information.

This brings about another of the games few shortcomings, except this is a rather big one.The game is EXTREMELY dialog heavy.When I say that I'm not kidding.Some conversations can last for very long stretches of time.Not all of them are necessary, and it's even worse when you figure out what's going on, yet you've still got to sit through all the dialog anyway.To put it more simple it's like when a novel drags on for pages upon pages and a lot of what you read is irrelevant to the plot.Hotel Dusk doesn't veer away from the plot often, but it does ramble on and on about basic plot elements quite often.It can be frustrating, especially when you just want to play the game.Likewise, there's not a snippet of voice acting.I'm not saying the entire game has to have it, but it seems like at some points they should have had some.

Another thing that may turn a few people away.The story, while fantastic, is also pretty slow, and as much as I love games like this, you have to admit that those who love fast paced action adventure games will have a hard time getting into this, especially because the "point and click" formula is pretty dated.To a point, those used to fast paced action might be bored through this.If, however, you enjoy reading (as I do) then this is quite a relaxing experience.

Hotel Dusk is a fascinating game.Showing that some old school elements will never die.It's engaging, captivating, and is a well told story, complete with all the elements of a good story.It's a little slow at times, and it can also ramble, but if you're patient and stick with it, you'll be well rewarded in the end.

On the Positive Side:

+Unique storyline that's well told and engaging
+Fantastic character development throughout the entire game
+Simple to play, yet hard to master
+A good soundtrack to get the mood straight
+The Puzzles are not over the top, but instead are pretty simple to grasp
+Crafty dialog makes the game perfect for those who love to read

On the Negative Side:

-It gets off to a slow start
-No voice acting to speak of
-Some of the games moments are very dialog heavy, which can be very frustrating if you figure things out faster than Kyle does, and can be especially frustrating when it rambles

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6/04/2011

Max Payne Review

Max Payne
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Max Payne is definitely the best third person shooter ever made. The storyline, graphics, play control, arsenal of weapons, missions, cinema, music, the atmosphere, and the A.I. is more than I could ask for out of a PlayStation 2 game.
Let's start out with the storyline. Max Payne takes place in the grimy streets of New York with crime happening all over the place. Three years ago, Max came home to his house finding his wife and infant son brutally murdered. Essentially the murderers were looking for Max, but when they broke in they decided to seize the moment and make his life a living hell. After this horrific experience Max dedicates the next three years of his life to get hunt down and kill the murderers and any cost, even if it means that he'll be the most wanted man in America.
The graphics and the atmosphere in Max Payne are simply amazing and very realistic. Max and all of the enemies that he encounters all have their own unique details including mustaches, different colored eyes, scars, their clothing, etc. Everything looks like New York with graffiti all over the walls, trashcans on fire, and cars, subways, doors, and buildings drawn in exceptional detail. From the blood of your enemies to the fire from the Molotov Cocktails, everything is done perfectly. Plus you can interact with the environment in numerous ways. For example, you can turn on a vibrating bed, play a piano, get a drink out of a soda machine, turn radios and televisions on and off, look through hidden cameras, etc. Plus with a sniper rifle you can zoom from great distances and there is a camera where you follow the bullet until it reaches your enemy.
The play control of this game is very smooth. Moving around, aiming, and shooting in this game is a sinch. I got used to the controls in about 10 minutes and as you use them more and more they become second nature. Plus with an innovative slow-motion feature called Bullet-Time you can move at the speed of a bullet which is very effective in situtations where you are heavily outnumbered in a room or if you just want to surprise an enemy from a short or long distance.
There are several weapons you can collect in this game yo use against your enemies and they all of their own unique feature. Some of the guns are a Leadpipe, Baseball Bat, Pump-Action Shotgun, Sawed-Off Shotgun, Desert Eagle, Beretta, Ingram, Jakhammer, Colt Commando, Molotov Cocktails, Gernades, AK47, and a Sniper Rifle. Not only can you find these guns from dead enemies, they can be found in cabinets, display cases, inside of boxes, and in other hidden places. Plus, if you are low on health you can pick up Painkillers which reduce about a third of your damage. You can hold as many as 8 and you should use them wisely because they are sometimes hard to find.
There are over 60 diverse, mission-based levels in Max Payne that are very complex and fun to explore. Some if the missions include jumping off a building onto a subway, escaping from a flaming restaurant, sneaking onto a boat from an abandoned shipyard, eliminating 3 mobsters in a mashion, etc. Not only are these missions well-developed but they are fun and challenging as well.
The cinema in Max Payne is the best I've ever seen in a game. There are over 200 different scenes with excellent dialouge and superb voiceovers that it will seem like Max Payne is a well-made movie. Cinema scenes usually are between levels but sometimes if you find an interesting object in a level or if you encounter a devious mobster, you will get a short cienmatic dialouge. Watching these scenes builds and builds up suspense to for a show-stopping climax at the end of the game.
The A.I. of this game is so incredible that I was blown away from their superb reaction. The enemies get smarter and smarter as you progress through the game. If you are the type who runs down hallways, don't expect the enemy not to hear you around the corner. Plus if an enemy is all alone and you have a more powerful weapon than they do, they will call their friends for backup. If you decide to snipe someone from a long distance, they will immediately react but either shooting back at you or they will run and hide behind boxes to get a better shot at you.
The music and special effects in Max Payne does a very good job with blending in with the atmosphere. If you are duking it out with a mob boss or in a room with a lot of enemies with powerful guns you will most likely hear fast-paced music that will keep your heart racing and adrenaline pumping. But if your just walking through the snowy streets looking for weapons you'll hear a calmer beat.
All in all, Max Payne is one of the greatest PlayStation 2 games ever made and it has endless replay value. I've owned this game for about three months now and I still play it everyday. And to my surprise, it hasn't become boring at all. My recommendation is to buy this game as soon as you can. You'll become hooked very quickly, and you'll love it for all the reasons that I still do today.

