11/09/2011

Battalion Wars Review

Battalion Wars
Average Reviews:

(More customer reviews)
Battalion Wars which is a game that combines strategy and action to the point where it's one of my favorite games.You take the role of a commander and command your battalion from the direct control of a unit.You can order your units to follow you, attack an enemy unit, move to a certain position, defend a designated spot, and much more.You don't have to worry about aiming since you can lock on to enemy units and you can also roll to avoid incoming fire.Each mission puts you in command of a battalion of units and you have to complete certain objectives and secondary objectives such as capturing a capture point or rescuing a group of soldiers.You can change the unit you're controlling whenever you want and you can order individual units at a time.You don't have to worry about ammo except for reloading and your weapon overheating from firing too long.I hate how the game is so short because you can beat it in about 6 hours or so and the missions aren't very long either.But the good part about it is that time really flies by when you're playing through them.One time I started playing at 6:40 and when I was done playing I thought it was 8:00, but I looked up at the clock to find that it was 11:00.The bad part about the game is the imbalance of difficult and easy missions.In campaign the number 2, the first mission is kind of hard if you don't know what to do while the last mission of it is almost impossible to lose.Most of the missions can be beaten by taking a single unit(I mean like a bazooka or mortar veteran) and blowing everything up and this includes the last mission.I would like to see a multi-player in it though.It's short, but a good game and I hope to see a sequel.

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Product Description:
Battalion Wars takes the popular turn-based startegy game, Advance Wars, and brings it to your GameCube. In this fast-paced, 3D, real-time combat game, it's the end of the 21st century and a global conflict has erupted between two superpowers. Their armies are at a standstill, weakened from years of constant battle -- when a despotic warlord makes his move. Weakened and frightened, the two largest superpowers call a truce and unite to face a new threat to them both. That's where you come in. You're an experienced commander leading men of both armies into battle. Can your small force use pluck and guile to overcome the forces of darkness, or will both nations fall under the boot heels of a madman?

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