2/08/2012

Command & Conquer Red Alert 2 Review

Command & Conquer Red Alert 2
Average Reviews:

(More customer reviews)
Well this is Westwood's 4th C&C RTS game, and it's GREAT as usual. I gave this 4 1/2 stars, but I rounded that to 5 to display on the title.
Red Alert 2, like all it's predecesors, is a strategy/war game by Westwood,a strategy gaming company owned by the huge Electronic Arts for a while now. It features 2 campaigns, 1 for each side, that walk you through the plot and train you for the regular battles ahead. There is a skirmish mode, which lets you play a multiplayer-style game with the AI. I once used this mode to re-inact the Bay of Pigs invasion, there are so many little options. True fun comes, though, with multiplayer mode, which is the main focus of the game.
Although in previous C&Cs, especially Tiberian Sun, there was a quite a lot of blood and gore when an infantry guy got killed, Red Alert 2 has NO Blood and NO Gore. In fact, when an infantryman is killed now, sometimes he'll say things like "Do'h!" and then fall over and disappear. Still, it's rated "T"like most strategy games. No swearing, either; the president says in the intro movie, "I wouldn't give a wooden nickel about your legacy."
The story is simple: after Red Alert (original), where the Soviets invade Europe in about1940 instead of Germany because of some complex time-travel assasination that nobody really understands, the Allies install a puppet leader
in Russia. Seeming at first to be an advocate of peace, he later invades the Allies' main supplier and most important fighter the U.S.A. using mind-control and quite a few other intresting technologies. FMV movies will tell you most of the plot.
Once again, Westwod has included graphics that succeed in telling the player what is happening, but not state-of-the-art. They have continued to use their MegaVoxel technology, which models the game in a sort of 2D/3D cross but makes
the units look like an army of mold campared to conventional graphics. (Well that's an exaggeration but they're still quite bad-looking). But as I said before, they still let the player see what's happening, and that's enough,
I think.
The good news is that it needs no such 3D graphics cards that some conventional graphics games do.
Like in the original Red Alert you can pick the Allies or Soviets on a quest for world domination. The Soviets have more in the way of general power, the Allies have intresting technologies to counter that, usually involving prisms
or time travel.
The gameplay is fun and easy to learn. Veterans of C&C will know the interface as soon as they load up the game, it's pratically the same except the the waypoints have gotten confusing and a new cursor has been added to tell you if you are in range to fire or if your units must move first. The tank rush
is easier to resist now, you now have better base defenses and you can garrison buildings with troops. Garrisons are extremely powerful, underestimation of them will lead to a failed assualt that costs you 100,000 credits. The gameplay has been made quicker now, allowing you to finish in about 30 minutes to 1 hour. New multiplayer modes include team alliance and others.
The sound is still sharp, and each class of units has a different selection of random words to say when they are selected, moved, and fired. The music is good, provides ambience and has more speach than any other C&C games. No,
not like somebody is actually singing, but rather every once in a while someone'll say something like, "Gentlemen, it's a nuclear device," or something inaudible in the background.
The game is stable, but like all games you'll get a complete hang once in a while.
This game is a good buy and I had some great fun. It has its set of disadvantages, like all games, but it's gotten better and C&C is starting to get better each release. Obviously destined to be in a museum one of these years. The Last Remaining Copy will behind glass, with a demonstration on a computer to the side. The sign'll say, "Red Alert 2. Archeologists confirm
that it was probobly the best game of the year in 2000."
Pros
+Fast paced, action gameplay
+Easy to learn
+Another bumper crop of new units
Cons
-Graphics not quite, eh, state of the art
-Confusing Waypoints.

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Product Description:
More ways to win than ever before!Product InformationThe explosive follow-up to one of the most popular PC Games of all time -Command & Conquer Red Alert. The Cold War is heating up! Fight on theside of freedom or battle behind the Iron Curtain. Exotic weaponry is atyour disposal. Soviet Cloning Vats and Allied Chrono Devices are just a few ofthe many devastating weapons. Prism tanks Tesla Troopers Terror DronesDesolators Psychic Mind Control Giant Squid and Sonic Dolphins are just asmall part of your arsenal.Product FeaturesTake your campaign over land sea and air with over 80 units andstructures to deliver your fury.Enhanced veterancy quickly turns newbie forces into battle-hardenedveterans. Unleash extra firepower and discover secret abilities.Cinematic movies with Hollywood actors reward your victories and brief youon your next mission.Play either side in the full solo-play campaign or play as one of thenine nations in eight modes of multiplay and skirmish mode.Wreak havoc with a friend through the specially designed co-op campaign.System RequirementsWindows 95 98 Me XP (Home Edition)Pentium 266 MHz processor64 MB of RAM minimum350 MB free Hard Drive space2 MB DirectX 7.0a compatible Graphics Card minimumDirectX 7.0a compatible Sound CardMouseKeyboardOptional: Network play requires Pentium 450 MHz 128MB of RAM 56.6Kbpsmodem TCP/IP or IPX compliant4X CD-ROM drive

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