Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

8/10/2012

Cosmic Blobs: Lab Rat Edition - Deluxe Version (Win/Mac) Review

Cosmic Blobs: Lab Rat Edition - Deluxe Version
Average Reviews:

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My 8-year-old granddaughters love creating and animating animals with this software.They combine animals at will (frog+gorilla=frogilla.)They have only skimmed the possibilities available in this program, so suspect this will be a computer activity that they won't outgrow.There is a tutorial and they needed it.It was kid friendly and very helpful.

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Product Description:
Cosmic Blobs® lets boys and girls from 7 to 14 years old create amazing 3D computer graphics that look like today's coolest computer generated cartoons and video games. It works like modeling clay on the computer for building fantastic 3D models with easy-to-use mouse controls and colorful decorating activities. Bend, pull, poke and flatten basic shapes into animals, vehicles, characters or anything else that can be imagined. Decorate any Blobs surface with paints, decals, patterns or your own photographs. Real computer animations such as hopping, slithering, and running bring the 3D creations to life in a world created by you.

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10/24/2011

WarioWare D.I.Y. Review

WarioWare D.I.Y.
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WarioWare DIY may come with 90 or so pre-loaded microgames that many of us are familiar with.But the point of these 90 or so games isn't to play with (though, you can do that).

Really, as many Internet review sites have already said, this is a modern day "Mario Paint". You can create mini games, comic books (four panels each) and even full 90 second MIDI-like songs with 4 separate tracks and a percussion track.The amount of detail you get into your creations is all up to you.You decide how much involvement you want to put into it.Create something from the ground up?Go for it!But plan on spending upwards of 3+ hours to create a really good game... all for about 8 seconds of pay off.

Or maybe you just want to steal bits and pieces of other games to make your own?Or just edit some in-game artwork to give things a touch of your own personality?You can do that, too.And it takes much less time.

The problem is, even if you take shortcuts, this game is not a "pick up and play" type experience that Nintendo has recently become so famous for.You can save up to two projects of each type (game, comic, song) so you can be working on simultaneous projects and can always save and quit whenever you want.This is good.But even so, making these little baby steps may become tedious to you, as you may end up feeling like you're not getting anywhere.

Beyond the creation, there's also challenges."Jobs" involve you creating different elements of games "on spec" for Wario.This is silly, because, even though the game presents you with a preferred outcome of your design, you could really just draw anything, like a bunch of scribbles, and the game won't know the difference.But if you look beyond that and really get creative, you end up creating some interesting aspects to already-mostly-completed mini games.

Other "challenges" called "dojos" are more "game code" focused.They encourage you to learn more about how mini game programming works by presenting you with expected outcomes in a game that you have to program yourself.Luckily, in this area, the game knows if you did it right or not, and it *can* help you learn about the game programming very quickly.It also bends your brain a little, which is fun.

Overall, if you've got creativity itching in you to get out, and plan to *fully utilize* the social aspects of this game, like the wi-fi connection, including product swapping amongst "friends" and weekly submissions to contests... or even swapping products to your Wii, if you have one, and send it on to other friends with Wii's that have the showcase software, but not necessarily a DS or WarioWare DIY, which is convenient - then BUY this now.

But if tedious creation, patience and hours of staring at creation screens sounds like it would bore you, then stay away.The 90 games that come pre-installed are NOT worth the almost $35 price tag.If you want MicroGames, just pure MicroGames, buy WarioWare Touched on eBay for about $10.

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Product Description:
WarioWare D.I.Y. is a single player simulation/puzzle game for Nintendo DS, DSi and DSi XL that challenges players to create their own micro-games as part of Wario's game design team. Players have access to a suite of game design tools that allow for customization of game mechanics and flow, graphics, audio and more, as well as a templates, tutorials and in-game assistance. In addition to game creation the game cartridge contains 72 premade micro-games. Additional features include the ability to share games wirelessly, to submit games to Nintendo, cross-compatibility with Wii allowing for play of created games on Wii, a multiplayer mode, additional micro-games and more.


Join Wario's game design team.
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Create your own graphics.
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Game sound effects are a snap.
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72 premade games included as well.
Viewlarger. Story
Surprise surprise, the infamously greedy Wario has another harebrained schemeto get rich... and this time, you're gonna help him. Using Dr. Crygor's invention,the Super MakerMatic 21, Wario has his eye fixed on conquering the gameindustry. This is where you come in. He's recruited an army of gamers, includingyou, to make these dreams come true. You will have access to a deep gamecreation toolset, a wide range of templates and the in-game assistance tomicro-games expert Penny, but you'll really have to work that left brainmuscle to go from lowly freelance designer to game creator extraordinaire.

