Showing posts with label enix. Show all posts
Showing posts with label enix. Show all posts

12/19/2012

Dragon Warrior VII Review

Dragon Warrior VII
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Dragon Warrior VII recalls the glory days of RPG gaming, when developers were not reliant on flashy graphics and FMV, but rather a good story, whimsical dialogue, and a deep and engaging plot.
In the era of 3-D texture mapped graphics running at 60 frames per second, Dragon Warrior is indeed a gem to behold. The graphics are terrible but charming, the sound is purely 16- bit but very sumptuous, and the vast world will help you kill off literally hundreds of hours of your life.
The only low point with the game other than the obvious is the somewhat linear nature of the game towards the beginning to the middle section of the plot.
Dragon Warrior VII may not be able to compete with the likes of Final Fantasy X, but for those who love RPGs, Dragon Warrior has the hours and ultimately the heart to keep you glued to your television screen.

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Product Description:
You plan to become a humble fisherman of peaceful Estard Island, the only land in a world of ocean. But when you discover the artifacts from an ancient land, you tear the fabric of time and unveil the world that once was. Transported to past lands, you must solve their mysteries and break the spell of annihilation. Prepare for your destiny!

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12/10/2012

Valkyrie Profile Review

Valkyrie Profile
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Valkyrie Profile is the latest game from Tri-Ace, the creators of the absorbing Star Ocean series. Its two-dimensional, platform-game feel brings back memories for those of us who played games like Mega Man back in the day, while combining it with RPG battles and plotlines. The combination works much better than I had expected.
The game shines in graphics and gameplay. Beautiful hand-drawn art brings the harsh world of Valkyrie Profile to life, and the aforementioned platform feel gives gamers a jolt of nostalgia. Battle difficulty follows that gaming cliche: easy to learn, difficult to master.
The storyline is very simple on the surface: Lenneth Valkyrie must collect the souls of the dead to battle for the gods at Ragnarok. The game consists of alternating segments of gameplay (dungeons, towns, and such) and storyline (an earthly hero dies and is recruited by Lenneth). While it sounds tedious, both parts are well-integrated into the whole and enhanced by the addition of a countdown until Ragnarok. Dungeon and story segments use up this time, and when the countdown finally ends, the end of the game appears - Ragnarok. While not horribly accurate with regards to Norse mythology, it hits the mark often enough that people with in-depth knowledge of the myths will be pleasantly surprised by a reference to an esoteric character. The story is also helped by a clear and well-written English translation - and while it can be sometimes off-putting to hear the Pokemon voice actors lending their talents to the game, the voice acting is also good, if a bit uneven.
This was without a doubt one of the best games of 2000, and quite possibly one of the best games of the PlayStation's lifespan. Highly recommended.

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Product Description:
In an interesting mix of side-scrolling action and role-playing games, Valkyrie Profile will have you scouring the ranks of the dead in search of suitable warriors for Odin, the Norse god of gods.But before these dearly departed can be entered into Odin'seinherjar, or heavenly army, you've got to train them in the right battle skills.

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11/09/2012

Star Ocean: The Second Story Review

Star Ocean: The Second Story
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After the linear-style of Final Fantasy and other similar RPGs (Which I love BTW), I found Star Ocean 2 a wonderfully refreshing experience. There are just so many options - starting from the beginning, you can choose yourmain character, which other characters you want and take it from there,eventually leading to one out of 86 different endings. It's true that theendings stem mainly from the different combinations of characters that gettogether in the end...but 86! What other game can boast so much replayvalue?
The item creation system is very unique - cooking, art, machinery,authoring, customising...it's all within your power. You choose the skillsand specialities the characters learn. They write books for the othercharacters to read, make better weapons, compose music and create delicious(or not so delicious) dishes. They can even combine their skills to makesuper specialities, which allow you to get better at cooking, publishing,etc, and my favourite - where all the characters sincerely call Barney, agiant white rabbit to cart you around the countryside. Hilarious.
Thegraphics IMO are pretty good. The 3D backgrounds are lovingly rendered,even including really cool minor details like your reflection on a pond orin a mirror. Nice. The characters themselves are 2D sprites, which looksbetter than it sounds - no hassles with fuzzy polygons or anything likethat. And Links has done a fine job (as usual) on the FMV - great eyecandy.
The battle system allows you to take a much more active role incombat situations. In active mode, you basically dash around and try tokonk the enemy without them hitting you. Fighting characters have Killermoves, which are special attacks that are assigned to the L1 and R1buttons. They look cool and wreak havoc on the battle field. For magicusers, the spell animation is nice too, and there is the interestingpossibility of combining spells by casting them at the same time, which canlead to greater damage if done properly.
If I do have any complaints,they are generally not the fault of the game, rather the people who weresupposed to be checking for bugs. Firstly it crashes - no game has evercrashed on me like this one. So save a lot. And there are little things,like the character voices getting mixed up - it is so funny to hear Precisyelling 'Parabola Beam! ' while Claude is doing Mirror Slice, and thewrong word appearing for spells. I guess I'm nitpicking.
As for the gameitself, I find some of the character's voices rather irritating. But that'sa personal thing. The music _is_ rather repetitive...they play the sametracks over and over, but even so, they still sound nice.
[I do have onelarge complaint, and this is that I had to import the game to play it,since it hasn't been released in Australia and doesn't look likely in thenear future. There _are_ serious RPG players here and it would be great ifthe distribution companies recognised that.]
Star Ocean 2 is a reallygood game, offering so much - a great battle system, memorable characters,beautiful graphics and a pretty darn good story. A must for any RPG fan.

