Showing posts with label xseed. Show all posts
Showing posts with label xseed. Show all posts

11/02/2012

Wild Arms 2 Review

Wild Arms 2
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Wild Arms 2 in my opinion was an overall great role playing game that I really enjoyed.I've played lots of other RPG's but this one is one the best i"ve plyed in a while. Its battle system is easy to catch on tojust like any other RPG such as Final Fantasy 8 or the first WILD ARMSgame. This game also has some great characters the each have some coolspecial abilities that seperate them from each other. WILD ARMS 2 also hasa great story line to compete with all the other well known RPG's out thesedays. And thats my review of WILD ARMS 2.

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Product Description:

Return to the world of Filgaia, where you'll follow the rich story of three protagonists: Ashley, Liluka, and Brad. Ashley is a gun fighter with intimate knowledge of ancient technology.

Liluka, a sorceress, is sweet and innocent but packs a powerful parasol that easily dispatches enemies. Brad, a pensive ex-soldier, roams Filgaia with a rifle and a rocket launcher.

Wild Arms: Second Ignition is a sequel, but you needn't have played the first to understand it. This role-playing game features all new characters and is packed with quests, side quests, and plenty of battles.

The world of Filgaia is rendered in 3-D, and you can rotate the field map to help find traps and treasures hidden within the landscape. Also, the game allows you to avoid fights whenever you want, so you'll have the strategic benefit of picking your battles.


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9/16/2012

Ys Seven Review

Ys Seven
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As a huge fan of the Ys series who has played all the games chronologically, I can safely tell you that Ys Seven continues the amazing epic awesomeness of the series! The limited edition comes with a CD featuring music from Ys 7, an art book with amazing art from the three psp Ys games coming out, the game itself, and a cloth map! If you're not a Ys fan, you may find it odd that there is no "Ys" marked on the map... but this is only because you don't know the history x3 Ys is on there.
The game is a masterpiece thus far and although I haven't gotten to the end yet, I am close enough to say this game is well worth your money, even if you're not an Ys fan! I will be getting Ys (3): The Oath in Felghana as well as Ys I&II Chronicles, believe you me <3

[...]

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1/23/2012

Rune Factory: Frontier Review

Rune Factory: Frontier
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Thus far, Rune Factory: Frontier is probably the best in the Harvest Moon/Rune Factory series of games.In fact this game is held back from true greatness only by some seriously questionable and very annoying "features."In the end, the good outweighs the bad by a good margin.

If you've never played a Harvest Moon or Rune Factory title, the premise is really basic.You move into a town, you start a farm, you interact with townsfolk, go fishing, raise monsters, cook foods, go mining, craft items, do some adventuring, and try to start a family.It has a very open ended design allowing you to play in whatever style you prefer.In fact, the game allows you to do so much it is almost overwhelming.If you like farming you can stick to farming.If you like dungeon crawling, go for it.As the seasons change and the years go by, more and more the game gradually opens itself up to you.

THE GOOD:
+++ Addictive gameplay.Several times, long after I should have gone to bed I've said "I'll just play through one more day..."
+++ The graphics are simple yet beautiful.Lush colors are used throughout the game to good effect.
+++ Huge amount of variety.Sometimes there is too much choice it seems, but there is nothing in place that really keeps you from going back and doing other stuff in the game as long as you've unlocked a feature.
+++ Deep RPG experience that allows you to steer your character's life the way you want to.There is a lot of strategy for those of you who want to look for that depth, or you can just plow through it headlong.Either way the game will let you succeed in your own way.

THE OK BUT COULD BE BETTER:
=== The relaxed gameplay flow can get repetitive.You only have so much time each day to accomplish tasks and so much energy before you collapse.Because of this it isn't uncommon to take days of time in the game to accomplish a goal.

=== The game map is made up of independent sections or districts, such as Church District, Homestead, Business District, etc.This isn't bad or good in of itself, but learning the layout of the entrances and exits to each section honestly takes far longer than it should have when it should have been absurdly easy.

=== Music is sometimes excellent and other times annoyingly repetitive.

