7/02/2011

Nexus: The Jupiter Incident Review

Nexus: The Jupiter Incident
Average Reviews:

(More customer reviews)
Nexus:TJI combines the very best aspects of role playing, RTS, and strategy gaming into a uniquely wonderful gaming experience.

Probably the best way to describe Nexus:TJI is 'Babylon 5' meets computer gaming. A mix of Homeworld and Star Fleet Command is another apt analogy. You command anywhere from a single vessel to a sizable fleet in an amazing amalgamation of RTS and tactical gaming. The gameplay, cinematics, and world are similar to the look and feel of `Babylon 5' including the Newtonian-based space combat. Yet it also combines the best aspects of space combat in `Battlestar Galactica' (the new series), `Star Wars', and `Star Trek'. Anyone with an interest in space combat will be very pleased with this game.

The graphics in the game are outstanding. The ship models are very well done but the 'space terrain' you fight in is even better. Asteroids, planets, sun flares and more are marvelously rendered with great lighting and shading. Sound is also well done. The story is solid and interesting and offers more depth if you care to read the diary entries and character bios. Voice acting throughout ranges from good to excellent.

Gameplay starts with bits of the story and a mission briefing. You are then left at the Starmap to outfit your ships, check on crew, read diary entries (more story plot), and generally get yourself ready for action. As an indicator of the overall quality of the game this section is almost a great game in its own right. The Starmap lets you literally explore the Universe like an astronomer. You can browse around solar systems and look at planets and moons. The game begins in our own solar system so you'll have some familiar surroundings from which to start.

Once you leave the Starmap and start your mission the main game begins. The game plays out in real-time but you can pause the game to give orders at any moment. What is so unique is that the game blends three levels of detail into an amazing and seamless whole. At the highest level it is similar to a regular RTS game (without the resource gathering) where you can just command your units as you would in Homeworld. But there is also another deeper level where you can exert direct control of certain units and do things such as launch fighters, assign specific target points, dictate posture, etc. Yet there is a third level to the game where you can dig one step deeper and take very detailed control of certain units and assign energy distribution, repair systems, control detailed movement orders, and much more. Best of all is that you can play the game successfully at the level YOU enjoy most. On occasion you'll need to dig down (or with the larger battles back up) but mostly you can play at the level of detail and control you enjoy. These multiple levels really set the game apart from previous space combat games. You are not stuck at one level but can move up and down in detail as appropriate.

All of the various ship types (fighters, capital ships, alien ships) and actions (boarding actions, energy management, and more) you would expect (and want) in this type of game are present. The ability to pause the real-time action makes Nexus:TJI a great tactical combat game that rewards sound tactics and understanding of your units' strengths and weaknesses and not just an exercise in how fast you can click. The AI is quite good and certainly doesn't do anything overtly foolish. The game's first couple of missions ease you into play and provide tutorial tips along the way. This is almost enough to play the game but you'll be best served spending some time with the well done manual as you it details some wonderful features not discussed in the in-game tips.

The game interface is a study in elegance and efficiency. Most of it is immediately intuitive and the rest easily digested after a read through the manual. There is an incredible amount of information displayed in a clean, useful fashion that greatly adds to the enjoyment and atmosphere of the game. You can easily command your ships, see ship status, and information on enemy ships. Many of your actions can be assigned directly with the interface without the need to hunt around for particular ships in the 3D display.

So far the game has been very stable and runs just fine at high resolution with full effects.

If all of that wasn't enough Nexus: The Jupiter Incident also includes Mod Tools that lets you create not only new missions but whole new ships and solar systems! I have little doubt we will see many player-created missions available on the Web. This feature gives Nexus:TJI incredible play life. Considering the quality and depth of play I suspect we will see some of the best experiences come from Mod created missions. With luck the designers will produce not only expansions but mission and/or world packs as well.

If you have any interest in sci-fi combat games or the space action in movies/series such as `Babylon 5,' `Battlestar Galactica,' `Star Wars,' or `Star Trek' you simply can't miss this game!

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Product Description:
Platform:WINDOWS 98/2000/XPPublisher:SIERRAPackaging:DVD STYLE BOXRating:EVERYONEAt the dawn of the 22nd century ambitious mega-corporations monopolize the colonization of the solar system. As Captain Marcus Cromwell you find yourself in the middle of a conflict that could destroy the balance of the universe.Focus on tactics andbat as youmand fleets of capital-class ships. Encounter alien species explore unknown solar systems and discover other phenomena in your struggle to save Earth.FeaturesEpic campaign with spectacular real-time battles in breathtaking motion-picture qualityJump right into the action; takemand of more than 80 weapons and over 80 other devices.Unprecedented fleet customizationTailor and control multiple detailed spaceships; choose from over 40 ship types.Flexible star map system with planet movement based on real physicsZoom in on stunning objects in an expansive fully 3D universe.Multiplayer via Internet and LAN with diverse missions and modesCreate new content with extensive incorporated modding tools. System RequirementsWindows 98/2000/XPIntel Pentium III 1.0 GHz or AMD Athlon 1.0 GHz128 MB RAM1.4 GB free hard disk space4x Speed CD-ROM driveNVIDIA GeForce 2Sound: Windows 98/2000/XPpatible sound cardDirectX version 9.0b64 kbps modem for LAN/Internet play

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