Gameplay
The WarioWare franchise is famous for accessible, addictive gameplaythrough quick, fun games and WarioWare D.I.Y. is no exception withis focus on micro-games. In addition to 90 premade micro-games includedon the WarioWare D.I.Y. DS game cartridge and the periodic releaseof additional downloadable games via a wireless broadband Internet connection,WarioWare D.I.Y. also includes the unique ability for players tocreate their own micro-games. This is done via an easy to understand toolset,which aids players in planning out the overall flow of the game, its graphics,music/audio and more. In doing this players can choose to create theirgames from scratch, utilize a set of templates or reuse game componentsfrom other created games. Regarding audio, players have several options,including using the DS microphone for recording purposes. Created gamescan also be shared with friends and the greater WarioWare D.I.Y.community via the DS' wireless functionality, and Nintendo will periodicallyannounce calls for user created games in specific game categories. Thebest games submitted, as judged by Nintendo, will be recognized and distributedonline for all WarioWare D.I.Y. owners to enjoy. Finally, WarioWareD.I.Y. also contains the ability for players to create their own four-panelcomic strips when they want to take a break from game-making.

Wii Integration
WarioWare: D.I.Y. players who also have a Wii gaming console can add another dimension to their game. By downloading the WarioWare: D.I.Y. Showcase game from Nintendo's WiiWare service, players can gain access to 72 micro-games. In addition, they also have the unique opportunity to experience the games they created with their Nintendo DS system on their TVs. Each of the elements in these new games then becomes a part of the player's toolbox. The WiiWare game also includes an unlockable multiplayer mode that lets up to four people play micro-games competitively (additional accessories required and are sold separately).

Key Game Features


    Do it yourself by taking on the role of game designer as you create your own micro-games by crafting everything from artwork, animations, music and action instructions.
    WarioWare D.I.Y. comes with more than 90 premade games to play, but players who have access to a broadband Internet connection can wirelessly download a virtually endless supply of user-generated games, or upload their own creations to share with the world.
    When creating games, players can utilize a library of pre-made graphics and sound samples, borrow elements from other micro-games on their system, or start from scratch.
    Sharing new content is the real key to WarioWare: D.I.Y., and there are a number of ways for players to participate:

      Using a local wireless connection, friends can swap micro-games, comics and music they have created.
      After the game launches, Nintendo will regularly make new micro-games available for download to players who have access to a broadband Internet connection.
      From time to time, Nintendo will challenge WarioWare: D.I.Y. players to create games based on a specific theme. Nintendo will make the best submissions available for download to players with a wireless broadband Internet connection.
      Players can upload items to their Storage Crate in the Warehouse (wireless broadband Internet access required). These products can then be downloaded by any of the friends with whom they have exchanged friend codes.

    If you want to take a break from creating and playing games, why not try your hand at a comic strip? WarioWare: D.I.Y. includes all the tools artists need to compose their own four-panel comic strips.
    Integration with the Wii gives players access to additional games, allows for importing of created WarioWare D.I.Y. games into the Wii environment and contains an unlockable multiplayer mode.


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9/04/2011

Star Wars Battlefront II (Mini Box) Review

Star Wars Battlefront II
Average Reviews:

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This is a very ambitious game that tries to include nearly everything in the Star Wars universe--from Jedis and high-tech weapons to space battles and land invasions--in a single package. For the most part, it pulls this off credibly.

Gameplay: This game is primarily a first-person shooter, although it includes some simple flight simulation and strategic gameplay. The single-player campaign focuses on Darth Vader's unit, the 501st squad of Clone troopers seen in the most recent Star Wars movies. Over the course of about 16 missions, you'll go from classic location to location, fighting against rebels, Wookies, droid armies, Jedi, and others as you tighten the emperor's grasp upon the galaxy. There are a couple truly great missions. For example, the best mission of the campaign was a reenactment of the capture and invasion of Princess Leia's ship, as seen at the beginnning of Episode IV. It's an intense, nearly perfect rendition of the movie scene, with Vader and his army of stormtroopers entering the captured ship through a hole blasted in its hull and battling it out with rebels. Overall, the campaign is well put together and should last 15-20 hours. My major complaint is that the missions vary wildly in difficulty, from those which should be easily finished by casual gamers to others that will require as many as 10-20 attempts to complete for even a serious gamer. Needless to say, your frustration level will likely get high after trying to conquer Hoth (the last and toughest mission) after the tenth failed attempt.

