Showing posts with label dark. Show all posts
Showing posts with label dark. Show all posts

6/27/2012

Silent Hill Origins Review

Silent Hill Origins
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When it comes to the Silent Hill franchise, I'm a pretty dedicated fanboy.I could probably dedicate several chapters worth of pages to each and every one of the installments, from the masterpieces to the mediocre.In the name of dignity, however, I'll keep my opinion on Origins, like the game itself, fairly brief.And the brief here is that Origins doesn't quite capture the same charm as any of the straight-to-console releases; it does, however, maintain the trademark feel and standards of the franchise, and it even adds a couple cool new things to the mix, making it a completely worthy addition to what is hands down the best survival horror series around.

Probably the most important challenge facing the developers behind Origins was the necessity to prove to fans that they could harness the very distinct feel created and maintained by Team Silent, the original group, throughout the four previous titles.It couldn't have been an easy task.One of the things that makes these games so successful is the incredible atmosphere.The horror found in Silent Hill is often psychological and always enigmatic, and there's a really deeply disturbing sense of pathos that elevates the terror from strictly visceral to a very emotional level.The original composer was on board, so the famously spooky music and audio effects were there to help bolster the effect, but the rest was up to the new guys.Well, they delivered.Origins feels absolutely genuine; the foggy streets, the shambling, crippled monsters, the radio, the peeling paint and the layers of rust and blood - every motif within the series is reproduced with meticulous care, and it just feels right.The gameplay is still the same, with the one addition of breakable weapons (a potential inconveniance offset by the sheer abundance of weapons lying around).This, then, might be Origins greatest accomplishment in relation the series as a whole - proving that an American team can take the creative child of a very tight, very Japanese team and do it justice by finding its roots, all of which bodes well for the upcoming Shiny-developed PS3 release of Silent Hill 5.

Of course, there can't be enough said for innovation, and Origins' incredible conformity to the series formula has the aforementioned downside of robbing it of that certain individual charm that holds up the other titles, even the controversial black sheep entry SH4. For the most part it plays as a great homage to the other games.It even attempts to cover the two overarching themes that have up til now mostly been handled seperatly - that is, the malevolent cult that resides within the town and its mythology (SH1 and SH3), and the physical manifestion of personal torment (SH2 and SH4).These two themes have done a good job of keeping the town itself suitably mysterious by begging the question whether the forces behind Silent Hill are driven by the demons worshipped by the cult or a more vague force that projects the subconcious of its victim into its twisted Otherworld.In trying to work both sides, however, Origins becomes somewhat muddied and the benfits of both themes are diminished.The focus on the protagonists dark past seem to be the intended focal point, but it comes off a a little bit of an afterthought.This point is perfectly illustrated by the Butcher, Travis's own version of Pyramid Head, who in Silent Hill 2 was meant to be a reflection of a particularly dark element of our hero's psyche.The developers attempt to recreate this with the Butcher, but the monster unfortunately lacks the development and plot integration of Pyramid Head and ends up looking like a weak imitation.Likewise, the cult aspects we're shown, which lead directly to the occurences of SH1, are extremely shallow.

On that note don't be fooled by the title:Origins is a prequel to the storyline covered in SH1 and SH3, nothing more.It doesn't attempt to explain the origins of the actual evil residing in Silent Hill, which is probably a good thing.The mystery is part of what keeps the town frightening.Plus, I think if any installment were to take a whack at a real origins story, a PSP title wouldn't be the one to do it.The scope is necessarily too limited to tackle such an important issue.

