Showing posts with label emperor. Show all posts
Showing posts with label emperor. Show all posts

7/20/2012

Sierra Emperor: Rise Of The Middle Kingdom Review

Sierra Emperor: Rise Of The Middle Kingdom
Average Reviews:

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I love this game! This is one of the best that Sierra has produced. It eliminates most of the bugs of early games without losing any of the inherent whimsy.

It is a great strategic game that allows for fast paced thought as well as long term planning. Admittedly, while many of the boards do take a while to work through (building the Great Wall or constructing Canals)there is seldom 'nothing to do' while your people work. And unlike earlier games (Pharoah and Cleopatra) it is easier to manage the finances of the civilization. The only mechanism which I wish they had kept from the aforementioned Egyptian games is the ability to donate money from one's personal finances to the city itself. However, it is a greatly improved version of its predecessors and one only wishes that Sierra would re-release their early games with an updated mechanism.

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Product Description:
MINIMUM PC REQUIREMENTS Windows 98/2000/ME/XP Pentium II 400MHz Processor 64MB RAM 800MB Hard Disk Space 4X CD-ROM Drive 4MB SVGA 800x600 at 16-bit colors Video Card Mouse

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9/24/2011

Emperor: Battle for Dune Review

Emperor: Battle for Dune
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All right, I've heard all the complaints I ever want to about how Westwood never does anything new with its C&C franchise. But hey, it works, doesn't it? Time and again, experiments have shown that changing a tried-and-true formula usually ends in disaster. Just look at Force Commander if you don't believe me. Additionally, with Emperor, they really have done something new.
Obvious things first- the graphics. You'll immediately notice this, unless you are blind. They are more than impressive, but utterly astonishing in detail and workmanship. You can zoom, pan, and rotate to see the different vehicle models, all done in gorgeous 3-D. Aside from the structures and units, combat looks fantastic. I was almost tempted to blast my own base after missions, just to see the fireworks.
The single player campaigns are far more interesting, since you can ally yourself with any of five different sub-houses, each offering tempting units. You can also attack and defend at will, and when you defend, your old bases will be reactivated. It's an interesting touch, and one that makes the campaigns much more fun than any previous Dune or C&C-type game. You'll also get various secondary objectives, some of which can be pretty fun to carry out.
The balance is excellent. Each house has its strengths and weaknesses, as do the sub-houses. I don't think the debate will ever end as to which combination works best, since it's really just a matter of favorites.
Of course, no game is without it's problems, and Emperor is no exception. I found that defending in the campaigns is laughably easy if you just attack your intruder right away. You'll also probably know the map, so you can exploit its advantages to better destroy them.
Path-finding can be a pain at times. Although it does work, it seems they tried to make units have realistic 'space' to take up, which means they don't bump into each other. This is cool to a certain extent, and that limit is when you can't move something from point A to point B.
The acting is a bit forced. I'm not one to complain too much about cinematics and actors, since they're only there to augment the game, but at times it was really quite bad. The Atreides mentat in particular struck me as an evil person, which just doesn't fit the House.
The plot is weird. I can't really explain it otherwise, other than to recommend you read the books (they're great, anyway). I know the folks at Westwood are leaning more towards the movie version of Dune, not the novel. However, the way they have taken the story seems an amalgamation of elements from God Emperor of Dune, the movie, and... well... something. For example, they never really explained how the Atreides recovered from being handily slaughtered by the Harkonnen and Sardaukar. This will probably be of concern only to a Dune purist, though, and should not deter you from playing the game.
All in all, Emperor was a pretty riveting experience. If you were disappointed by Dune 2000 (basically just a remake of Dune 2), then you will want to check this one out. It surely won't disappoint.

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Product Description:
Emperor returns gamers to Dune, land of sand, home of the spice and the first real-time strategy title. This all-new game presents the Dune universe in full 3-D. As in the classic Dune 2, players can command three unique political houses: noble Attreides, evil Harkonnen, and insidious Ordos. Five powerful subgroups add to the volatile political climate. There are four game worlds to battle on, and players can choose large-scale strategic advances or ground-level tactics. Gamers can wage war online both head-to-head and cooperatively.

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8/21/2011

Emperor: Rise of the Middle Kingdom Review

Emperor: Rise of the Middle Kingdom
Average Reviews:

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I want to start this review with a disclaimer: I don't know a lot about game programming, so if you want a technical analysis of the game, this isn't the review for you. I do know that I like it though.

I would say that this game is on a par with Sierra's other city building games-Caesar III, Pharoah, Cleopatra, Zeus, and Poseidon-but with one new feature: you can play it online with your friends. If not for that feature, I probably would've only given this game 4 stars. The graphics are pretty cool but I've been having a hard time with the toolbar. The icons all look the same to me. The warehouse icon looks like a trading post icon that looks like a mill icon, etc. I suppose I'll get used to it. I remember not liking that about Zeus at first either, but that one eventually became my favorite.

The other interesting thing about this game (I say interesting because I'm not sure I like it yet) is that feng shui is very important to your people. In the other games, if you could place a building in a certain spot you got a green footprint, if you couldn't, you got a red footprint. In this game you get red, green, and YELLOW footprints. If you get a yellow footprint over the spot you want to place a building on, you can still put it there if you want, but it decreases your feng shui rating. And the less harmonious your feng shui, the less your people like you. So you really have to think a lot when you're building your city.

I'm not sure that this game is Sierra's best city building game yet, but it's still fun to play and I would recommend buying it. I would also recommend getting Acropolis, which is Zeus and it's expansion pack Poseidon in the same package.

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Product Description:
In Emperor: Rise of the Middle Kingdom, you are transported back in time to when emperors reigned and China was the greatest and most resplendent power on Earth. Epic in scope, Emperor spans seven dynasties and more than 3,000 years of Chinese history--from China's preimperial Xia dynasty circa 2100 B.C. to the Mongol invasion of the Middle Kingdom under Genghis Khan in A.D. 1211.
As emperor, you will build housing to attract immigrants to your new city. Then the city's workers and farmers, administrators and soldiers will be yours to command, and you will have the work force you need to build a provincial city into a great metropolis. At your bidding, legions of workers will toil to erect walls strong enough to keep the barbarians at bay. Under your banner, armies will march forth to do battle with the enemy. Trade and commerce will flourish, and an army of tax collectors will collect the taxes due. Schools and clinics, palaces and gardens will embellish the city you have built and proclaim your benevolence to the world.

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