2/06/2012

Tomb Raider Underworld Review

Tomb Raider Underworld
Average Reviews:

(More customer reviews)
Tomb Raider: Underworld is another decent -- if not outstanding -- installment of the Lara Croft series. The game picks up sometime after the events of Legend, and makes an attempt to tie-up the story. The developers have made an attempt to make this the first Tomb Raider game for the current generation of consoles, and for the most part, they have delivered.

As a Tomb Raider experience, this showing is similar to past games. All of Lara's classic moves are in the game, and the controls are relatively familiar. There are some new moves, such as the adrenaline headshot, which requires you to build-up adrenaline through combat before executing the move. It is effective against humans and animals, but not so much against other enemies you encounter later in the game. There is also a new "adrenaline moment" move, in which the on-screen action slows and you must decide how you want to handle the situation -- there's no sequence of buttons to press, and no right or wrong way of doing things. However, I found that these moves were scattered widely throughout the game, and weren't as plentiful or as exciting as the developers had hyped them.The wall climb is another new move, which is well designed and makes you think a little more about how to get to higher ground -- you don't necessarily need to look for ledges. In fact, Lara can now climb rock faces as well, so this game tends to mix-it-up for long-time fans. Additionally, in order to find treasures, Lara must break open clay jars -- which is somewhat new but also counter-intuitive if Lara values artifacts. Lara's movements are a little more acrobatic, and sometimes her stance just doesn't seem right.

The camera remains the biggest problem in this game, as it had been in both Legend and Anniversary. You simply learn to cope with it, and fortunately it is never a game-breaker. There are "invisible walls", which are areas of a map that Lara can't pass.There are moments when Lara can get stuck in a corner, or simply stuck in the scenery -- I encountered several issues where her feet were apparently caught on a rock or a plant. By contrast, although enemies are persistent in this game when you kill them (bodies don't disappear), Lara's feet pass right through them -- as if they're vapor. Enemies have no physics at all once they are dead. From an A.I. perspective, the enemies are fairly non-responsive and very easy to defeat.

The game shines in level design. Each level is huge. There are no annoying loading screens or loading delays -- everything is loaded in the background, so play is non-stop. The game offers a sonar map on Lara's PDA, which I found totally useless since it did not provide points of interest or way-points. There are many puzzles -- sometimes you'll be faced with 2 or 3 puzzles within a level. Puzzles are well-designed but not incredibly difficult. There are no bosses in this game, which is odd and disappointing, considering the number of bosses that appeared in Legend. In a way, however, the puzzles have become bosses because of the skill associated with them (Southern Mexico, as an example).

In addition to the graphics, the sound is superb. The musical score is present at the right moments, but can get extremely repetitive sometimes if you're stuck in a sequence trying to figure something out. CGI animations are smooth, with excellent voice-acting.

The game is fun to play, and the story is tightly-woven and entertaining. If you've played Legend, you'll be satisfied with the one or two twists thrown your way to close that storyline. However, if you didn't play Legend or Anniversary, you might not understand this story at all. I don't think the developers did a good job at making this a stand-alone game. The ending seems very final -- there's nothing left to anticipate. I also thought that the game was entirely too short -- much shorter than Legend while also much easier to complete. The only replay value is in the "achievements", many of which will be unlocked in the first play-through. It's a good game and worthy of play by fans, but certainly does not trump the previous games.

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Product Description:
Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.


Lara's environment is now much more realistic and interactive. View larger.

And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.
In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.
All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise.



Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.


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