The game has three gameplay modes. First, there are space battles. Generally, these are well done. The ships are detailed and scaled well, and you get an opportunity to fly many different kinds of craft. You can even land inside of an enemy capital ship, destroy vital systems, shoot it out with enemy soldier, and even fly off in an enemy ship. The flight simulation feels a lot like the old X-wing and TIE fighter games, but with vastly improved graphics. The second part of the game--and the major focus--is the land battles. These involve fighting to control certain points of the map, which produce reinforcements for your army. As long as you have reinforcements, you respawn after dying and can choose from among several classes to return as (e.g., trooper, engineer, scout, etc). If you hold certain captured points, you'll be able to respawn as a hero character like Vader or Boba Fett. These characters are powerful, but not unstoppable, and they are usually appropriate to their environment. Playing as a Jedi is enjoyable, but does not have the same depth of control and tactics as Jedi Outcast or Jedi Academy. Still, the entrance of a hero onto the scene definitely gets noticed.

The third element of gameplay is a Risk-like game called Galactic Conquest mode that allows you to fight a computer enemy on a map of 15 planets. The object is to conquer all the planets (classic Star Wars places like Hoth, Kamino, Tattooine, etc.) and destroy the enemy fleets. It's a decent diversion for a while and should give the game some replay value. Additionally, there are various skirmish and quick-play modes.One of the draws for this game is the multiplayer capacity, which is probably quite fun though I haven't played it (I'm strictly a solo gamer).

The game is well polished, and I experienced no bugs in the campaign except that I never managed to get the imperial officer's chaingun to work. The instruction book is thin but provides the necessary basics, and there is a decent in-game tutorial. Unfortunately, the game does not allow any saves within missions, which will be a bit annoying during a few of the tougher campaign missions. However, the interface is clean and understandable and all of the controls can be customized for a keyboard, mouse, and/or gamepad.

Finally, I feared that the AI in this game was going to be bad, based on things I've read. However, it's quite acceptable in most circumstances. Enemy computer opponents will hide behind cover, try to outflank you, dodge and roll, snipe at you, and so forth. Computer allies usually hold their own when the odds are even, but the game really wants the player to be the star here, thus you'll be doing much of the killing, capturing of points, and saving the day. So, the AI is not bad per se, it's just geared toward making the player the center of attention.

Graphics: The game looks very good. Character models, ships, terrain, and special effects are all convincing. The game has a number of cutscenes from the movies. Also, on a mid-range PC (3ghz Pentium, 1GB of RAM, Geforce 6600GT), I experienced no lag or studder in framerates, even with a lot happening on screen.

Sound: Everything was fine in this department. The grand Star Wars score played in the background at appropriate times, and all of the weapons, ships, voices, and so forth sounded as they should.

Overall, I recommend this game to anyone into the Star Wars franchise or interested in first-person shooters.If you only play the single-player component of games (like me), I would suggest waiting until the price of the game drops to about $30. This game really does beg for an expansion which could add another campaign, some more planets to add to the Galactic Campaign mode, more ships, weapons, etc. If you like playing multiplayer, then the current price ($40-$50) is a bit more justified.

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Product Description:

Star Wars Battlefront II takes the best-selling Star Wars video game of all time one Imperial-walker step forward with all-new space combat, playable Jedi, and never-before-seen environments straight out of the Star Wars: Episode III Revenge of the Sith movie. Fans of the original Star Wars Battlefront will also enjoy an all-new single-player experience that takes players through an epic, story-based saga where every action the player takes impacts the battlefront and, ultimately, the fate of the Star Wars galaxy.Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 16 new locations, many from the Episode III movie, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leia's blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can earn the opportunity to wield a lightsaber and use the Force as a Jedi. For the first time ever, Battlefront players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the starcraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemy's capital ship, overtake the ship's command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs.



