Showing posts with label add-on. Show all posts
Showing posts with label add-on. Show all posts

11/27/2012

FSFlyingSchool 2009 Add-On for Microsoft Flight Simulator X FSX and FS2004 Review

FSFlyingSchool 2009 Add-On for Microsoft Flight Simulator X FSX and FS2004
Average Reviews:

(More customer reviews)
They take a product which is already unique (nothing else does this) and then make it better. That's a good move in my book.

If there was anything that I wanted to see in the original version, it was to make it support all aircraft automatically and all runways too.

Well, they've done both these and a whole lot more.

You can land anywhere you like and FSFS 2009 (this new version) will automatically know the runway and its heading and glideslope and all that stuff and whether you flew in visual or with the ILS instrument landing system, your instructor will give you a full review of your technique.

Also, you can sit yourself down at the controls of any (powered) plane and FSFS2009 will automatically figure out its data for you (stall speeds, flap speeds, etc). Off you go!

Plus - fires, failures, aircraft lights, engines, you name it. More, more, more.

Recommended by the printed magazines, won awards... etc

Oh great web forum too.

I simply never fly without it and can't imagine why I would.

Click Here to see more reviews about: FSFlyingSchool 2009 Add-On for Microsoft Flight Simulator X FSX and FS2004

Product Description:
Winner of PC Pilot Magazine Classic Product Award: "Brilliant!"
A team of Flight Instructors who talk to you, giving you immediate, detailed advice on your flying technique. Unique scoring system rates all phases of flight: taxi, take off, cruise, approach, landing and much more. Your flights and their scores are tracked in full detail in your own FSFlyingSchool logbook. Submit your best scores to the FSFlyingSchool web site to show off your flying skills to the rest of the world. Focuses on airmanship and recording your achievements. Track your progress as you improve. Career Analyzer provides an in depth analysis of all flights flown with FSFlyingSchool. Unique graphic display examines over 70 different aspects of the pilot's performance. Use the Career Analyzer to find areas of your performance which need attention and concentrate on getting them just right. From a Cessna 172 landing in a thunderstorm to an FMC controlled flight in a 747, FSFlyingSchool can handle them all. Instant tests of your airmanship: ask the instructor to immediately test your skills. File a flight plan - follow it to score more points. Large selection of options allow you to configure FSFlyingSchool your way.

New features in FSFlyingSchool2009:
Evaluates landing with or without ILS at any runway in the world
Automatically creates FSFlyingSchool profile for any powered airplane
Pilot Briefing Tool analyzes all flights to find patterns of performance which need improvement
Option to monitor correct use of aircraft lights
Instructors now give additional warnings before mistakes are made
Instructors have many new helpful and entertaining phrases
Aircraft Failures integrated into scoring
Option to monitor correct use of aircraft engines
Engine fires
Monitors use of emergency communications
Enhanced Help
Instructor optionally reports failures
Sound device selectionAnalysis of aircraft crashes

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6/30/2012

Halo 2 Multiplayer Map Pack Review

Halo 2 Multiplayer Map Pack
Average Reviews:

(More customer reviews)
I've been anticipating this for awhile. There's not a lot to it so I'll jump right into the juicy bits - first, it's nice they put the auto-update in the package for those who don't have Live, as the gameplay tweaks have a pretty noticable impact. But it's the maps we're really interested in, right?

CONTAINMENT - This map essentially plays like Coagulation; the big differences are the larger bases and the series of tunnels and ditches. The opening and closing base doors breed interesting strategies, and you've gotta love a map that has the Scorpion tank as a default vehicle. The explosives on this map only serve as a hazard for the vehicles, as they are too spread apart to be used as a defensive weapon against intruders on foot. The bright white snow makes active camo VERY effective on this map. It's a great 2 flag CTF map and will probably work just fine for other large team objective games.

WARLOCK - an INTENSE slayer map and average lifespans tend to be on the short side because of the small space and lack of things to hide behind. This sucks if you're a camper but I like maps and scenarios that force me to get comfortable with new strategies. There are no "power" weapons save for four shotguns, if they count, forcing you to use strategy to gun down your opponent on a level playing field as opposed to blowing them away with a bazooka from a distance. Visually superior to the sterile scenery of the original it was built from (Wizard in Halo 1.)

TURF - I've only played Turf in 1 flag CTF but it was pretty fun. The tight spaces are great for sneaking up on the opposition's base, and equally handy for staging ambushes. My only reservation about objective games on this map is that it is so small - with such short distances to run with the flag or bomb, a single slip up on the part of the defensive team will most likely cost them the round... games like this will probably be pretty short. However, that same small size will make it a fantastic slayer map. Sadly, there is no sword - perhaps Bungie knew I'd "pwn" this map into the ground if they included it [/joke].

