Showing posts with label moe. Show all posts
Showing posts with label moe. Show all posts

7/21/2012

Deathsmiles Limited Edition Review

Deathsmiles Limited Edition
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I can't stress enough how excellent this game is(provided you like the genre).Cave has long been known as one of the kings of bullet hell type games, but this is surprisingly the first Cave game to be localized for a US release on a console.The only other I know of to get on shore at all is Espgaluda II, which was released on iPhone and is also an excellent port.

Synopsis

There are basically 6 different versions of the game.They are split up into the original arcade port, a version 1.1 arrange version and an xbox 360 specific version.There are 2 versions of each of those, the normal and the MBL(mega black label) version.MBL versions are a special edition of sorts.In that version there is 1 extra character playable and 1 extra level.

Anyway, you are presented with a choice of 4 different girls to play and you play through an other world where you are attacked by monsters and spirits typical of a Halloween setting.You will fight flying pumpkins, ghosts, goblins and Death himself.As you progress farther the difficulty increases and you eventually reach the your goal.Don't worry about whether or not you'll make it here.There are different difficulty levels selectable per level, and you can continue after deaths.Difficulty levels range from a relative easy to blisteringly hard so you can suit that to your own tastes.There's even a "Level 999" option if you really want to hurt yourself.

As far as controls go, they are spot on.You'll never feel like you're fighting the game to do what you want.Everything is fluid and solid.

Finally, there are several nice extra features.You get online leaderboards, a score attack mode, replay saving so you can watch how you did and a practice mode for attacking a specific level until you get it right.

I really can't recommend this title enough if you enjoy these types of games.We don't often even see bullet hell shooters on US soil.It would be a shame to pass up one of the best ones.

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Product Description:
Deathsmiles is a side-scrolling shoot 'em up game for Xbox 360 full angels and demonic bosses. The first shooter developed by noted game developer Cave to be released for a game console in the US, Deathsmiles allows players to play as one of four female angels, using character specific powers to battle gothic and occult inspired enemies. Additional features include varying levels of difficulty, leaderboards and an online co-op mode. This limited edition includes an exclusive faceplate, CD soundtrack and boxart.


Choose from 4 angelic characters.
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An all-new scoring system.
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Online co-op play option.
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Enter the world of Gilverado, a kingdom plagued by hideous monsters and tortured souls. Choose from four angels with unique demonic familiars and battle against a storm of enemies pouring out of Hell's gates. Fight your way out of tight spots as you are surrounded by enemy units and bullets from both sides of the screen. The unique left/right shooting mechanic of Deathsmiles will keep you on your toes as you dodge and weave through complex enemy fire, beautifully crafted by the game development team at Cave.

Gameplay
Deathsmiles is a side-scrolling shoot 'em up game. The four playable warrior angel characters possess "life points," instead of lives, which sustain them throughout the game and can be replenished. The game features a variety of play modes, including Power-up mode, which will unleash great streams of golden crowns, white tiaras, and grey skulls as you cut through enemies with your little Angel's mighty magic shot. Try not to get distracted by the bling as you collect these gorgeous trinkets en masse and pump your high score to the limit. Additional engrossing functionality includes a co-op game mode and leaderboard available to players over Xbox LIVE.

Deathsmiles Limited Edition for Xbox 360 Includes:

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    Deathsmiles for Xbox 360.
    Deathsmiles faceplate for the Xbox 360 console, featuring four cute angels trapped in a creepy gothic cage.
    Deathsmiles Premium Arrange Album soundtrack CD featuring 15 spooky high energy tracks selected by Manabu Namiki, director of Deathsmiles.
    Deathsmiles horizontal artbox and game to compliment the side-scrolling shoot 'em up orientation of the game.

