3/08/2011

MAG Review

MAG
Average Reviews:

(More customer reviews)
Most of these reviewers, have it wrong.To approach this game as a modern warfare 2, on a larger scale, is completely wrong.

This is a tactical, team based shooter.And the quality and depth of the game is completely based on working together.

Kids who hop into these games, just running towards objectives, getting shot down, and then complaining about respawn times, are the ones that make this game poor and contribute to negative public opinion.

As far as gameplay goes, Zipper Interactive have proven that they are experts, and MAG is a showcase example of this.However, the depth in strategy to this game, may also (in a wierd way) turn out to be MAGs main flaw, as relying on 128 like minded, intelligent players to enter a game, is near impossible.Instead, of slower paced, tactic based games.All I have seen so far, is games that are very much chaotic, and individuals running by themselves towards objectives, with absolutely no communication and teamwork.

Having said that, this is not really Zipper's flaw.Besides, a few graphical hitches, and awkward weapon selection buttons.The game is a technical masterpiece and a very much needed addition to the playstation catalog.

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Product Description:
MAG is a massively multiplayeronline first-person shooter that is unique in a variety of ways. A PS3 exclusive,MAG allows up to 256 players aligned with different private militarycorporations (PMCs) to battle each other at the same time across a globalbattlefield. Within this persistent game world players engage in campaignand mission play that elevates their character from the ranks of a lowlygrunt, all the way up through the intricate command structure of the in-gameofficer corp. Along the way players players experience in-depth charactercustomization, a robust leveling system and large-scale MMO shooter gameplaythat makes MAG a game not to be missed by fans of the shooter genre.


256-player MMO shooter gameplay.
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A robust and flexible leveling system.
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A unique command system.
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A persistent battlefield game world
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Extensive character customization.
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In the near future, governments are supposedly at peace, but a shadow war,fought by private military corporations, is raging. You, along with a myriadof comrades and enemies alike - up to 256 in all - are droppedinto this unprecedented war. To start off you must prove yourself as a memberof your 8-man squad, fighting for one of the PMCs. With enough experienceyou may even become an elite fighter or earn the right to lead a squad,platoon or ultimately an entire army of players. Can you, will you followorders? Either way your destiny and those of 255 other fighters awaits onthe battlefield of MAG.

Gameplay
In MAG players take on the role of a member of a private militarycorporation (PMC), in a fictional Earth future. Like most MMO games, aswell as some modern shooters, the ultimate goal of action is the levelingup of your character, in this case through success in combat against otherfactions made up of individual online players. At the initial level playerschoose the PMC they will be aligned with, the physical characteristicsof their character, initial available weaponry, etc. and hit the battlefieldwith other squad members within a persistent online environment. Alongthe way you will utilize a diverse skill tree to develop your character'sabilities and skills at tactics and weapons using experience points thatare accumulated in campaign and mission play in the name of your faction.These points are given out in various increments for all manner of action,whether that be objective completion, or individual actions in combat.Once characters reach a certain level they are eligible to take on commandduties. These duties range from leading an eight-man squad, all the wayto overall command of more than 100 online players. Orders are communicatedand strategy developed via voice chat and other functionality. Successin command positions allows for access to special "leadership bonuses"that not only can improve your abilities, but also in many cases, thatof the individuals and units under your command.

So, how does one give orders to human individuals online? Just as you would to AI (artificial intelligence) characters. The beauty of MAG is that players are free to ignore orders issued by superiors at any time. Experience point totals, the nuts and bolts of character leveling, are higher for successes achieved through orders that follow the chain of command though. War, especially that featuring multiple factions, can be fought in many ways, and in MMO gameplay world of MAG it's up to you to decided the path you'll follow.

Private Military Corporations (PMCs)
Bound by the terms of the terms of the Millennium Accord, which preventsdefense forces from crossing borders, nations with the MAG gameworld turn to the services of Private Military Corporations (PMCs) tosecure interests abroad. The leading PMCs compete for contracts acrossthe globe. Each of these maintains its own battlefield philosophy andapproach to military operations. It's up to each player to choose his/herloyalty. Some of the factions players can expect to see include:

Raven
Based in Vienna, Austria, Raven Industries, GmbH provides specializedmilitary services using precise, cutting-edge equipment and advancedtactical coordination. S.V.E.R. (Seryi Volk Executive Response)
S.V.E.R is based in Grozny, in the Chechen Republic. Unconventionalin their look and a fierce fighting style, S.V.E.R operative consistof former soldiers and private citizen, some with rumored criminalbackgrounds. Valor
Founded by former US Army officers, Valor Company, Inc. offers anexperienced team of veterans drawn from US, British and Mexican forces.The company is headquartered in the Alaskan wilderness.

Key Features


    Massive Action – For the first time ever, fight up to 256 real players online.
    Command Structure – Think leadership is in your blood? Use your advanced skills and experience points to take charge of your PMC's forces, becoming a squad, platoon or even army commander.
    Unique Leveling System - A robust and flexible leveling systemawarding experience points for both mission-critical and non mission-criticalactions on the battlefield.
    Persistent World – Missions and campaigns appear around the world as the missions ebb and flow.
    Choose Your Faction – Three distinct PMCs to choose from, each with their own history, personality and style.
    Customization – Customize your character as well as weaponry and pursue a wide variety of combat specialties from elite fighter to a general of an army.


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