1/23/2011

Super Street Fighter IV Review

Super Street Fighter IV
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I only played Street Fighter 4 a couple of times before I realized that I just plain didn't like it. And that's pretty bad coming from someone who grew up with the series, playing the first incarnation of Street Fighter 2 when it hit arcades in the early 90s. Something seemed off to me, balance was horrible, and the online modes were lackluster. Plus it seemed like there was a lot missing that they could've put in, but didn't just so they could make the release date. Sure enough, Super Street Fighter 4 was announced just a few months later. So I waited, and once I saw gameplay of the new characters and the changes they made to the original cast, I went and pre-ordered it, knowing I wouldn't be disappointed. Obviously, I wasn't, given the title of this review and the ratings, and anyone who was disappointed with the first SF4 should at least give this a rental/borrow.

First things first, the new characters. While I wish they would've added a few more unique characters (like Oro, so then we could have the 4 true masters in one title finally!), the characters they added all rock for the most part, and getting to see Dudley take on Balrog is something that needs to be seen for yourself in order to experience the gentlemanly bad-assedry. Juri's pretty rad too, and once I played as her in the Training mode just to see her moves, I could see why there are so many people playing as her online. The original cast from SF4 got changed here and there, like some attacks having different priority, being slowed down, or not being invincible during an EX move. Sagat and Ryu were notorious for being god-like in the previous version, and here...they're still pretty tough, but not -as- impossible to take down as they were. Trust me when I say that if you play competitively, the tiers list will be quite different from the SF4 tiers. Heck, I think Cody's an automatic upper tier just because his knife attacks do chip damage while being blocked and one of his Ultras can almost always hit you when you're on the ground.

Online modes have been revamped as well, and it's so much better from what it used to be. There's little to no lag most of the time when I'm playing people in the same region, though sometimes there'll be a quick freeze for both players, and then it goes back to normal. Endless Battle is similar to the mode in the Dead or Alive 2 remake for Xbox, where a person hosts a game, then others keep playing them until they're defeated. This can be a true test of skill if you think you're all that. I still wish there was a way to do rematches when a match ends in the Ranked Battle, so I wouldn't have to go right back to the Network menu to pick another match type, but it's not that big of a complaint. I did have some problems with trying to join another person's Ranked Match. Sometimes it would say that there was a problem, and ask if I wanted to try again, only to have another problem. If this happens to you, just host your own game. SSF4 is so hot, there's ALWAYS someone to play against. Heck, look at Super Street Fighter 2 HD Remix- there's ALWAYS someone to play against on there too, and that thing's been out for a while.

There are a few extra features, like titles and icons you can earn through Arcade, Network and Challenge modes, and there's also a completely new set of trophies to earn here. Nope, they didn't just port over the old list from SF4, everything's new and you'll have to earn them again. Costume packs from SF4 transfer over to SSF4, and that 'bonus' that Capcom talked about for people who have their SF4 files still saved...is just an extra color. It's a cool filter [that only works for the original color] that gives you a comic book look, similar to the style in Valkyria Chronicles. Capcom also gave a couple of characters an extra Rival scene in Arcade mode, but unfortunately, Gen and Akuma didn't get one. The opening and ending animated scenes are still horrible, but eh, how often do fighting games get good endings in Arcade mode? I would've liked Capcom to have finally made a Story mode like what Guilty Gear and BlazBlue had. They've been sitting back while the fans figure out what's actually going on with the story for way too long. Even the endings here, which are completely different from those in SF4, don't explain much if they have anything to do with the story, and what they do explain is often left for you to figure out (like Akuma's).

The graphics remain the same from SF4 of course, but the new animations for new Ultras can range from incredible to incredibly goofy (like Akuma's new Tasmanian Devil Ultra). There are a lot of new tracks to listen to, and I'm happy to say all of them are just as memorable as the old themes from the first Street Fighter 2. You gotta love Cody's theme, and especially the new Dudley mix. As with the last game, you can also set the voices to English or Japanese...or mix and match and choose who you want to speak either language. 'very good for those people who whine about 'omg da english subs sux0rz' all the time and think it affects gameplay.

All in all, despite the few problems here, I'm glad I waited for this. Oh heck, I was actually hyped for this game, and I -never- get like that for anything. While I love BlazBlue, Street Fighter tends to be the fighting game series that I always play the most, and with SF4, it looks like it'll be staying that way for a while. Now if Guilty Gear X3 comes out...

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Product Description:
The next chapter in the StreetFighter franchise on Next Generation consoles, Super StreetFighter IV incorporates familiar game elements with all-new features.Featuring new game modes designed to enhance online play, re-imaginingof classic Street Fighter characters as well as a few new faces-oneof these, Juri, utilizes the Tae Kwon Do fighting style-and thereturn of classic bonus stages, Super Street Fighter IV isa fighting game experience not to be missed by longtime fans and playersnew to the franchise alike.

The Street Fighter Adventure Continues
Follow up to Street Fighter IV, one of Metacritic.com's highest-ratedgames of 2009, Super Street Fighter IV hits Next Generationgaming consoles in 2010 with a wide range of improvements, including10 new characters, new fighting possibilities for everyone, new stages,the return of classic bonus rounds and beefed-up online modes (includingthe free Tournament Mode downloadable content (DLC) after launch)all for an affordable price on any gaming budget.


Jump into a new Street Fighter adventure featuring game elements both familiar and new.
Viewlarger. All Your Favorite Characters and More
Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight new characters to the world of Street Fighter IV. This impressive new roster includes classic combatants from previous Street Fighter games like T. Hawk, DeeJay, Guy, Cody and Adon, as well as all-new characters such as the mysterious and deadly female fighter, Juri. The addition of Juri also brings another first to the Street Fighter franchise as she is the first fighter in series history to utilize the legendary Tae Kwon Do fighting style. Beyond characters, Super Street Fighter IV adds an enhanced Ultra Combo system as well as major enhancements to the online and offline gameplay modes introduced in Street Fighter IV.

Key Game Features


    Enhanced online play featuring new modes:

      Team Battles - Up to eight players can participate in 2 vs. 2, 3 vs. 3, or 4 vs. 4 team elimination battles.
      Endless Battle - Up to eight players can participate in an endless elimination online match where the winner stays on and plays against the next player in true arcade fashion. Spectators can also chat with each other as they watch the match.
      Replay Channel - Players can view recorded matches and discuss the match while watching replays of great matches from players around the world.

    More classic Street Fighter characters re-imagined for a new generation of gamers, including favorites DeeJay, T Hawk, Guy, Cody and Adon.
    Utilize the Tae Kwon Do style for the first time with the new challenger, the mysterious female fighter Juri.
    Bonus Stages: Return of the classic car and barrel bonus stages made popular in Street Fighter II both available in arcade and challenge modes:

      Car Stage - Annihilate the car with regular and special moves before the time runs out.
      Barrel Stage - Players are given 20 barrels and must destroy as many as they can within the time limit.

    All playable Street Fighter IV characters will be unlocked right out of the box.
    Gameplay has been rebalanced to provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
    Traditional "2D" Street Fighter six-button gameplay.
Additional Screenshots:

Favorite modes and combos.
Viewlarger.

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