8/02/2011

Super Street Fighter II Review

Super Street Fighter II
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Super Street Fighter II: The New Challengers, released for the SNES in 1994, is the sequel to SF II Turbo: Hyper Fighting. After the success of the previous SF2 games, Capcom wasn't about to release Street Fighter III yet. Instead it tweaked the cast of the previous games a bit, gave them a variety of new coloured outfits and introduced four new fighters: Cammy (a British intelligence officer), T. Hawk (a massive red Indian), Fei Long (a Bruce Lee look and act-alike, probably the answer to Mortal Kombat's Liu Kang...) and Dee Jay (a crazy jamaican full-contact fighter). Considering all this, the game has to be even better than SF2 Turbo, right? That's not quite the case though...
I understand that the arcade game changed the way it sounds from its predecessors by using new "Q sound" technology. Probably due to this, the sound effects and music quality in the SNES conversion is quite poor. I never realised that audio actually plays an important part in fighting games till I played this...especially since I played SF2 Turbo before. The energetic, deep voice of the announcer of Turbo is gone. It is replaced by a boring and clumsy-sounding voice. It is great that the characters sound different from each other this time around, but some character voices are pretty lame, especially the K.O. sounds made by M.Bison (Vega in Japan) and Guile. And don't even get me started on the "Sonic Boom" voice of Guile or the "Tiger Uppercut" voice of Sagat or the "Hadoken" voice of Ken. Very lame, indeed. The background music is okay, but lacks the quality of Turbo by a wide margin.
Then to the graphics. Again, must be the fact that the "Ryu Intro" took up too much memory. The visuals are dull and are almost Sega Genesis quality. However the new backgrounds are pretty decent to look at. Moving onto the gameplay. The ability to play in turbo speed is gone. It's back to three-star speed again. Playing it in anything less than that is a horrible experience. The original cast have their moves either improved or weakened or new moves gained. For example, Ken has gained a flaming dragon punch, whereas Ryu's hurricane kick is severely weakened. Guile has lost the ability to connect twice with his flash kick, as has Sagat with his close-up fierce kick. Among the new characters, Fei Long and Cammy are interesting, Dee Jay is awkward but powerful and T. Hawk is a clumsy, Zangief-ish wrestler with some style. To freshen things up there are various modes in the game, including super battle, versus battle, group battle, tournament and time challenge, plus new endings for some of the original cast.
Overall it seems Super SF2 is quite a solid game which will satisfy Street Fighter fans without a doubt, and is more enjoyable than many of the other SNES fighting games, but lacks the long-lasting appeal of its predecessors due to the average visual and audio quality.

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Super Street Fighter 2 SNES Game. The classic fighting game that inspired so many others to be brought home for your SNES!

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