11/02/2011

Dungeons & Dragons: Heroes Review

Dungeons & Dragons: Heroes
Average Reviews:

(More customer reviews)
This is a pretty decent game. The graphics are good. Overall gameplay is simiar to Baldur's Gate (xbox): Basic D&D rules are used, but player skill is also required. For instance, when you shoot a bow, you have to aim it yourself, but if you hit, the damage is calculated based on D&D rules. Blocking works similarily.
I like the cooperative multiplayer mode this game offers. This allows you to play the game (main storyline) together with a friend. This is the most appealing aspect of this game in my mind.
Unfortunately, the save game system is a bit of a turn-off. Often, the save points seem to be positioned badly. I would appreciate a save point right before a boss-battle. This is generally not the case. Also, going back to a previous save point after having cleared out most of the level is not an option, because the world isn't truely persisted. In other words: Although the game saves that you picked up gold and other things you might have found along the way, it does not save that you have slain the monster. This might be a good way to gain more XP, but it doesn't help your progress all too much. So you will find yourself fighting through a few minutes of silly battle that you have done before, just to even get to the boss-battle. Argh!
I have now played this game on and off. I keep coming back to it, because overall, it is a pretty good game. But usually I end up a few hours further down the story, but frustrated, and it takes a while before I come back and continue, because I dread re-playing something that I have already done before.
I really wish someone would finally come up with a better save-game concept. The conventional wisdom seems to be that console players do not want to save anywhere and anytime. Instead - according to game publishers theory - console players want save points. Well, I have news for them: I do not buy into this theory. I am a console gamer, and I still want to save anywhere. And with a system like the xbox, this is no technical problem at all.
Overall level design is OK. As someone pointed out here: It is pretty linear. I do not mind that, but some people do. Some levels could be designed a bit better. One of the worst level-design issues actually has to do with the save game system. Often, save points are positioned very inconveniently. One boss-battle for instance has a save point right in the area where you fight the battle. But when you move over the save point, a stupid dialog pops up, telling the player that saving is not allowed during boss battles. You then click the button to make the dialog go away, and bam!, the enemy whacks you and you die. I mean, why even put that stupid save point there if it can not be used until the enemy is killed? It would be easy enough to put it right afterwards, especially since the game is so linear.
Anyway: If you like D&D role playing games, you probably want to check this one out, but be aware that it is a bit action-heavier than D&D games on the PC.

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Product Description:
Dungeons & Dragons: Heroes delivers the incredible gameplay you crave, in a fantasy world waiting for you to conquer it! Stunning 3D graphics, Dolby 5.1 sound, devastating secrets to uncover, and glory to earn -- it's all waiting for you in the world of Dungeons & Dragons!

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