=== The "Runey System"... I'm really on the fence as to whether I hate the Runeys or think they are a good idea.Basically you use the Runey System to help keep the environment in the different areas of the town in balance.On the surface, the Runey system works, but... see later in the review for some harsh criticism of the Runey system.

=== What voice acting exists in the game was done by some good voice actors, but with some really awkward scripts that didn't make it through the translation from Japanese to English so well.

=== Controls are functional and tight, but questionable design decisions keep them from being great.For example, it is too easy to accidentally pick items up instead of performing special actions because pick-up is mapped to the trigger (B) and special actions are mapped to A+B.This also causes extra strain on your hand while farming.The good news is that the Classic Controller is supported on this game, which is very nice and reduces hand fatigue.The bad news about the Classic Controller is that you can't knock on doors because that action is mapped to shaking the nunchuck.THE BAD:
--- Fixed camera angles.The player has absolutely no control of the camera which results in spending a lot of time running towards the camera.

--- Load times... lots and lots of brief four and five second load times.Every time you go though a door or move to a different section of the map you will be greeted with a load screen.

--- Lack of logical direction regarding some of your tool locations and plot devices, such as the Axe.Why does the nun have the axe?I have no idea.Why do you not get the axe until after you've used the hoe 40 times?I have no idea.Why is the Pet Brush tool acquired randomly from a conversation with the carpenter?Absolutely no idea.What's worse is that the game doesn't give you any decent hints to speak of.Luckily the internet is the perfect solution and some folks have already written excellent tutorials on how to quickly get all of the tools in the game.

--- The Runey system is good idea gone bad because of a few really bad game design decisions.While not completely broken, the Runeys are dealt with very clumsily almost every step of the way.1) The game explains the Runey system very poorly.I still don't understand it, but I have found out the hard way that neglecting the Runeys and allowing them to go extinct will cause your crops to stop growing.2) Collecting Runeys is slow, time consuming, and kind of random.3) Distributing Runeys is also slow and time consuming, but at least it isn't random.4) Checking on the status of Runeys in each district requires you visit a specific part of town instead of just going to a simple menu option.Status checking is probably the worst design flaw of the Runey system.Luckily, if you focus on the runeys about one day out of every two weeks or so you should be able to keep a lid on it.

The good definitely outweighs the bad in this game.While it may look like I don't like the game based on the number of criticisms I have, I would like to emphasize that this game is VERY fun and most of all, addicting.I can easily see the most obsessed gamers getting well over 100 hours out of this game and more casual gamers could easily break the 40 hour mark.If you enjoy Harvest Moon, Rune Factory, or The Sims and you haven't burnt yourself out on life simulation games yet, pick this game up.

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Product Description:
From the creators of Harvest Moon and Rune Factory for the DS comes the first installment of the Rune Factory series for a home console. Developed exclusively for the Nintendo Wii, Rune Factory: Frontier is a singleplayer adventure that features all the popular life Sim gameplay and hack and slash role-playing fans know and cherish, but now with the stunning graphics and flexibility of the Wii's unique control system to fully immerse players in the Rune Factory universe.


Breath life into the land.
View larger.
Dungeon crawl for baddies.
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Make game changing decisions.
View larger. The Story
Our hero enters the frontier, where no one dares enter, to cultivate the unforgiving soil. As time passes, his lonely town of one becomes a town of two, three...until it grows into a town to behold. The town is not the only thing to behold. Among the newcomers are beautiful ladies who have moved to the town to start a new life. Which one will be our hero's lucky lady? However, our hero is soon faced with a problem. Creatures of the frontier, many of them hostile towards humans, pose a great threat to the safety of his townsfolk. To find a way to live in peaceful coexistence or perhaps destroy them along with the danger they bring – the decision is up to our hero.

