8/12/2012

Civil War Battles: Campaign Atlanta Review

Civil War Battles: Campaign Atlanta
Average Reviews:

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The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian.Each game covers one campaign or area, providing a series of historical and hypothetical battles.The battles are played as single games or linked into a campaign with losses and advantages carried forward.In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight.In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points.This provides for almost unlimited replay ability as no one campaign will ever match the last one.

Game scale is set to the pace and command abilities of the 19th Century.Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex.Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.

Formations are critical and leaders exist starting at brigade level.Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander.These rules, force command cohesion by penalizing players that break up commands.Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation.Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.

Movement starts at about two miles an hour for an infantry regiment.Terrain, roads and formation increase or decrease this rate.

Combat results in losses and fatigue.Fatigue makes units susceptible to disorganization or route.Disorganized units are less effective and more likely to route.Routed units run from battle and will not fight until rallied.Leaders can rally units and have the best chance of doing so within their command.

While this may sound complicated, it isn't and one set of rules is used in all the games.This is not to say that the games are the same and one approach works in every game.The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh.The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.

134 stand alone scenarios and 96 campaign scenarios

5 different campaigns for a varied campaign experience

Historic battles include: Rocky Face Ridge, Resaca, Cassville, New Hope Church, Pickett's Mill, Dallas, Kolb's Farm, Kennesaw, Smyrna, Peachtree Creek, Ezra Church, Sunshine Church, Utoy Creek, Jonesboro, Allatoona, and Atlanta

"What if" battles include: Chattahoochie River Line, Siege of Atlanta, Sherman's advance, meeting engagements, and many variants of both historical and "what if" scenarios

The largest map yet featured in the ACW series. Over 100 miles in continuous length north to south.

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Product Description:
Civil War Battles: Campaign Atlanta lets you decide the outcome of a duel between two determined generals in the American Civil War. It's 1864 and the Union forces are ready to make a final drive into the Deep South. General William T. Sherman advances to destroy the Confederate Army of Tennessee & capture the city of Atlanta. Confederate General Joseph E. Johnston planned on using Georgia's difficult terrain to inflict heavy losses on Sherman's forces.
Johnston's plan nearly worked - but after brutal combat, Sherman prevailed & struck a major blow against the Confederacy. Now you can refight the entire 120 mile march to Atlanta with Sherman, or face the invaders with Johnston at places like Rocky Face Ridge, Resaca, Kennesaw Mountain, even Atlanta itself. Your choices will decide the fate of Confederacy. Fight well and bring victory to your chosen side!

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