6/10/2012

Portal Review

Portal
Average Reviews:

(More customer reviews)
The game is a blast to play, if you are into physics-based puzzles. I'm not going to describe it, because it's well-described elsewhere (Wikipedia, for instance). So the question comes down to, "Is it worth buying?" And the answer is a qualified yes.

The game is short. Yes, really short. Compared to the typical puzzle game ("Myst", etc.), you blast through this in half the time (or less). But what is cut out is all the "envirnoment exploration". It has just as many puzzles as the typical puzzle game, but none of that walking around and looking at the scenery stuff. No bits where you have to go to island A to get the key that opens a lock in island B, which gives you the answer to a puzzle back on island A again, etc.

But it's not sudoku, either. GLaDOS is hilarious and menacing at the same time. Even with no other visible characters to interact with, the plot is a surprisingly important part of the experience. You start to get emotionally attached to the idea that you are a lab rat trying to get out of the maze before you get euthanized.

So, yes, it's worth the money. It's short, but intense. In the same way that an hour-long movie might be better than that same movie stretched out to three hours, I'm not sure the game would have worked if it was much longer than it is. In fact, I bought the whole "Orange Box" just to try this game, and I'm happy with the purchase. (That doesn't mean I'm not also going to play Half-Life, eventually.)

If I want to just kill hours on the computer, I can play solitaire. What I wanted was what I got -- an exciting and challenging set of puzzles with a surprisingly compelling plot as a bonus.

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Product Description:
Portal is a new single player game from Valve, creators of Half-Life 2 and Counter-Strike.Set in the mysterious Aperture Science Laboratories, Portal has earned over 15 Game of the Year Awards and offers gamers hours of unique gameplay.The game is designed to change the way players approach, manipulate and surmise the possibilities in a given environment; similar to how Half-Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

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