SANCTUARY - A circular arena, and a fairly large one at that. This is probably best suited for 4 on 4 team objective or slayer games, leaning more towards assault variants. A visually and atmospherically pleasing map, especially on blue team's side where there is flowing water and a humongous tree. There is a sword but wide open spaces limit its usefulness. Again, a map more situated for medium sized objective or team slayer games, although I wouldn't recommend it for free-for-all slayer.

ELONGATION - A remake of Halo 1 map Longest. It is asthetically far superior to its predecessor, being based on the space station level of Halo 2's campaign with dials and knobs and lights and various things I will never, ever understand. Great lighting effects on the steel plated walls and a brilliant window view of the Earth and its moon. Removing the ladders was a smart move on Bungie's part - not only does it make climbing to the second level much less risky and awkward (and more realistic looking,) but it offers another tight space for close encounter skirmishes.The crates can be an asset as well as a liability as they offer cover and serve as stepping stones, but also make it more difficult to retreat. Great small team 2 flag CTF/assault and small or medium sized slayer map.

BACKWASH - Fantastic atmospheric effects on this one, which is based on the 343 Guilty Spark level of Halo 1. The fog is a tremendously significant element to this map as it hides the location of weapons and breaks up the outline of your opponents (which can also work to your advantage.) The soundtrack is very "lush" sounding, complimented by the amusing if also distracting hum of 2401 Penitent Tangent as it occasionally passes overhead. It's set up with two bases for objective games but lends itself the most to slayer varients, with the hunt-or-be-hunted vibe created by the vision obscurring fog and many trees.

GEMINI - Visually one of my favorite new maps, designed after the High Charity level on Halo 2's campaign mode. All the futuristic sliding doors and random noises are there, and the view of High Charity's core from the "back porch" area is some of the best scenery in all of Halo 2's multiplayer maps. Due to the small nature of the map, it probably won't make a great map for assault or CTF variants, but it's perfectly fine for slayer variants as well as oddball, juggernaut, et cetera.

RELIC - sort of a "storming the beach" style map designed for single flag CTF and assault. Unlike Zanzibar, the water is actually a hazard as you will 'fall to your death' if you swim out too far (something to think about when screeching around haphazardly in your warthog.) This is a very unique map with a very specific setup - the defensive structure is extremely difficult to gain access to as you must travel all the way to the back of it, on the opposite side of the island, to find a ramp, with lots of open space and few obstacles to hide behind inbetween. Also, there is a two way teleporter that can be activated from inside the base (a double-edged sword, as you can imagine.)

TERMINAL - Probably the busiest/most complicated map in the pack, it can be very disorienting before you learn where everything is. It is based on a train terminal somewhere in New Mombasa and the bullet train itself is a very important aspect of this map. No attack can be launched on the defensive base without taking the train into consideration, which deals out sudden death indescriminately. Your vehicle will not save you. After getting your bearings straight, this is a pretty fun map and a flexible one at that. It's complexity lends itself to large slayer games (at least 8 people because of its size) and the bases are designed in a lopsided fashion that encourages single flag CTF in specific.

And now the bonus content - I would not recommend buying this pack based purely on the bonus content. First, the cinematic is novel, and relatively well done, but ultimately isn't about anything. And it's only about 2 or 3 minutes long. The documentary is a lot better and covers each map individually, but in the end it is still too short for comfort - I'm sure there is a lot more to tell us and most of this information is available in the booklet as well, if you're patient enough to read it. Overall, the incentive to buy it comes down to permanence of ownership, since now that you have the disc in your hands, you can reload the maps onto your Xbox no matter how many Xboxes you go through or if your Live service goes kaput. A second, morally questionable, incentive is that I'm pretty sure you can use this to load the maps and game upgrades onto friends' Xboxes if you're having a LAN party and discover that one of the rotten b*stards doesn't have any of the new maps you want to play on (I'm pretty sure Microsoft installed a sort of failsafe involving registration similar to Windows XP, so said rotten b*stard probably would not be able to take those maps online.)

Overall, great purchase, great maps - Bungie did a fantastic job with these fun, unique maps and asthetically they have outdone the old maps by a LOT. One can only hope we will be blessed with another string of great map add-ons some day in the future, but with the immenant release of the Xbox 360, I'm not holding my breath. Soak 'em in.

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Product Description:
The Halo 2 Multiplayer Map Pack is a collection of multiplayer maps, with non-playable video content. Learn about your favorite game and play on all-new maps to add to the thrills.

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