3/08/2012

Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer Review

Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer
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(More customer reviews)
...An Epic Adventure with Sneak Attacks

UPDATED: 28 Jan 2008

As buggy as it was, initially, *Neverwinter Nights 2* brought together some of the best elements of the first series into an involved adventure. Now Obsidian Entertainment brings us *Mask of the Betrayer*, which extends both the story and the life of player characters. Though it does suffer from some balance issues.

Unlike the expansions in the first series, *Mask* is an actual sequel. After the climactic events of NWN2, your character awakes deep within a haunted barrow. Your inventory has been stripped of everything other than the armor and jewelry you wore.And the wizard in red isn't forthcoming with answers, as she approaches your stricken form...

Otherwise, MOTB feels a lot like those older expansions, particularly *Hordes of the Underdark*. It's a moodier, more mystical journey than NWN2. And no wonder--your character talks to gods, deals with witches, and exorcises ghosts. The undead play a much bigger role, as do spell casters, and players should invest in silver and adamantine weapons immediately. Paladins and clerics will perform well here.

The engine performs better too; with the 1.10 series patches, the memory leaks and frame-rate issues have been resolved on my power rig. However, it might be necessary to reinstall NWN2 before loading up MOTB--otherwise the Official Campaign (OC) might suffer some quest bugs.

The expansion enjoys more graphical options. Characters trip through monochromatic Planes, dank dungeons, and fuzzy dreams. Spot lighting also sees more use, and objects appear to cast stronger, more impressive shadows.

These colors cast upon new tile sets, including: a richly textured estate and a sewer-like underwater city. But the main setting is the cold, gray nation of Rashomen, styled on a combination of Native American and Scandinavian culture. It's not glacial like the lands in the original series expansions, but the landscape is not for those who suffer from Seasonal Affective Disorder!

Nor is the soundtrack. Obsidian introduces a ton of dreamy, often somber scores, both for Areas and for Battles. As far as sound effects go, MOTB reuses the files of NWN1 and 2, but it also uses a few custom creepy tracks.

Ultimately, however, the effects rest upon the story. And *Mask* is an odd one. The character falls into a maelstrom of curses and conspiracies culminating into a confrontation with Death itself. Along the way it questions both religion and nature, while the player puzzles together a mystery to the bitter end. To this end, the story entwines in themes of masks, costumes and theater. By afflicting the player with a curse, which affects a much wider conflict, the expansion also expresses a dramatic urgency in place of NWN2's casual journey.

But in achieving that drama, MOTB is also more linear than the OC. To navigate it, I was able to call upon a much smaller band of companions, and the four-member limit is rigidly enforced. At 25 hours in length, I beat it in about three days.

This can assure customers worried about the curse. Because the expansion is so straight-forward, there's not much to explore. Also, companions and items retard the curse anyways. Thus, only an incompetent player is going to have difficulty managing it.

Managing character itself is another matter. Prior to the latest patch, *Mask of the Betrayer* forced characters towards Lawful Good or Chaotic Evil alignments. Whenever the character acted upon the curse, it assigned a minimum two-point shift in lawfulness--shifts which rapidly add up.Bonuses come with these extremes, including uber weapons or stat-boosting feats.

Otherwise, this conflicts with most alignment-restricted classes.Thus the 1.11 patch removed the alignement shift entirely.

Another balance issue--the expansion is too short to justify its rewards. Nearly every chest bulges with thousands of gold pieces. While nearly every quest awards thousands of xp. This is out of scale with the OC, and causes characters to become too powerful too quickly.

Speaking of power, I come at last to the revised item enchanting system for *Mask*. Gone are the need for recipe books, ingredients, and even magician benches. With a few exceptions, every "recipe" is found in the item description for three new classes of essence: Volatile, Brilliant, and Pristine. The multitudes of undead drop these by the bucket load--no distillation required. There are also a handful of superduper essences that boost your weapons to absurd levels of elemental damage.

The enchantments focus heavily on elemental damage and stat-boosting. So you can forget about making Holy Avengers or Fortified Armor.You can boost weapons, armor, gloves, and shields up to +10 if you've acquired the right stuff from the Evil game path. And epic casters increase the maximum number of enchantments to four. But for some reason you can't enchant bracers, and there are no ingredients for bomb flasks or traps. While I appreciate the big boosts overall, I don't appreciate the limited selection of recipes.

But apart from these funky balance issues, I enjoyed playing this epic in a small package. Bioware never published a follow-up for veteran characters of the first NWN, so I'm glad Obsidian took on an actual sequel. A lot of performance issues are resolved and the enchanting system is simple and powerful. Obsidian also gave me a powerful character, and I hope another expansion comes along which can put it to the test.

-* for play balance problems.

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Product Description:
Neverwinter Nights 2 Expansion Pack (PC DVD-ROM), Product #27559

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