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9/13/2012

Dragon Warrior Monsters Review

Dragon Warrior Monsters
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This game was, in everyway the most greatest kind of RPG on Gameboy Color!If you're a Pokemon fan then you might disagree. But this game takes you in the game and lets you solve all kinds of problems.The sounds of thegame are really pretty interesting and the masters and bosses areincredible.This game will keep you satified for a long, long time!Thefact of raising monsters and breeding them and combining them intodifferent monsters justed makes you stuck to the game!This is pokemonwith more drama and action!You buy items and join with allies to form ateam of unbeatable creatures, cute and strong!There are a lot of cute andcuddly monsters and powerful monsters.This game is an interllectualchallenge and is very indept.You will have a great experience with thiswonderful game and the climax of the game is always happening!Choosinganimals and training and trading has never been this interesting!What areyou waiting for?Buy it already!

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Product Description:
Before the wild success of Pokémon, there was a little-known pocket creaturegame for the Nintendo that received considerably less fanfare and much critical acclaim. DragonWarrior: Monsters is an updated version of the innovative 1989 game Dragon Warrior. As withPokémon, you must find and capture creatures, and you can trade them with yourfriends.
While 151 pocket monsters wander through the various Pokémon games, DragonWarrior: Monsters features over 200 monsters to collect in this single title. When you have capturedthem, you can breed and train your monsters to develop special skills. With the optional game link cable,you can battle or breed with other monsters captured by a friend.

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2/28/2012

Dragon Quest Monsters: Joker Review

Dragon Quest Monsters: Joker
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Dragon Quest Monsters initially began as Enix's answer to Pokemon. However, since it's beginnings on the Gameboy, it has grown into so much more than just a Pokemon clone. Dragon Quest Monsters Joker has its own spin on the "gotta catch'em all" philosophy. First of all, rather than using "pokeballs", you must impress Monsters using your Scout abilities to get them to join you. The higher rank the monster is, the more powerful your team must be to impress it. Second, your team consists of 3 primary monsters and 3 backup monsters. During battle, you are allowed to have out 3 monsters, but you cannot switch to your backups during battle, making for some difficult fights. Monsters level up in the style of Dragon Quest 8, where you gain skill points in addition to stat boosts that you can allocate as you see fit to the monster's skills. Monsters can use spells and abilities just like in the regular Dragon Quest games. Third, rather than breeding monsters, monsters are synthesized to create new breeds of monsters.

The main difference between this game and the regular Dragon Quest series is that rather than have random monster encounters, you can actually see the monsters on the field. This is great because you don't have to go through the guesswork of having to encounter the monster you want as you do in Pokemon. You can just walk around until you see it, then run up to it! Personally I like being able to see the monsters before I fight them so I don't have to waste time looking for certain ones. Also, the monsters respawn at a fairly rapid rate, so you don't have to worry about running out of monsters to fight when leveling up. An interesting part of this is that as you explore, you may notice certain strange objects in the area. These are actually indicators of rare monsters that may show up in that area. For instance on an early level, you walk by a campfire and some giant stones that look like dumb-bells. If you come back, you might encounter a Gigantes in that area!

As if that were not enough, Dragon Quest Monsters Joker also has an online battle portion where you pit your team against other teams on a regional, national or global scale to find out who's the best. Unlike other games where your only reward is bragging rights, this game has in game rankings and you earn items and monsters for each victory!

Dragon Quest Monsters offers solid gameplay on par with the main Dragon Quest series. With over 200 monsters to choose from, excellent online play and a great storyline, this is one game that is not to be missed!