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5/13/2011

Star Wars Jedi Knight 2: Jedi Outcast Review

Star Wars Jedi Knight 2: Jedi Outcast
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First a small gripe: I truly wish LucasArts would release more Star Wars games like "Jedi Knight II: Jedi Outcast". Due to the lack of recent releases, I fear they've sold out to console game systems like Dreamcast and Playstation. My hope is they will return to the PC market and start churning out more games like this, which, well, kicked the Tabasco sauce out of any console Star Wars game in recent memory.
Simply put, the game is awesome. It's the first Star Wars game where the lightsaber is truly the most powerful weapon, provided its mixed with a few good force powers. Without a doubt the original JK and "Mysteries of the Sith" are both five star games, but the lightsabers were weak at best and downright useless at worst, except for the few times you had to use them to defeat other saber wielding opponents. I mean, in the original JK you had to face your enemy dead on to block a projectile. You couldn't throw your saber, couldn't jump three feet without pushing two buttons at once, and the moves you had.....slash, slash, buck-up, slash. That's pretty much it. In "Jedi Knight II: Jedi Outcast" you utilize more of the Episode I fighting style. In other words, you're flying all over the place (flipping, rolling, jumping 30 yards sideways, running up the walls) and not just standing there hoping your enemy will come close enough to hit. By the end of the game you have some truly impression abilities. You can throw your saber at will, throw your enemies at will, and jump 40 feet in the air at will. The gameplay is the best I've seen in a long time - great replay value.
I know some reviewers have complained about the difficulty level, and they're absolutely correct to complain. Even on easy the game is anything but. It's not just difficult puzzles or levels, either. Some places are difficult to get past just because of the enemies. On top of that the game does have it's fair share of frustrating puzzles. To solve these you can either buy the strategy guide (I wouldn't suggest spending the money, unless you want multiplayer tips) or search for an online walkthrough. There are plenty of them out there. That's what I did on more than one occasion, and that alleviated some of the frustration. Still, it took me two weeks to beat, playing on average an hour a day. The difficulty makes it fun, though, in a way, since the game's not over before you've even taken the shrink wrap off the box.
All in all, a must for fans of the original JK and first-person shooters in general. A definite Game of the Year contender.

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Product Description:
In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few.
Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.

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3/07/2011

Disney's Emperor's New Groove Action Game Review

Disney's Emperor's New Groove Action Game
Average Reviews:

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First, let me say that my sound, and everything else, worked fine, and I even installed this game on an older PC running Windows 2000 Advanced Server, even though it doesn't meet the requirements for it.I've also installed it without a problem on a system that was pretty hip a couple years ago, which means it's pretty dated now, running Windows 98 and with no new drivers.
I'm not a very experienced gamer. On the other hand, I'm in my 30's. I found The Emperor's New Groove challenging and fun. While from a strictly technical standpoint, I can see arguments that the graphics aren't perfect (as mentioned in reviews for versions of the game for other systems), the graphics were absorbing to me. I also loved the music and the funny, sarcastic attitude of the characters.
You control Kuzco, the Emperor, in his transformed, llama state. The game begins high up in the mountains, in Pacha's village, and your goal is to travel back to the royal palace to be transformed back into a human Emperor. The game is a series of levels that take you through the mountains, rivers, catacombs, etc. You have to collect coins and other items, solve puzzles, and make many challenging jumps--in many ways, The Emperor's New Groove can be considered a cross between an adventure/logic, an action and a platform game, just like most other Disney Action Games.
One of the things that makes the game challenging is that you only can take five hits before you lose a life. It is possible to collect extra lives, but it usually isn't easy to find the object you need to get them. Until you've mastered defeating enemies like the "evil" royal guards, you can take those five hits in a matter of seconds. Losing all your lives (I often only had one) means starting over from the beginning of a level. When you're in a level that takes 40 minutes to get through and you have to defeat the guard 20 minutes into it, that can be quite a challenge.
Of course, to experienced gamers, say someone who plays computer/video games an hour or two per day and has been doing so for 10 - 15 years or so, this might not be such a hard game. But as a Disney title, The Emperor's New Groove is directed at kids from 8 and up. For more inexperienced gamers of any age, it may be _too_ challenging. My wife, for instance, who hasn't tried playing computer games before this title (she liked the film so much that she wanted to try it) has given up for the time being, at least until she builds some experience on easier titles. I'm a bit more experienced, but there were levels here, such as the very long one full of huge Venus Flytraps, lava pits, bees, elaborate arrow booby traps, etc. that took me _at least_ 5 or 6 hours of gameplay to get through.
Elsewhere, I've read some complaints about the way the 3D camera automatically scrolls. I agree that when you're in a tight spot, the camera changes can make the game quite difficult. Also, you have to position the camera in order to make many of the jumps, and tight spots, as well as trying to maneuver so you won't miss the jump, can make positioning the camera correctly _extremely_ difficult. But that's part of the challenge, isn't it?
In my opinion, the most recent Disney Action Games I've played--which also includes The two newer Buzz Lightyear games, 102 Dalamatians: Puppies to the Rescue (this is the best one for the most inexperienced gamers, since it's much harder to die) and Donald Duck Goin' Quackers--are not only the best Disney games so far, but are the most fun games I've played yet. Of course it helps that I'm a huge Disney fan, but I enjoy the Disney games more than anything aimed at my demographic.

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Product Description:
Adventure..Fun..Challenge..Bring it on!Product Information Thisaction packed game is starring the jaguars. The forest has a surprise or twowaiting for you. You want to keep the energy as high as the attitude -that could keep you from becoming lunch. Get your groove on with thisaction-packed title based on The Emperor's New Groove. Give Yzma and Kronk theslip as you race across the countr

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