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Product Description:
Max Payne is the game where your life has fallen apart in a New York minute, and you have to get revenge before you can move on.Dark and gritty just went to a whole new level!

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5/15/2011

The Lost Cases of Sherlock Holmes Review

The Lost Cases of Sherlock Holmes
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I am a fan of the Sherlok Holmes TV show and try to purchase any & all Holmes PC games. [The same for Agatha Christie.] The package consists of 16 books/stories [puzzles]. Each puzzle consists of dialog, searching for hidden objects and choosing the culprit. All 16 follow the SAME pattern. The puzzles are also timed [~30 min.] As expected there is an increase in "difficulty" as you progress. I do not know if the story line really helps in solving the mystery for I usually skip it to stay with the hunt.
the mechanics of the game(s) are well done. The puzzle REPETITION is truly the limiting factor for a this game.

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Product Description:
Match wits with the notorious Sherlock Holmes and his trusted friend, Dr. Watson, to solve a series of mysteries in Victorian London!To be successful, you'll need to use your powers of observation and logical reasoning, skills Holmes famously demonstrates himself.Thoroughly examine crime scenes and carefully search for clues to narrow down a list of suspects in order to implicate the actual criminal. Players solve crimes at different locations in London such as the Egyptian wing of the British Museum, a charming neighborhood pub, luxury train cars, a famous Piccadilly theater, a Chinese tearoom, a tropical greenhouse at Kew Gardens, and many more! The graphic style will romantically recreate the late Victorian England time period down to the smallest details. The clever storylines, intriguing characters and spot-on dialog will evoke the essence of the ever-popular short stories written by Sir Arthur Conan Doyle and will bring out the detective in you!

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1/28/2011

Nancy Drew: The Haunting of Castle Malloy Review

Nancy Drew: The Haunting of Castle Malloy
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Nancy Drew 19: The Haunting Of Castle Malloy

-Before I Begin...
My review will be spilt up into sections and have a in-depth look at that topic. If you hate reading medium/long reviews or just don't have the patience I would not continue reading, but if you want to learn the most about the product before you buy it you'll continue.