Gameplay
As with previous related games, Rune Factory: Frontier featuresa myriad of Life Sim activities like farming, raising livestock, buildingrelationships with NPCs, etc., as well as role-playing elements like dungeoncrawling and item collection and leveling, but in structuring gameplayit goes to great lengths to incorporate an open-ended structure that allowsplayers to choose the type of game they wish to experience at all pointsin the game. This means that although at the beginning of the game playerswill find themselves presented with the familiar opportunity of startinga farm, selling their crops at market and by doing so improving the overallprosperity and size of their town, they are not necessarily tied to theland. Although farming is an excellent way to finance adventuring, therich RPG elements of the game can be pursued at any time. These elementspresent themselves mostly in the form of battling monsters and bossesthat have found their way into the land, but seem to be coming from themysterious 'Whale Island,' which floats in the sky above your town. Playerscan either battle the monsters or make friends with them, raising themas a kind of livestock. As with everything in Rune Factory: Frontier,the choice is yours. Whether it's growing crops, expanding the town, fighting(or befriending) monsters or even falling in love, the experience is uniqueto each player.

Key Game Features:


    Lifelike Interactions - NPCs will come and go based on theplayer's actions. Want to get along with your neighbor? Want to givefellow townsfolk something they might hate? Go ahead, but they may getupset and leave the town. Be nice to attract more newcomers.
    Natural Ecosystem - Breathe life into the barren wilderness by cultivating it and planting crops. Small creatures (spirits) will gather first, triggering a food chain to later attract larger and rarer creatures. You are responsible for bringing more fertility to the land.
    Floating Island to Explore - There is an island that floats in the skies. When you see it, you must quickly find a way to get on it as new discoveries await.
    Intuitive Wii Controls - Use the Wii Remote and Nunchuk to do everything. Plow the land, shake hands with townsfolk to strengthen relationships, or even wave it around when you're on a date with a girl. (Also compatible with the Classic Controller.)
    Open-ended Play Structure - Whether you prefer Life Sim gaming,Action RPG action or a mix of both, Rune Factory: Frontier letsyou game as you want, when you want.
    Console Debut - Frontier is the console debut of the popular Rune Factory series.



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12/12/2011

YS: The Oath In Felghana Review

YS: The Oath In Felghana
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As I've said in other reviews/first impressions I have given, I have a mild (alright heavy) obsession with RPG games.I have an extra special love for handheld RPGs as they allow me to stomach some of my wife's less than desirable television shows while being in the same room (I'm looking at you Bridezilla's).So, when I found out a new Ys game was coming to the PSP, there really wasn't any option of me not getting this.

Ys (pronounced eace as in Peace) is a series that has been going on for some time.All I know of the previous iterations are that they had a nice following of fans.I'm a late comer to the series with Ys 7 being my first foray into the red headed wonders world.The story of Ys games usually revolve around a voiceless main character named Adol Christian with his fiery red hair and ability to woo the ladies and his heterosexual life partner Dogi the strongman with blue hair.Usually there is some evil to conquer and in this game it's no different.The game begins with the duo returning to Dogi's homeland where he quickly finds an old friend in danger.Adol rescues the girl and the two are escorted back to Dogi's home village.After some catching up, Dogi heads off into the mountains to find his former master while Adol is left to wander around.It doesn't take long for things to spiral out of control as word of a corrupt leader searching for mysterious artifacts in the mines catches Adol's ears and he is trust into a grand adventure to save the town and the world from the evil that lurks in the surrounding areas.Sounds epic doesn't it?It is, but it's also standard fare.The way this game differentiates from the others is through the excellent voice acting.

That's right, there's voices.And they are pretty good too.The story is told from a narrators point of view describing the life and times of Adol and Dogi.Since Adol doesn't have a voice actor, the narrator describes what he is saying to people.Dogi does have a voice actor and it's pretty spot on to what I'd thing Dogi would sound like.All of the other main characters in the game also have spoken lines and I found myself thoroughly enjoying them throughout the first couple hours of the game.When people speak, a portrait pops up on screen as they speak their lines.The portrait will change depending on mood and story while sprites in the background can be seen.You've seen it before, but Ys: The Oath in Felghan really hits it on the head and does a great job with it.

If you played Ys Seven like myself, you may find that this game is a little different.This game is actually based on Ys III from back in the day, so I'm guessing that may have had something to do with the choice, although it's most certainly not a bad one.You no longer walk around with two other companions receiving their help as you attack and move around the world.Adol wanders around by his lonesome and handles puzzles and enemies on his own.While navigating the world you will pick up different skills such as fireballs, a spinning sword trick, etc.These help in combat, but more importantly they help you get past puzzles and world obstacles that are strategically placed in areas.When you first come across these areas, you will have to make a mental note and return later when you have the proper means to get past it.

