8/24/2011

Katamari Forever Review

Katamari Forever
Average Reviews:

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I was lucky enough to get the first Katamari game for the ps2 when it first came out, and experience it before seemingly everyone got Katamari fever. The game was completely original, fun, had an excellent soundtrack, and I place it in my top 10 ps2 games. It got a sequel fairly quickly, and then another one on the PSP a few years later. I enjoyed the PSP game a bit, though was a bit curious as to why so many levels from the first game (and apparently the second, though I never got to play it all the way through) were in there. Now with Katamari Forever, I can see that the developers don't know what to do with this franchise, and it's easy to see why the creator has moved on to other things- this is more of the same.

If you haven't played a Katamari game before, then you'll probably really enjoy this game, and can add another star to the rating. You play as the Prince, a little green guy who rolls around a Bumble Ball-looking object called a Katamari. You roll it around rooms, streets, towns, and over the entire world eventually, collecting everything in your path. Your Katamari will start out small, but can grow to be thousands of kilometers in size! An example being that you start out in someone's messy bedroom, but after you collect enough, you'll be big enough to pick up cars and people outside, and after that, you'll be picking up islands, boats and entire countries. When done in a level, your Katamari is used to create an object in space like a star, satellite or planet. It's totally fun, and somehow relaxing, though there are a few problems I'll get into in a bit. You control the Prince/Katamari with both analog sticks- if you want to move forward, you tilt both up, etc. You're collecting objects this time because your dad, the King of all Cosmos has lost his memory, and to have someone in his place temporarily, the Prince and his cousins made a robot king, but he's going a bit crazy. You'll be rolling up in levels for both the King and the RoboKing.

And here's where my problems kick in- the King's levels start out in black and white, which is cool because as you pick up more, the world comes into color, showing that he's regaining his memory. But from what I could tell, all of these levels are from the previous games. While that makes some sense because they're things that happened in the past, I see it as the developers just being cheap and not wanting to put time into creating original levels. There were many times when I thought to myself "hey, I played this in 2005". Again, if you haven't played the games before, it'll be no big deal, but for myself- some of these levels are making their appearance for the 5th time now (twice on the ps2, once on the PSP and maybe once on the Xbox360's game). Next, the camera is still just as bad as it was in the old games. Sometimes you'll get in front of a wall and the camera won't zoom in more, or do the nice x-ray thing it does every now and then, and you'll be trying to get your way around whatever it is you may be stuck on. There's also a lot of slowdown in some levels, which stuck me as odd considering how powerful the ps3 is, and how light this game is in the graphics department. If games like SoulCalibur 4 and Dead Space can play smoothly, why is Katamari Forever getting such bad slowdown here and there? Finally, get this- remember all the great songs from the first game? The same songs that got remixed and put in all the sequels? They've been remixed again and make up most of the soundtrack! Granted, 2 or 3 of the remixes are good, but once more, can we get something new PLEASE??

There are a few new things thrown in, but nothing too big. The Prince can now jump(!) with the Katamari if you press R2 or shake the controller. You're better off with R2 because everyone I know can never pull it off by shaking, and it's not the controller's fault either. This jump is useful but still has some control issues. There's also a multiplayer option- you can battle another player on the same console and try to roll up more objects than them or get a certain item before they do and hold it until time's up. Or you can play cooperatively and complete a level together...using the same Katamari. This is pretty clever but requires a lot of communication since one person controls the left side and the other controls the right. There are also a lot of Trophies you can get here to keep you busy, though a few require more patience than skill. And finally, I have to give them some credit for having a level where you roll around a sumo instead of a Katamari, and collect food to make him bigger in order to challenge another sumo. I can play that level at any time and still smile seeing this giant sumo rolling around with dogs and bikes stuck to it.

Don't get me wrong- I enjoyed playing this game, and I can't stress it enough when I say that if you've never played a game in the series before, the score gets an extra star. But after 5+ years, the series should be making progress- not be stuck with the same levels with a story of amnesia to be used as a cheap excuse for it. And at that price? Ouch. Either until it drops, or borrow it and then see how you like it. You'd think that with it being so close to the previous games, it could've stayed at their price points when they first came out too.

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Product Description:
When the King of All Cosmos bumps his head and loses his memory, thePrince and his cousins design a RoboKing to replace him. But thesituation goes terribly awry when the RoboKing goes out of control anddestroys all the stars. With the fate of the Cosmos hanging in thebalance, the Prince and his cousins must roll their Catamarans to fixthe RoboKing's destruction, restore the King's memory and bring colorback to the world.


New Visual Effects
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Suck in Nearby Objects
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Use your Katamari Ball
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Synopsis
Prepare to roll your Katamari again in Katamari Forever. Thisexciting new installment in the series comes packed with new visualeffects, a new gameplay system, exclusive features for PlayStation 3and more. Select wood, comic, classic or new default graphic filters,and use your SIXAXIS controller to jump your Katamari with the newPrince Hop action. Choose any of more than 50 playable cousins you canequip with an array of accessories. Experience the excitement of a newsystem in which the Katamari will suck in nearby objects under certainconditions, and even snap photos in the game to save them to yourPlayStation 3 hard drive.


Key Game Features:


    Help the Prince and his cousins restore the Cosmos to rights after the disastrous creation of the RoboKing
    Use the new Prince Hop action to jump your Katamari with the SIXAXIS controller (not included)
    See the Katamari world come to life in a new way with visual effects,including wood, comic, classic and new default graphic filters
    Select any of more than 50 cousins you can equip with a variety of accessories
    Take advantage of a new gameplay system in which the Katamari will suck in nearby objects under certain conditions
    Save photos taken in the game to your PlayStation 3 hard drive
    Consult network rankings, and see the game come to life in crisp clarity with full 1080p support and HD resolution
    View 16 in-game movies for additional excitement


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