-Interface
The interface is the same as always, point in the direction you want to go in a and click. However, moving around the castle grounds is through a third person view which offsets the whole "I'm Nancy Drew!" feel. But don't worry it's only when your outside in the dark so you never see Nancy, just a figure pretty much. What stupifies me is that Nancy talks on her cellphone in the opening scene but she loses it somehow and we have to use a payphone, so there is no cell phone icon in the interface. This interface is great, the only thing that bugged me was the third person affect when outside the Castle of Malloy.
**** -Plot
In this adventure, Nancy is off to Ireland as the maid of honor to Kyler Malloy, who is getting married to Matt Simmons in a couple days. But when Nancy arrives, Kyler says that Matt has vanished! It is up to Nancy Drew to find Matt and save the wedding. The plot is good but they could have emphasized different parts more. Like the fact that Kyler and Kit Foley (Matt's best friend) were a couple before. Sadly, there is very little drama about this love triangle (maybe because all the Nancy Drew games are quite modest). Very little of the castle history is revealed as well. The fact that half the castle is blown to pieces is interesting but not much more information is given on why it is blown up. I think the basics of the plot are there, but more development could have gone into it.
***

-Characters
There are four characters, each with different personalities, in this game. However, since one is missing, there are really only three characters. The character development and interaction was dissapointing. The backgrounds of each character are very briefly revealed and only one character stood out. Your bride to be is Kyler Malloy, who recently found out her family heritage. She is sweet and kind but not much else to her, she believes that Matt's dissapearence is a prank. Then there is Kit Foley, who is Matt's best friend. Kit is in the real estate business, and unfortunately even more boring than Kyler. He doesn't have much personality and simply believes that Matt has walked out on Kyler. Finally there is Donal, an old Irishman who is stubborn and quite a hoot to listen to. He is the caretaker and believes that "faeries" have taken Matt because he is not Irish. I would talk about Matt, but you don't see him until the end of the game, which is rather dissapointing. It would have been nice to at least meet Matt in the begining before mysteriously vanishing. Overall, the characters seemed to be irrelevant to the game at all because you hardly talked to them. The game could have been outstanding if they just developed the characters more.
***

-Setting & Graphics
First off, the graphis were amazing. However, everything else was completely wrong. I found it completely crazy that the game took place in ONE NIGHT! I thought Nancy was supposed to be there for a week or so, but no. This time constraint really affected the game. It was so dark and gloomy the whole game that you could not see Ireland's beautiful landscape when outside. There was a lot of places to go, but it was completely barren! The castle had only three rooms for you to explore: the Great room, the Library, and the Nursery. And each of those rooms had very little to read, touch or look at. It would have been nice if Nancy had her own room (It is a castle for heaven's sake! It should be pretty big inside, am I right?), but apparently everyone sleeps in cots in the Great room. Did I mention the Great room has a huge hole in it from the explosion years ago? The outside grounds and the Screaming Banshee Inn are also pretty barren as well. There is virtually nothing to snoop in, no historical documents about the castle, no artwork to admire, nothing. Extremely dissapointing, I would give this section two stars but the graphics are so amazing that it gets that extra star.
***

-Puzzles/Activities
The puzzles were outstanding! Most of the puzzles were original, challenging and thought provoking. This is the highlight of the game. If you liked Crystal Skull's puzzles you'll like these ones a lot. I really enjoyed the fact that there was always something for you to do. If you ever needed a break form the puzzles, you can go to the Inn and play minigames. None of the puzzles were randomly thrown in, they all made sense. There are chores, but you don't have to repeat them everyday (Mainly because the game is all in one night). And the chores are easy, fun, and make sense in the game. Overall, the puzzles made this game, without them, I would not reccomend this game.
*****

-Scare Factor
This is a new section that covers the scariness of the game. The mood was dark and gloomy, and you would always here an erie wailing (from an alleged Banshee). The Nursery in the castle was downright creepy to be in. There were one or two startling moments, especially as the game climaxed. I think the scariness was on a good level, not to scary but not too mild.
****

-Ending
Unfortunatley, the ending was abrupt like some previous games, but what was refreshing was that there was no timed puzzles or racing through mazes. You could take your time at the end, find/question Matt and finish the game peacefully. In fact, the ending puzzles were some of the easiest in the whole game, which was a let down after all you have been doing throughout the game to win. But you might be dissapointed with how Matt vanished, I was pretty dissapointed. Since the plot wasn't brilliantly detailed or anything, the resolution could be explained without leaving any facts or problems hanging in the air.
***

-Overall
I'm not going to lie I did enjoy the game, and I will be seeing myself playing it again and again. But it doesn't give you that "wow" factor that Phantom Of Venice gave me. It seemed like it wasn't all the way developed. Potentially, it could have been the best game in the series if they just developed the plot, characters, and setting more. Hardcore Nancy Drew fans may find that something is missing, but there is plenty good in this game to buy it. I would recommend this for its puzzles and its scare factor (Perfect for Halloween night). Nancy's next adventure is Ransom Of The Seven Ships, which includes Bess & George! Sounds promising!