What Origins lacks, then, in forward momentum, it gains in a few nice additions to gameplay.The most noteable of these is the fact that, unlike all previous installments, the player has control over when the foggy world will switch to the nightmarish Otherworld.This is achieved by travelling through mirrors which display a reflection of the parallel world, which is a pretty savvy callback to Travis's story and one example of the psychological themes being handled effectivly.I wouldn't want to see this in any of the future titles, mind you, as nothing quite compares to being suddenly thrown unknowingly into a nightmare realm from which there's no short escape, but it does add a whole new element to the horror in Origins; the really ominous necessity to willingly throw yourself into Hell's open jaws.In fact, while playing the game I really tried to do everything I could to stay in the foggy realm as long as possible and make my stay in the Otherworld very brief.My really visceral reaction to having to enter the Otherworld really surprised me as to how good the game is at creating genuine fear.

Another gift Origins gives to the series is the addition of probably one of the very best environments in the whole series - the theatre.One thing that tends to plague the other games is typical of all survival horror, and that's very linear environments.Halls upon halls, all boasting rows and rows of locked doors, can get tired really fast.The theatre really avoids this problem and its wonderful for it.One part in particular, which involves a puzzle utilizing stage props from the foggy realm transformed into real locales in the Otherworld, is brilliant and probably the highlight of the entire game.Even the enemies here are great - dummies that at first seem innocently inanimate that eventually come alive to attack Travis by crawling along the ceiling - very creepy.

All in all Origins is a pretty small addition to the Silent Hill franchise, but a worthy addition nonetheless.It maintains the core qualities of the series while adding a few cool new things of its own.And while its additions to the cult storyline aren't really substantial or even essential, they do feel very organic and real, which is pretty impressive.If you're new to the series, definitely start with one of the other games - as I said, Origins' beautiful imitation cripples it from attaining the same immersive charm - but if you're already a fan, what are you waiting for?Get this!

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Product Description:
The renowned Silent Hill survival horror series continues on the PS2 with a brand new adventure that reveals many of the series most hallowed secrets. Assuming the role of a lone truck driver who becomes trapped in Silent Hill, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Featuring enhanced graphics, sound and control, Silent Hill Origins sets a new standard for this survival horror classic.