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Product Description:
Enter the world of Dragon Quest Monsters: Joker as the young hero locked in a prison by your own father the leader of a mysterious organization known as CELL. Released under orders to enter the Monster Scout Challenge you will embark on a journey starting with a single monster and a scout ring unaware of the dark and mysterious intentions that surround the competition.Joker is the first game in the series to have online play via Nintendo Wi-Fi. The battle system is similar to previous Dragon Quest Monsters games. The player has three monsters in a party which can be given direct orders or set to one of 4 AI settings. A player's main character does not directly participate in battles with the exception of using items when directed as such. The sole method of encountering enemies is to run into them on the overworld.Features:The "big three" comprised of creator Yuji Horii manga artist Akira Toriyama and composer Koichi Sugiyama team up to create this gaming experienceCreate new species as you synthesize customized monsters from a selection of more than 200 different creaturesChallenge your friends via local wireless play to see whose team is the strongestNintendo Wi-Fi Connection component allows players to upload and download monster team data for battle on their Nintendo DS systemsFormat: NINTENDO DS Genre:ACTION/ADVENTURE UPC:662248907123

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7/11/2011

Dragon Quest IX: Sentinels of the Starry Skies Review

Dragon Quest IX: Sentinels of the Starry Skies
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Okay, I'll admit it. When I first heard that the FULL-ON SEQUEL for the PS2's Dragon Quest VIII was coming to the DS, I thought, "Exactly how much are they gonna have to dumb this game down?" Needless to say, I had very low expectations for the game.

Then it was released in the Japan, and over two million copies flew off the shelves in just two days. Those sales, combined with rave reviews from Japanese and American critics alike, meant one thing: I had to play Dragon Quest IX.

I'm telling you, if for any reason you've been holding off on buying this game, get to the nearest store immediately. I've barely been able to put it down.

STORY (9.0/10)

The story begins with the main character, who is named and fully customized by the player, as an angelic guardian who watches over a town. He/she is part of a group of other guardians known as Celestrians, whose primary goal is to ascend into the "realm of the Almighty," which I can only assume is heaven. Unfortunately, right when the plan seems to be working, everything goes wrong, and the main character is stripped of his/her wings and halo. He/she then has to cooperate with a sassy fairy to help people in order to regain Celestrian status.

Sounds simple, right? The story actually becomes much more complex and endearing as you play and interact with the motley bunch of people you meet. There's a lot of character development for sure, but it's not so much a part of the plot as it is the gameplay (more on that soon). Sadly, neither the main character nor his/her party members, who are also yours to customize, ever talk.

GAMEPLAY (10/10)

The gameplay has changed dramatically from past Dragon Quest games here, and all of it has been for the better. DQIX takes advantage of the DS's dual screens by using the top screen as a map and the bottom screen for input and movement. All characters in the party, as well as any guests, are visible as they travel. This sometimes results in a minor slowdown because of the excessive pixel-pushing, but it's more than tolerable.

The revamped battle system is a breath of fresh air. Encounters are no longer random, as monsters now visibly roam the lands. A huge variety of spells, abilities, and items are available for use in battle. Players can also use a "coup de grace" when their characters are taking a beating for special effects such as zero MP cost or increased counterattacks, depending on the character's class. The execution is much more modernized, too. You can see the characters and monsters scurry around the field to maul each other; it's pretty fun to watch. As usual, dungeons can be incredibly hard and punishing, especially the bosses lurking at the end. The penalty for a wiped out party is half your gold, so don't die! (Or use a bank.)

The new multiplayer system is a welcome change to the old formula. By connecting with up to three friends locally, players can complete the adventure together, loot treasure from other worlds, or if they choose, continue alone and ask for help when they need it. The last option is perhaps the most intriguing one. Players don't have to be stuck with each other in multiplayer, which allows for some independence.

Although I have yet to finish the game myself, I expect that the replayability will be excellent. (The main game itself is quite long already at about 60 hours.) Farming items for the new alchemy system, scouring the world in search of gold and EXP, and doing all the silly sidequests that NPCs have will tack on (from what I've heard) upward of 80 hours; the addition of wi-fi to buy items and obtain new quests online should also be interesting.

DESIGN (10/10)

DQIX's graphics are absolutely breathtaking, from watching the animated cutscenes to simply traversing the world. The environments are meticulously detailed, and the NPC sprites are prepared to give witty conversation. Players can distinguish between important and trivial NPCs by whether they are 3D or 2D, respectively.

The world is astonishingly MASSIVE, incorporating all sorts of different backgrounds and intimidating enemies. Everything, even weapons and armors and the ugliest monsters, introduces sweet, sweet eye candy. In-battle spells and abilities are magnificent, and the smooth animation of attacks and the like bespeak true, through-the-roof-quality production values.

My only nitpick is that, as mentioned before, when the party is moving about on the map, the game occasionally lags a bit. It's not too bad, considering the limitations of the DS, but it is noticeable.