Add all these up and divide by 7...
4 *'s (Interface)
3 *'s (Plot)
3 *'s (Characters)
3 *'s (Setting & Graphics)
5 *'s (Puzzles/Activites)
4 *'s (Scare Factor)
3 *'s (Ending)
= 25 Stars Divide By 7 (Categories) = 3.5 = Rounded to 3 Stars

-Other Recommended Nancy Drew Games
The Phantom Of Venice
Danger On Deception Island
Last Train To Blue Moon Canyon
Legend Of The Crystal Skull

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Product Description:
Touted as the most romantic event to grace the ruined halls of Ireland's Castle Malloy, the Simmons-Mallory wedding was supposed to be a fairytale beginning, but now the groom is missing! Did a banshee crash the wedding or is this a case of cold feet? Can you, as Nancy Drew, unravel the knot of scattered clues and scary superstitions? You'll to catch more than a bridal bouquet to make this is a happily ever after!
Meet The Suspects
Kyler Mallory
A stock broker in London who lived with Nancy's family as an exchange student four years ago. She is now engaged to Matt Simmons and is excited to hold her wedding at Castle Malloy. Her grandfather, Edmund Mallory, recently passed away and named her as the sole beneficiary. He never spoke about his childhood and Kyle is just now learning about her true family history
Matt Simmons
A travel and sailing free-lance writer for magazines. Known for his dry wit, Matt loves to play pranks on others. Friendly and likeable, he had planned on getting married in the Bahamas, but agreed to change his plans to make his fiancee, Kyler Mallory, happy.
Kit Foley
Matt's best friend and accomplice on sailing trips. Kit was born in the US and is the son of a Krolmeister Inc. VP. The company transferred the family to London when Kit was young, but he never picked up the British accent. He currently works as a land developer, and he arrived early to help Matter and Kyler prepare for their wedding
Donal Delany
As Castle Malloy's ever-present caretaker, he's been watching the grounds for too many years to count. This Irish born gentleman isn't particularly fond of foreigners and he's the first to admit it. He is however the resident expert on Irish mythology and lore, which might explain his overly superstitious nature.

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1/12/2011

Nancy Drew: Secrets Can Kill REMASTERED Review

Nancy Drew: Secrets Can Kill REMASTERED
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Nancy Drew 1: Secrets Can Kill REMASTERED

-Before I Begin...
My review will be spilt up into sections and have a in-depth look at that topic. Then at the end of the review I round up the stars and give an overall rating.
**Also you should know that this is not a completely new release by Her Interactive, it is a refresh of their very first game ever, which was made in 1998 and is rather outdated. With that said, I have not played the original Secrets Can Kill (except for the very beginning until I got frustrated with the two disk swapping, impossible to navigate, no direction of the game). So I do not know all the differences of the original compared to this Remastered edition.

-Interface
First off you should now that the original Secrets Can Kill (SCK) had a much different interface than this game does. SCK was very hard to navigate and play in with comparison to the refreshingly simple one in this game: Secrets Can Kill Remastered (SCK2). The inventory, task list, journal, and the camera icons are all new to SCK2. I love the interface Her Interactive uses, and is so much better to play in than the difficult original game.
***** -Plot
Finally, the first (and only thus far) plot surrounding a murder. You may have noticed with 98% of the Nancy Drew games that the plots are pretty tame. They usually revolving around a treasure, mysterious accidents, sabotage, or, every so often, a kidnapping. This game is refreshing because somebody was killed and there is a vicious murder on the loose. I was instantly intrigued and as you played through the game, the plot thickened and grew even more interesting as you questioned suspects and gained leads. And don't worry, the murder isn't shown or described in a gory detail (Her Interactive would never go higher than an E 10+ Rating) so you shouldn't worry about scaring yourself or any children playing this game. Although I would definitely say this game is older kids who can understand what is going on a little better because there is a steroid reference, a tiny bit of violence, and blackmail. Overall this simple plot is very entertaining and appeals to even older audiences.
*****

