7/23/2011

Fallout Collection (Fallout, Fallout Tactics, Fallout A Post Nuclear RPG) Review

Fallout Collection
Average Reviews:

(More customer reviews)
The Fallout games have still not been replaced after ten years of RPGs. The extreme, even libertine freedom that defines the series has not since been captured in a videogame. One can literally go anywhere, fight with anything, and kill anyone within the setting of the game.

The original Fallout and Fallout are turn-based, top-down perspective role-playing games. Though they feel dated in some reguards (graphics, minimal voice-overs, dated AI), they still exhibit gameplay superior to more recent role-playing videogames (libertine freedom, moral choices, engaging dialogue, and a "sandbox" feel).

Fallout's "sandbox" feel is one of its greatest strengths. While most games will force the player to adhere to a certain rigid path, or force him/her to stay in one area until he/she advances in level, Fallout disreguards these limiters. Players can venture into the most dangerous and hostile areas as soon as they begin the game. In Fallout 2, for example, one can beat the game in under an hour if their character was properly oriented (and if they were so inclined).

Fortunatly, the massive worlds and the many ways to play the games will keep players holding their ultimate victory and exploring more of the game. The first two Fallout games have not yet been replaced. The freedoms granted in the Fallout games are comparable to Morrowind or Oblivion, but The Elder Scrolls games lack the complex dialogues and social engineering of the Fallout games. The worlds and the style of play are comparable to the Baldur's gate series, but Fallout has so much greater a sense of freedom than any Dungeons and Dragons videogame ever released. Fallout and Fallout two have not yet been replaced, and I doubt they ever will be.

Fallout Tactics is a tactical strategy game, and it fails to retain the strengths of the other games in the series. As a strategy game, the in-depth dialogue interactions and moral choices simply do not exist. Likewise, the immense feeling of freedom that defines the earlier Fallout games is non-existent in FO:Tactics, as the game progresses on a linear mission-to-mission basis.

Unlike the previous Fallout games, in Tactics the player -directly- controls a squad of up to six soldiers. The combat is either fought in the traditional, turn based Gurps system of the previous games, or in a newer pseudo-real-time mode. In the new system, "action points" recharge over time instead of after ending one's turn. While an interesting twist, controlling one's entire squad is far easier, and in the author's opinion, more fun in traditional turn-based combat.

Veterans will be pleased to know that the main changes to the game's ruleset are simply re-orienting combat towards real-time. All skills from the previous games remain, as well as most traits and perks. Nostalgia aside, the game is boring for the audience of the original games. While the setting and "ruleset", if you will, stay the same, the focus shifts from a "sandbox" to a monotonous "shoot-shoot-shoot" game. Tactics is only for hardcore fans of post-apocalyptic fiction, and only after they are bored of Fallout 1 and 2. There are much better games in the tactical strategy genre (see Jagged Alliance or X-Com).

This release/printing/issue of the Fallout series is very well executed. While the box art is mediocre at best, the single DVD contains Fallout 1, 2, and Tactics; a set that previously would have appeared on 5, that's f-i-v-e compact disks. The extras are wonderful. While I was at first, dissapointed to see a lack of a manual, I then realized that the DVD contains the wonderfully designed and written manuals of all three games in PDF format. The manuals contain some great background story, and even recipies! (see Fallout 2's appendix 8 for "Carrion Kabobs") The extras on the disk are rather nice, but nothing amazing. The concept art is entertaining, but nothing too insightful.I am extremely happy with my recent purchase of the Fallout Collection on DVD. I highly reccomend that any fan of post-apocalyptic fiction, role-playing videogames, "retro" gaming, and to any fan of the Fallout series should pick up this editition.

PS: This game is rated M! The current display of "T" is a mistake! Finally, this game is on a DVD, as the description states. Not a CD.

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Product Description:
Will your character stand up to the post-nuclear test? - The world has been blown into a permanent nuclear winter following World War III. The H2O system, however, is in danger of contamination and now someone needs to venture out from Vault 13. That someone is you! Sequel to the RPG of the year - It's been 80 long years since your ancestor, the Vault Dweller trod across the wastelands. As you now search for the Garden of Eden Creation Kit to save your primitive village, tough choices and even tougher consequences await you. Be prepared! Get tactical! - A post-nuclear wasteland, fierce and lawless, is all that remains of the world. Survivors band together in hopes to survive the hordes of bandits, mutants and radioactive animals that freely roam the land. The Brotherhood of Steel wants YOU! Bonuses on disk: Bonus level; Pen & paper game; Advertising art; Animation art; Screenshots; Illustrations & renders concept art; storyboards; Trailer; Logos.

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