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3/06/2011

Need for Speed: Underground Review

Need for Speed: Underground
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Driving fans rejoice!Jumping on the popularity of import street racing, and borrowing heavily from the driving scenes of The Fast and the Furious, NFS Underground is a combination of both beauty and brains that's a must-have for any racing fan; provided you have the hardware to handle it.Best of all, you don't have to endure Paul Walker's lame acting.
Slicked up and glowing with neon, EA's latest release is the most visually stunning NFS game produced to date.You can actually see the reflection of your car and the surroundings off the rain-soaked streets. Even more impressive are how the screen explodes in light and your surroundings shake into a chaotic mess as you approach speeds much higher than your car was originally designed to handle.It's the most visceral feeling of speed in a game yet as you really feel like your computer is doing 150mph.Unfortunately, all this eye candy comes at a price as you'll need some serious hardware to experience it in all its glory.Plan on having at least a Geforce 3 or a Radeon 9000 just for low detail settings.For full detail you'll need at least a Radeon 9600 or a Geforce 5600, not to mention a quick CPU and plenty of RAM.
Many liked EA's previous NFS release, Hot Pursuit, but I was disappointed as the attention to the driving physics seemed to go out the window.I had the same complaint about Midnight Club II; a game that, in a word, sucked.Fortunately, I can say this is not the case in NFS Underground.Each car has a distinctive feel, with individual strengths and weaknesses.It's an arcade racer at heart, but there are enough differences in the cars to make you want to experiment with different cars and find the one that suits your style of driving best.
Sound effects are top-notch.THX enabled, the engines roar to life and cars, buildings, and slow moving objects whoosh past your ears in true surround sound.Those with 4+ speaker setups are in for a real treat with this game.Also included are about 25 tracks ranging from rap to rock to techno, featuring artists like BT, Nate Dogg, Overseer, Fuel, and Static-X.While it's a decent selection, it's still only about 2 hours of music.Perhaps it's just me, but music with vocals gets repetitive and annoying over time as opposed to background music.I never liked that "Get Low" song much to begin with.I've heard it so much now I'm at the point of self-mutilation.Fortunately, EA provides you with the ability to customize the soundtrack so you can eliminate the songs you don't like.
The game isn't perfect.Even with 21st century technology, EA programmers are still unable to create any car damage modeling whatsoever.The cartoonish sight of your car doing triple flips in midair and on the street, only to land without a scratch seriously detracts from the otherwise realistic looking environment you're racing in.And, like all NFS games before it, you're still racing in a tunnel whether it looks like it or not.Just once I'd like to do an out of control jump and actually land in a swimming pool or someone's house instead of simply pinballing off the edge of the screen and back on to the road.The lack of a replay option is also unfortunate.
Customizing your car is a cool (and addicting) feature of NFS Underground, yet EA's method of implementation leaves something to be desired.I can understand that performance options, such as turbo, NOS, and weight reduction kits, are not unlocked until you win key races so the game remains balanced.What I don't understand are why visual upgrades such as paint, vinyl, and even decals are locked up?It's almost laughable to win a race just so you unlock a sticker.
Even with these minor gripes, I would have given it five stars.The "last straw," so to speak, is the A.I.The game gets insanely difficult as you start to climb the ranks.Races are won and lost in mere tenths of a second.What will set you off the deep end is the phenomenon of what I can only describe as the computer "throwing cars at you."As you round a blind corner or jump, you will frequently find yourself directly in the path of the only car on the road.I've been in situations where I have opponents directly to the left and right of me.Guess which lane the slow moving car is in?To some extent, you can use this to your advantage by closely following (drafting) an opponent so they slam into the traffic meant for you.Unfortunately, you still have to compensate for the fact that all of your opponents are psychic.I can't tell you the number of times an opponent managed to slam on the brakes to avoid traffic they couldn't possibly have seen in advance.As much as I love this game, this unfair advantage is too aggravating for me to be able to give it five stars.In the difficult settings, winning becomes less about driving ability and more about dumb luck that you don't slam into something that'll cost you the entire race.
That said, I still recommend this game for racing fans.It's a high-tech thrill that really does fulfill your Need for Speed and it's certainly one of the finest games EA has produced.
Hope the review helped.

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Product Description:
Highly Tuned for Intense SpeedProduct InformationHit the streets in the world's most elite tuner cars and take down the ultimateracers in your own customized machine. To own the streets you'll have to riskit all in a variety of high-styling high-speed events -- including Drift Dragand Circuit. Tune your car to perfection by winning hundreds of upgrade partsthen go underground for the most intense addictive driving experience of yourlife. When it comes to speed no other game comes close to delivering this kindof action. And while the need for speed is what keeps you coming back for morecustom looks are your ticket to scoring big with the crowds. You are what youdrive in Need for Speed Underground.Product FeaturesFeel speed like never before. Graphics that obliterate the envelope andturbocharged physics make this the fastest gameplay experience ever.Choose from 20 elite licensed tuner cars from Mitsubishi Toyota Subaruand more.Fully customize your car with hundreds of aftermarket parts from top-namemanufacturers. Change your car's appearance to fit your personality changeits performance to fit your driving style.Huge highly detailed environments push your gaming hardware to theabsolute limit as you battle to own the streets in your urban streetmachine.Race hard and win upgrades including weight reduction kits turbosuspension kits tires wheels and nitrous.Set the asphalt ablaze in a variety of game modes including Drift Dragand Circuit.Go underground and become the ultimate street racer in the epic Storymode.Build your ideal car take it online and take on the world's fastestcompetition.Windows RequirementsWindows 98 Me 2000 or XP700MHz or faster128MB of RAM for Windows 98 and Me256MB of RAM for Windows 2000 and XPX CD-ROM Drive or faster2.0GB or more free hard drive spaceDirectX 9.0 compatible video card DirectX 9.0 compatible sound cardVideo Card

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