-Characters
The characters have been rendered from 2D in SCK, to 3D for SCK2. From the pictures I have seen, the 3D characters are a huge improvement from the lifeless 2D ones. Her Interactive did a great job at developing each character and giving them a distinct personality, background and motive for killing the school bully Jake Rogers. Also, SCK2 has a brand new character! If you would like to be surprised on who it is then don't read any further about the charcters. The new character is very helpful in solving the case, his name is Detective Beech and he hangs out at Maxine's Diner. He is pretty uptight and old compared to all the young teenager characters, but he is a great addition to the mix. The interaction with the characters was great too, there was a lot to talk about if you exhaust every question and find every clue. You felt like you were really getting to know the characters as real people, I had my own deductions and suspicions of each and every character. These characters and their interactions are what makes a fantastic Nancy Drew game that we know and love. I was throughly impressed with these characters!
*****

-Setting & Graphics
The graphics in this game are absolutey beautiful and realistic. They did a great job at updating the original 1998 graphics, which were very cheesy looking (no offense). There are three different locations you can explore from smallest to largest, Aunt Eloise's House, Maxine's Diner and Paseo Del Mar High School. The school is eerie and realistic, and the diner has a interesting 50's vibe to it. I loved exploring and snooping around every corner of the library and school grounds. The diner and Aunt Eloise's are pretty limited in exploring, but you will spending a majority of your time at the high school anyway. Personally I would have liked more to explore (but I always want more to explore anyway) in the school and Aunt Eloise's. Like seeing Nancy's room, searching a classroom for clues or getting food at the Maxine's diner. But Her Interactive still did a great job with the environments, and they managed to fit the entire game onto to a single disc.
****

-Puzzles/Activities
The puzzles in this game are very straightforward and only midly challenging. I understand because this was the first game that Her Interactive ever made, so they didn't really have a grasp on their puzzlemaking skills. Most of the puzzles are word/code puzzles which are fun and easy to figure out. But each of those little puzzles adds a piece to the ultimate puzzle near the end of the mystery which is only in SCK2, not the original. There were not a lot of puzzles so the game felt pretty short, I think I finished in about 2-3 hours on my first try. Also you can breathe a sigh of relief if you were expecting chores to be in this game, but there are NONE! The high school students don't ask for favors, they don't ask you to fix anything, they don't ask you to do their homework or anything else! It was very refreshing after the burdensome Trail Of The Twister. That's another reason why this is a great game, Nancy is focused solely on the mystery, not on being the gopher for every single character, which is something that has been detrimenting these Nancy Drew games for a while now. Overall, I enjoyed the puzzles and I only wish there were a bit more of them.
****

-Ending
The only word I can say about the ending is: WOW! I saw the original ending of SCK on YouTube and saw why they changed it for SCK2. There is a huge twist at the end that really surprised me and the defeating the culprit was logical and brilliant! I loved how you could really make your own judgement at the end and use the knowledge you have accumulated over the game to catch the culprit. All I can say is pay attention to the details of the game and you will suceed. Her Interactive gave a really great heartpumping ending to a short but sweet mystery. I was impressed, they even tied up every last "loose end".
*****

-Scare Factor
While you don't see the actual murder of Jake Rogers or Jake's body, the game was pretty spooky. Walking around the halls of the lonely high school was scary in it's own right. The library had some pretty scary sounds too, it felt like there was someone following you. Nothing ever really jumps out to scare you, but I was on edge with all the creepy sounds and scary music. The fact that a murderer is out on the loose also gives you the creeps, but this game is nowhere near as scary as Curse of Blackmoor Manor.
****

-Overall
I can honestly say that I have fallen in love with Nancy Drew all over again! This game has all the great factors that make it a standout, yet classic Nancy Drew title. There is a thrilling plot, fun puzzles, intersting characters and a spooky setting. Her Interactive did a fantastic job at remastering this game for Nancy's 80th Anniversary. The graphics are beautiful, its so much easier to navigate, no disc swapping, the characters are 3D and awesome, and the ending is just great! I would definitely recommend this game to all Nancy Drew fans, even if you have played SCK before, SCK2 has new clues and secrets to uncover. Also if you are new to Nancy Drew, this would be a great first game to try because the puzzles are straightforward and the plot is great. Secrets Can Kill Remastered is definitely one of my favorite Nancy Drew games ever! It is pretty close to Phantom Of Venice and Danger On Deception Island for me. As a side note, I also really hope that Her Interactive remasters other games, especially Stay Tuned For Danger because the characters are waxy and unrealistic, and you can easily get stuck in the game and have to restart. I am really excited for Nancy's next adventure with Bess & George in Japan! See you next time with Nancy Drew 23: Shadow At The Water's Edge!