The combat in Ys is actually pretty fun.You are going to be spamming the X button a lot as that is how you attack.You attack in real time and for each press of X, you swing the sword.Hit X fast enough and you'll do some impressive moves.Square casts magic and O allows you to jump.That's something else about Ys, you can jump and it's a pivotal way to get around the world, especially after you acquire double jump.Triangle sets off a boost that increases power and some of your special moves.The combat is fast paced and very action oriented.You'll mow through most enemies with ease, but bosses, they are another story altogether.

The boss monsters in the game can vary between utterly easy and insanely tough.The first couple bosses were pretty darn tough too.I found myself dying multiple times and noticed something I haven't seen in many games.If you die a lot at a boss, there is an option to decrease the difficulty.This is awesome, especially for people who don't want to restart a game to change difficulties because they can't beat a boss.The difficulty is ever so slightly decreased and while the challenge still remains, you are given a slight edge over the competition.The bosses will truly test your ability to learn from the environment and the bosses cues to eliminate them.For instance, there is a group of enemies who get stronger the more of them you kill, so you need to damage them to the point where each is hurt a lot, then whipe them out one by one to stay alive.It's tricky, but fun to learn little secrets like this.

Something that I rarely talk about in games, but in Ys is fitting is the music.The music in Ys is awesome.You are given the option of three different versions of the music.The first, I believe, is from the PC release of the game back whenever it came out originally as Ys III.The second option is a more refined cut of that old PC version which I'm guessing was in another port of it?I didn't play the original so I'm not sure.The final is a completely new version of the songs done for the PSP game.It's a lot of fun to switch between them and fans of the original are going to eat this up.I'm sticking with the new version because it sounds best but for those of you who played the original and the songs may bring back memories of playing the game, it's there and waiting for you.

The Ys games are quickly becoming one of my favorite franchises on the PSP.I wish I had played the originals back when they were originally out but I missed them.I'm trying to make up for that now by playing every single Ys game I can get my hands on and I'm loving them all.Ys: The Oath in Felghana is a very well made game with a lot of love and attention to detail put forth by the devs.You can tell by playing the game that the developers really like making these games.This isn't a game only RPG fans will like.Actions fans will like it as well due to the heavy combat and metroid-esque upgrade system in dungeons and the world.The game is supposed to be around 10-12 hours or so but for a PSP game, that's actually a decent length.I'm looking forward to completing the game and will keep my eye out for any other Ys releases coming to consoles or handhelds in the future.

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11/30/2011

Populous Review

Populous
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Frankly I was a little worried about this title.The original was one of my favorite PC games in the early 90's.Subsequent console ports were pretty unplayable.And honestly the trailer video doesn't look that good.Plus the new play options are much more complicated than the elegantly simple original.

But the verdict is: it works.It works well.It plays at least as well as the original.The touch screen on the DS is a huge plus.The screen is a little small and the controls take a little getting used to, but only a little.By the first or second game after the tutorial I pretty well had it down, controlling just with the stylus and left shoulder button.Easy, fun and very reminiscent of the experience from the days of yore.

Like the original Populous the game can be at times slow and others frustrating, but it plays well, and it is a good puzzle/strategy game.This update has more strategy than the original, and I feel it works well.I don't think anyone will call this version one for the ages.But if you already like this kind of game, or were thinking about buying it based on fond memories of the original on the PC, it's definitely worth the price of admission.

