3/16/2011

World In Conflict Review

World In Conflict
Average Reviews:

(More customer reviews)
I played this on a dual-core 2.13ghz pentium, 2gb ram with a Nvidia 8600 GTS on Vista 32-bit.

First, the Single-Player campaign...

The biggest selling point for me was not having to build 30 straw huts in order to build the Omega Man Destroyer units which dominate everything else on the battlefield.The Single Player campaign is setup in a series of scenarios linked to a story driven Campaign where the actors did a phenomenal job and the animated characters move very life-like.Alec Baldwin narrates a general telling of events that happen where you will use your units to achieve a variety of objectives.

Your units are broken into four main categories: Armor, Infantry, Support and Air.Just like any other tactical war game you need a combined arms approach, so you can look at each category as four legs on a table, if you don't have one of those you are going to fall.Now...above and beyond your units that occupy territory and duke it out with the opposing soviet forces you also have tactical aids which give you the "yippie!" factor.It allows you to call in Air Strikes, Artillery Barrages and a wide variety of support elements to aid you in battle.

Each scenario is very different from all the others with the mission objectives having a big enough variety not to get too tedious.Also, your objectives change around a lot to reflect the chaotic nature of the battlefield. For example, if you are told to hold a bridge and you get all your units setup the way you want to the rough-and-tough commanding officer of yours will inform you an artillery barrage is incoming, and if you don't listen to him (which I did at first!) then blammo you just lost all your units, so in that respect the battlefield is very dynamic.

I would equate the gameplay to a modern total war type of battlefield where you do have some room to manuever and it doesn't feel claustrophobic like in Star Wars: Empire at War. Beyond that as you might have seen in the trailers, the graphics and sound are great..yada yada.

The Single Player was fun to play through giving you about 10-15ish hours of gameplay but, the real gem is in the Multi-Player;

Okay, right off the bat let me just mention I'm not a huge Multi-player fan. I believe the only thing multi-player I ever got into was Call of Duty 2. That being said I really enjoyed the Multi-Player because you don't have to be twitchy or even a stellar connection to play. It's much like the Single Player campaign except you choose your role to play (Armor, Infantry, Support or Air) and work in tandem with your 7 other teammates to fight 8 other folks. More than any other Multi-player you depend on your team quite a bit as you are only one leg of the table.Even as fun as fast as it is to have helos if you run into mobile anti-air units...you are toast.I found myself sticking with other players and working out unspoken tactics like leading helos into anti-air traps...very fun. Of course, your tactical aids are there so your big kill players have some neat toys including tactical nukes which...wow, they are fun. However, you can't hug your children with nuclear arms *tips hat to Family Guy*.

Without getting too much more verbose, let me just say it was a decent single-player campaign and at 50 bucks that's not much of a value, but throw in the multi-player and I think it is justified. Bottomline, don't just buy it for the Single-Player, if you have no desire to play multi-player then I'd wait to pick it up for cheaper.

Pros:
- Great graphics
- Very good tutorial (never even looked at the manual)
- Simplified controls
- Voice acting and Sound
- Fun gameplay!
- No bugs encountered
- Literally, thousands of people to play online with.

Cons:
- Might be too pricy for someone just looking for a Single-Player game
- Loving multi-player, but wish single-player campaign was longer.

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