Add all these up and divide by 7...
5 *'s (Interface)
5 *'s (Plot)
5 *'s (Characters)
4 *'s (Setting & Graphics)
4 *'s (Puzzles/Activites)
4 *'s (Scare Factor)
5 *'s (Ending)
= 32 Stars Divide By 7 (Categories) = 4.57 = Rounded to 5 Stars

-Recommended Games
Secrets Can Kill REMASTERED
Warnings At Waverly Academy (See my review of this game)
The Phantom Of Venice (See my review of this game)
Danger On Deception Island

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Product Description:
Play the Game that Started the Award-Winning Series! As a tribute to Nancy Drew's 80th Anniversary, Her Interactive is remastering the first game that launched the award-winning adventure series. With completely updated graphics and new puzzles, this special edition will appeal to old and new fans alike! Death, danger, and deception weren't on the curriculum at a Florida school, but when Jake Rogers is murdered to protect a lie, everything changes. With the town in fear and the students in shock, you, as Nancy Drew, are the only one who can uncover the truth. Dig into a deadly mystery and discover a secret worth dying for before the murderer strikes again!

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1/10/2011

Nancy Drew: Shadow at the Water's Edge Review

Nancy Drew: Shadow at the Water's Edge
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Nancy Drew 23: Shadow At The Water's Edge

-Before I Begin...
My review will be spilt up into sections and have a in-depth look at that topic. Then at the end of the review I round up the stars and give an overall rating.

-Interface
The interface is very simple, intuitive, and has not been changed from the latest release. Nancy's cell phone is a key element in the game: you use it to call off-screen characters, receive text messages, call for clues, and send pictures. Having the cell phone is very fun and a great addition to the overall gameplay. You can make avatars for your characters and even add phone charms to the side. Other than the cell phone, nothing of the interface has been substantially changed. Take a look at your checklist and journal for help during the case.
***** -Plot
The plot of this game is simply phenomenal and well thought out. Nancy Drew, is staying at the Ryokan Hiei, a traditional Japanese inn where a ghost is haunting guests and making things very difficult for the family running it. I won't go too much into the plot because you have to see it for yourself. There were lots of times during the game where I was wondering if the ghost was fake or actually real. There is plenty of evidence, but also some unexplainable events that can sway you to believing or not. I really liked how the plot developed and got even more dangerous as you continued on throughout the game. There were plenty of red herrings and twists that kept you on your toes, I was surprised when the game ended.
*****

-Characters
There are only four characters that you see face-to-face in this game but they are absolutely great and well-developed. I was happy to see that each character had its own quirks and different relationships in the family. The fact that the whole cast of characters was basically a family lead to some very interesting conversations. There was even a bit of romance between two characters, Miwako Shimizu and Rentaro Aihara, which was entertaining to analyze from both perspectives of the relationship. There are also the other characters of: older sister Yumi Shimizu, and grandma Takae Nagai. Yumi, the rebellious older sister to Miwako, runs her own bento stand in the bustling city of Matsue and wants nothing to do with the Ryokan Hiei that her family has owned for generations. Miwako is a stressed and overworked younger sister who fell in love with her childhood friend Rentaro. Rentaro is the unofficial handyman of the Ryokan and is very goofy and geeky. Finally the grandma Takae is very serious about Japenese tradition and loves the Ryokan with all her heart. As you play the game you will find that some characters have stronger motives than others, but all have secrets to hide.
*****

-Setting & Graphics
The graphics are just outstanding this time around. Every scene is so beautifully detailed, I found myself walking very slowly through the environments just to take in all the eye candy. I really imagined myself in Japan from the bustling, bright cities, to the quaint and picturesque (oh and creepy) gardens of the Ryokan Hiei. Her Interactive really outdid themselves with the graphics in this game, even the characters have such a lifelike quality to them. There were so many environments to explore. The game includes the main location of the Ryokan (which is huge), and three city locations: the Technology Expo/Bento Stand, Yumi's apartment, and the Pachinko Parlor. I felt like there was plenty to see and do without having to get lost in all the different locations.
*****