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Product Description:
A completely re-imagined remake of the Populous PC classic from Electronic Arts that launched the god-sim genre, Populous DS brings the power of the gods into the palm of the player's hands. The unique features of the Nintendo DS improve upon the original with touch-screen controls, dual-screen layout, and wireless versus play with up to four players. The gameplay is fresh for returning players as multiple gods each with their own unique miracles have been added. All new play modes and areas appear, along with favorite classic maps from previous editions of Populous.In the beginning, there was nothing but a void, and from the void five gods created the world, each exercising their great power to shape the world with five different but brilliant colors. Earth created the basis for all things; Water soothed it; Fire imbrued it with vitality; Wind breathed into it freedom; Harvest provided it with nourishment. Fish, beasts, and finally beings called man came into existence. The power of the gods brought harmony among all living things and the world gave way to an age of glory. However, prosperity created darkness in the hearts of man, and from that darkness demons were birthed. The demons controlled the same five elements as the gods and rose against them. A chaotic battle for the world had begun. Thus opened the gates of an age of darkness, where man trembles in fear, helpless as the awesome powers rage around them. It marked the beginning of a long-lasting age that would test their faith between the gods and the demons.

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5/10/2011

The Wizard of Oz: Beyond the Yellow Brick Road Review

The Wizard of Oz: Beyond the Yellow Brick Road
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The Wizard of Oz is a beautiful, lighthearted, and fresh RPG for the DS--and it's a game that I believe both RPG newbies and veterans can enjoy.The game starts much like the original book/movie.Dorothy and Toto have been sucked up into a tornado and dumped in a new land.They travel the Yellow Brick Road, picking up the Strawman, the Cowardly Lion, and the Tin Man along the way, as they travel toward Oz.Once they get to Oz, the premise diverges from the original tale, as Dorothy and the gang are entreated to travel the land and gather all of the magical eggs in various witches' kingdoms, so that Oz can be the ruler of the kingdom.And so a series of quests begins and the real story of this game begins to unfold...

The gameplay in Oz is quite straightforward overall.You use a trackball system on the touchscreen to control Dorothy as she makes her way down various paths.You can control her speed and direction, just in case you want to avoid a particular enemy at a particular time, and being able to affect her speed is important for making necessary backtracking quick and painless.As Dorothy and the gang travel down these paths, they'll encounter many enemies, which you will need to battle to proceed and to level up your team.You use the touch screen to interact with objects, select battle commands, and even teach Toto a few new tricks.The entire game is touchscreen controlled, which makes for a smooth and seamless experience.It feels very natural, once you get used to it.

The battle system is simple but works well.Certain characters have certain affinities, so they do better battling certain types of enemies.For instance, Dorothy is best against ghosts, Strawman is best against aquatic enemies, the Lion is best against shell-based enemies, and the Tin Man is best against plant-based enemies.The game also uses a ratio system, so that the more powerful a character, the fewer times they can be used in battle per turn.It makes a lot of sense and makes battles more interesting--which is good, since you'll have many, many short battles and some lengthier boss battles throughout this game.

The most complex part of the game is navigational, as there are many paths to take (and you'll want to keep track of which paths you've taken and what's there).The game provides signposts, which you can mark with your own system of symbols using icons that are provided (whatever makes sense to you), so that you can keep track of such things, but I wound up making a few maps/notes on my own as well.You'll often encounter gates or obstructions that can only be cleared through the use of various switches, and most of these switches can be triggered only with the appropriate elemental (little spirits of fire, earth, water, and wind that you'll pick up along the way).You'll sometimes have to do some backtracking to open gates after you've gotten the appropriate elemental.But again, because you can move quickly, as long as you keep track of where you're going, backtracking is relatively painless--and often quite fun, actually.

Finally, as I mentioned in the first paragraph, this game is beautiful.The environments are vibrant and lush, and all of the characters and enemies are colorful as well.This is probably the most graphically gorgeous DS game I've ever played.The soundtrack is very fitting as well, and it's not annoying, which is important since you'll be hearing a lot of it. I easily sank 20-25 hours into it before beating the game, and this one's a keeper as I expect to come back to it and tie up a few loose ends.

Overall, this is a fun RPG that is accessible to beginners but also interesting enough for experienced gamers.

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Product Description:
The Wizard of OZ: Beyond the Yellow Brick Road is the latest creative interpretation on the much beloved tale of Dorothy and her magical journey through the Land of Oz. An accessible single player role-playing game (RPG) created by Media.Vision (Wild ARMs series), all actions are performed with the use of a stylus, including movement which is performed by spinning the trackball on the touch screen. The high production values bring the colorful world of Oz to life, while the original soundtrack captures the spirit and environment of the magical land.



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