1/31/2011

Gran Turismo 5 Prologue Review

Gran Turismo 5 Prologue
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Note, my opinion is based on the PS3 version while driving with Professional physics, ASM/TCS off, using a Sparco cockpit and Logitech G25 wheel.

PRICE - nearly a no-brainer buy for fans; but a little high considering it's a prologue, limited number of events and cars.

GRAPHICS - improved as expected given the possibilities of the PS3. In a way the sensation of speed has decreased, an ironic side effect of the smooth picture quality.It's easier to look further into the distance.

SOUND - really stunning, accurate, raspy, and powerful.Enormous help to the gameplay to hear unique exhaust notes for each car.Huge improvement from GT4.

CARS - there are plenty of great cars for everyone - rather than recreating hundreds of nearly identical and/or boring, useless-for-racing cars, this game sticks to the cars that are meant to go fast, and does them well.The sound and handling of each is unique and seems to be accurate.And the Ferrari F2007, once you beat the S races and earn the required 2 million credits, is just so cool to drive (even though its quick tune options are limited - you can't modify the power, weight, ride height, springs, or driving physics).

TRACKS - the Daytona trioval is a lot more interesting to drive than a super speedway like Motegi.Daytona also comes with a road course, and even though I feel driving a road course in the infield of an oval feels a bit unnatural, it's still a fun course.There's also Fuji, Suzuka, London, and High Speed Ring.Not bad.

AI - improved number and varied driving personalities, but they still defy the rules of clean racing and the laws of physics with impunity.They drive right through you as you serve your penalties (which they often cause).You'll see shortcutting, using runoff areas for acceleration, wallriding, refusing to back off even when their line is hopeless, and of course bumping and shoving you, leaving you to collect from the new array of infractions.It's getting a bit harsh, but the restart button is only a menu away.

HANDLING - if you select "standard" the cars handle pretty much like they did in GT4; if you put it on "professional" then it takes on a more realistic (i.e. unforgiving) character.Default settings are a little mushy even with cars you'd expect to be nimble, and the professional physics render the supercars (Corvette, Ford GT, Ferrari) nearly uncontrollable.After unlocking the S group and quick tune, some cars can have their downforce cranked up to get some handling back, but cars that are more about beauty than function don't have this available.Many of them remain just a tiny mistake away from an unrecoverable slide.No wonder so many inexperienced drivers crack them up (especially if they turn off the driver aids).I completed all the races (except three of the S races) on "professional" but since the AI is not subject to the same realities, you may occasionally need to set it back to "standard" in order to be competitive.

So far the game has overall been enjoyable, and much of the struggle can be overcome by selecting the correct car for each race, just as it was in GT4.

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