-Puzzles/Activities
Gone are the chores that we saw in the last release Trail of the Twister, this game has all organic puzzles that make sense to the game and aren't just busy work assigned to do by others. There were a lot of puzzles that I found pretty challenging but fun at the same time. You also play some traditional Japenese brain games like sodoku and renograms, and nonograms.I would say that this game is somewhat puzzle heavy, but it doesn't take away from the mystery. The only thing I sort of didn't like was there was a bit of repetition of puzzles, like doing a nonogram & sodoku in the beginning and ending up having to do bigger, harder, versions later. But still, even the repetition made sense in the context of the game. Also if some of the puzzles are taxing on your brain you can go play some pachinko or make some Bento with Yumi for a phone charm. There was always something for the player to do if you just wanted to take a break from the mystery which I thought was great. Another thing I loved was the amount of snooping. You get to do PLENTY of snooping, mostly at the middle of the night. It was so much fun to explore every nook and cranny and get new evidence on your own when nobody is watching.
*****

-Ending
The ending was split into to two parts, similarly to Trail of the Twister. It was scary and heart pounding for sure. The "catching of the culprit" was logical yet pretty simple, and you get two options that affect the end scene, which was nice. I felt like the second part of the ending could have been just a bit more dramatic and a level scarier. But the conclusion/wrap-up of the mystery was all worth it, especially since everything was explained. A great way to end the game though, I felt happy and that I accomplished something.
*****

-Scare Factor
So this game is probably the scariest Nancy Drew game to date. I don't want to spoil your scare but be prepared for spooky music, eerie locations, and hauntings from a very "Grudge" like ghost. There are multiple scary moments in this game that keep your heart racing, which I just loved. There are also a lot of bad Japenese omens that Nancy gets. I was definitely freaked out during the course of the game. I would definitely recommend playing this game in the dark, at night, or on Halloween for the ultimate scariness. Everything from the ghost to the actual story behind it brought shivers down my spine. Granted this is only an E-10+ game, so there is no blood, gore, or intense violence. So if you are worried about kids being scarred for life, it won't happen with this game. But I would definitely recommend this game to the recommended 10+ age range so they can actually understand what the back-story is, and not get extremely frightened by this game.
*****

-Overall
I can honestly say that this Nancy Drew game has to be the best one out there. Everything about it was exceptional. The characters, plot, setting, graphics were all very well-developed and intricate. I was impressed by all the different aspects and how it was all pulled together in one nicely organized mystery. Her Interactive really brought back all the elements of a great game that fans have been missing. If you are already a fan of these games, I recommend this game with no question that you will enjoy it (unless for some reason you hate Japan or are very easily scared). If you are mystery game fan, than this is a great game to get you started on the Nancy Drew game series. I just loved this game because: it was really long (12+ hours of gameplay), the setting was beautiful, the puzzles were challenging but fun, it was pretty scary, the characters' personalities were multi-dimensional, and the plot was involved yet focused. This game is literally my most favorite of the whole series, they put every different thing I liked about all of the Nancy Drew games and melded it together to make an all around great mystery. This is the first Nancy Drew game that I have given 5 stars in each category, and it rightfully deserves it. I am so excited for the next installment of the series: Nancy Drew 24: The Captive Curse, taking place in a castle in Germany!

Add all these up and divide by 7...
5 *'s (Interface)
5 *'s (Plot)
5 *'s (Characters)
5 *'s (Setting & Graphics)
5 *'s (Puzzles/Activites)
5 *'s (Scare Factor)
5 *'s (Ending)
= 35 Stars Divide By 7 (Categories) = 5 Stars

-Recommended Games
Secrets Can Kill REMASTERED (See my review of this game)
Warnings At Waverly Academy (See my review of this game)
The Phantom Of Venice (See my review of this game)
Danger On Deception Island

Thanks for reading my review!

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Product Description:

Nancy Drew: Shadow at the Water's Edge is the 23rd release in "HerInteractive's" popular single player Nancy Drew mystery game series.Compatible with both PC and Macintosh computer platforms, Shadowat the Water's Edge finds Nancy and pals Bess and George investigatingthe haunting of a traditional inn in Kyoto, Japan. Along the way sheand players of the game find that things are not quite what they seem.Additional features include immersion via the game into elements ofJapanese culture, the ability to use in-game cell phone technologyin sleuthing, two difficulty levels and more.



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