10/07/2011

Planetside: Core Combat Expansion Pack Review

Planetside: Core Combat Expansion Pack
Average Reviews:

(More customer reviews)
I have played Planetside and have heard about the caverns. Basicly people tell me its:
The home of the snipers
Desserted
Has no affect on bases you own
The good points to it though:
The flail, capable of putting a base under seige from another base. That is approximatly 15 kilometers or so, depending on drive time at 60kpm. A note on the flail: it has immense firing power, can hover (don't believe it can go over water though) and has an insane firing range. Good with multiple when trying to weaken a bases defenses and keep them hiding inside.
Modules. These give your base, only one base, advantages. Such would be like the Health Module. This lets you respawn with 120 health instead of normal 100.
Pain module induces pain into anyone that enters the control room (the places that you must get into the hack the control console to thus turn the base to your empire) or even gets too close to the control room.
The shield module which is extremely usefull in keeping fire out of your base. Though tanks and such could shoot over your wall, the shield module puts up a shield at your base gates (two in a base) so that no enemy fire can enter, and no friendly fire can escape. Thus they must enter your base to actually attack you.
Modules can be countered by destroying them.
The weapons are also good. If you're New Conglomerate and don't like the short range of the JH (though MANY of players from opposing empires will tell you its range is still too strong at long range) you can get the maelstrom. I might be wrong, because I forgot the name. But it is only found in the caverns and allows you to shoot an energy type beam.
Basicly, at its current price I would say that there aren't enough good things about this expansion to encourage me or any of my friends to buy it. If there were more vehicles, more weapons, and could let you go higher in BR and/or CR, I would surely recommend it. But there aren't. I say the only good thing in this expansion is the Flail and the Shield and Pain modules. But since there are plenty of other people with the expansion, you don't need to worry about it. :-)

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