Key Game Features


    Five Characters to Explore Gilverado - Choose Windia, the foppish English girl; Casper, the sassy German; Follett, the cautious French girl; or Rosa, the California valley girl or Sakura the faithful witch of the swamp wastes. Travel down the roads of Gilverado and discover hidden conversations between the angels.
    Mega Black Label - Test your supernatural powers against the onslaught of the Ice Palace and its forgotten protector. Put your skills to the test with a new scoring system that demands more, but pumps out even more explosions of shiny tokens.
    Choose Your Path and Difficulty - You can choose your own route through the game's stages and set the difficulty for each, from a level of 1 to 3. These difficulty levels allow you to customize the bullet count and boss toughness. Watch out if you choose level 3 five times, though.
    Save and Play Back Replays - Save replays of your own games to watch later for your own enjoyment. Players can also download the top 20 scoring runs on the leaderboards.
    Online Co-op -Two-player cooperative play is also available via Xbox LIVE.
    Leaderboards - Check out your score on the online leaderboard, with rankings for each character and game mode.


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2/25/2012

Ar tonelico: Melody of Elemia Review

Ar tonelico: Melody of Elemia
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Ar Tonelico: Melody of Elemia is one of the newest games to be produced by NISAmerica in collaboration with Gust Studios. The game follows the story of a young man named Lyner Barsett on his quest to save the city of Platina and the whole tower of Ar Tonelico from a deadly new strain of virus.

The game takes place in the a world that has twice met destruction at the hands of God and man. As a result only a small portion of land remains inhabitable. To solve this problem, the Tower of Ar Tonelico was constructed. The tower is composed of many sections having the poorer more agricultural folk at the bottom and the industrious technological cities towards the top.

The story begins in Platina, one of the upper cities. Here we meet Lyner Barsett, a knight of Elemia. As a knight it is his job to protect the tower from viruses that threaten to destroy their very world. When a new strain appears that is immune to all of the knights attacks, Lyner is intrusted to retrieve the Purger Grathnode Crystal from the lower lands and return to Platina. However, when his airship crash lands at the base of the tower, things become much more complicated as he meets many new people and will be forced to climb back up the tower level by level to get home. Hopefully in time to prevent its destruction.

There are only a few things that really help to define this game from other JRPG's. The most important of which being the Rayvateils. Rayvateils are basically androids or cyborgs (although they have the ability to reproduce so it has evolved into a substrain of the human species really) that have the ability to harness the spirits of songs from stones to generate powerful magic. You will meet several Rayvateils along the way, but there are two key ones that will shape the entire story (there is another, but it'd be a spoiler), they are Misha and Aurica.

You use the Rayvateils magic in battle in a slightly less conventional way than you might expect. You select the magic for her to use and she will begin casting it. She will continuously amp up the power of the spell until she runs out of MP (or you tell her to cast it) for devastating damage (you can easily amp the power to 10,000% on some early bosses). All the while you can have up to three regular humans attacking in the traditional ways.

Thus far, everything seems not to different from a regular RPG. Then you find out there is a complex dating-sim-esque mechanic that is essential to building up the abilities of your Rayvateils. Since they are part machine, there are places called Dive shops where you can go into the subconscious mind of your Rayvateil and help her work through her demons and scars from her past. By doing so, she will use the strong emotions built up and pent up to craft new spells. It isn't all that simple though because she will not let you delve into the deeper levels of her mind until she grows to trust you and your intent. By having conversations with them at rest points and a few other actions, you grow relationships with your spell casters that allow them to become more powerful. This is truely the heart of the game and is the main reason I purchased it in the first place.

Aside from the relationship system, everything is none to different from other RPGs. Although the text heavy portions for the relationship scenarios is apt to turn several people off. Unless you are a fan of bishoujo games (Japanese dating sims), some more dramatic animes or movies, or are just willing to try something unique that hasn't been done to this extent before, you may want to steer clear. But for those of us who love having things really driven by story, characterization, and the relationships between the characters as opposed to just nonstop action, I cannot recommend this game any more.

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Product Description:
Ar Tonelico: Melody of Elemia mixes several different gameplay styles - from role-playing exploration to turn-based battles. The game takes you to the world of Sol Shell, a small world where a single floating tower sits between two seas -- clouds above, plasma below. The key to this world is the magic of song; unlock it to discover incredible new adventures in a strange and beautiful landscape. The story centers on Laina Barselt, an eighteen-year-old whose father governs Platina, a town located in the top floors of the tower. Laina is uninterested in politics, and instead seeks adventure in the army. The game has multiple heroines of a species known as Ravateel, who use magic to sing songs about the world. However, these performances cause pain for the performer, so they only perform for loved ones.

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