SOUNDTRACK (8.0/10)

The music doesn't blow my mind, but it's not bad at all. The themes are appropriately peppy or gloomy, depending on the situation. Boss fights sound intense, and sound effects are excellent. The sorrow in Coffinwell and peacefulness of Angel Falls are properly depicted. However, the music isn't very memorable, and some of it reminded me of the 8-bit era. Nonetheless, that's probably just me; the soundtrack, as a whole, is good and perfectly suitable.

OVERALL (9.0/10 - not an average)

I definitely did not see this one coming--definitely a sleeper hit for me. DQIX wraps a great story, involving gameplay, beautiful graphics, and good music all in one package. Sure, there were some slowdown issues, and the music wasn't as great as it could have been, but all in all, this game delivers. In spite of its faults, Dragon Quest IX stands as a strong testament to the gaming capabilities of the DS.

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Product Description:
Dragon Quest IX: Sentinels of the Starry Skies is an action RPG designed specifically for handheld play on the DSi. The ninth game in the beloved Japanese Dragon Quest series, like its predecessors Sentinels of the Starry Skies features third-person oriented turn-based battles and a deep combo/multiplier system. In addition to this the game possess powerful new features including multiplayer and online functionality, extensive customization options, new play modes and a means to share content with other players


Turn-based, combo-driven combat.
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4-player multi-card game support.
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Extensive customization options.
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Dramatic, yet seamless cutscenes.
View larger. An Epic Adventure that Everyone Can Join
Dragon Quest IX: Sentinels of the Starry Skies lets players enjoy an adventure that is entirely their own, yet can be shared with others anywhere, anytime. Players begin their adventure as an angel-like guardian. In order to achieve a heavenly design players are sent to the world of mortals to retrieve the magical fruits of a sacred tree. These fruit have the power to grant wishes, but are also perilous, containing the unexpected power to transform those who eat of them into monsters. Together with up to three friends players must battle those transformed beings, and in the process improve their angelic skills and regain the heavenly fruit in order to gain their heavenly reward.

Customization
Players can create their own heroes, deciding how they would like their face, hair and clothing to look. As the story unfolds, players become stronger, smarter and more powerful, and can create custom companions to join their group as well. Players will also have fun discovering more than 900 pieces of clothing, armor, weapons and other items that will provide them with a unique appearance and special abilities. Even occupations can be customized and changed at any time. Players can take on one of a dozen different jobs with varying strengths, weaknesses, spells and skills.

Battle
Fast-paced turn-based battles unfold as players decide what to do and then view cinematic action scenes. This format rewards careful thinking and strategy over quick reflexes. The more foes players defeat, the stronger their characters become. In the lead up to conflicts, talking with different characters will unfold the story and point players toward their next mission. All quests come with a reward, which might be anything from a rare item to a new, unlocked occupation.

Tag Mode
Dragon Quest IX: Sentinels of the Starry Skies includes the interactive Tag Mode that allows players to keep the game active even while their Nintendo DS system is stored in their pocket, purse or backpack. When two players come within range of one another, Tag Mode enables them to wirelessly--and automatically--exchange character information, customized greetings and treasure maps. These treasure maps allow players to find otherwise inaccessible dungeons called grottoes featuring special boss monsters and even rare items.

Social Play Aspects
One of the most enticing things about Sentinels of the Starry Skies are its many social aspects built into its gameplay. First, you need never be alone. Special multiplayer modes let players share their adventure with others, allowing up to four players to team up via a local wireless connection and experience the fun of tackling challenging monsters and dungeons cooperatively with their own characters. Players can even leave the game active in their backpacks, pockets or purses and still interact with other players via an interactive Tag Mode. In addition, information about players' characters can be wirelessly transmitted to others. Also the game contains treasure maps that allow players to find otherwise inaccessible special dungeons called grottoes, which can contain rare items or enemies. In Tag mode, treasure maps and customized greetings can be exchanged automatically by players who come within range of one another. Finally, players with wireless broadband Internet access can visit an online shop to find new items or download additional quests. The selection of items changes daily. Some downloadable quests will continue the main storyline of the game, while others offer standalone missions or quests themed to a particular time of year.

Key Game Features


    Handheld action RPG action where players engage in epic quests in undiscovered lands filled with dangerous monsters and untold stories
    Connect locally with up to three friends in cooperative gameplay modes
    Customization allowing you to create your own hero, either male or female, changing your hair, face, body style and equipping them from a selection of over 1,000 in-game items including weapons, shields, armor and accessories
    Wireless features that allow access to changing exclusive items and quests
    In-game treasure maps that reveal otherwise inaccessible special dungeons called grottoes, which can contain rare items or enemies
    Gameplay with differing stories and missions depending on NPCs encountered


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