3/24/2012

Tom Clancy's Rainbow Six 3 Review

Tom Clancy's Rainbow Six 3
Average Reviews:

(More customer reviews)
The original PC version of Rainbow Six 3 was "muy excelente". It featured much freedom throughout the game: it allowed you to plan out your course of action throughout the missions, your operatives, their weapons, and even down to their uniforms. You had the freedom to utilize up to four squads together comprising 8 or less operatives. Rainbow Six 3: Raven Shield was clearly the king of all Rainbow Six games. Sadly, these freedoms have not been implemented in Rainbow Six 3 for the Xbox.
It is alarming how the Xbox version could be so different from the PC version. UbiSoft calls it "redefined console oriented gameplay, with a new interface, new circumstantial actions, and clearer icons, to lead Rainbow to success", but it is really more like a stripped down version of the PC version. When the original Rainbow Six came out in 1998, the whole idea, the selling-point of the game was the planning-out of the mission and the one-shot, one-kill process. No longer are these true in the Xbox version. Now, you can only control Ding Chavez, and lead your squad of 4 operatives including Eddie Price, Dieter Weber, Louis Loiselle, and yourself. What about the planning and the one-shot, one-kill policy? Those were thrown out too. Now it is more of a run-and-gun game more along the lines of Half-Life and Unreal. I found that you could take up to 15 bullets before you die. And when Ding Chavez dies, the mission is failed, but if any of the operatives get "incapacitated", they pop right back up for the next mission (assuming you accomplish the previous one without them). In the PC version, if your operatives die, they are gone for the rest of the game, and for injuries, your operatives take about 2 missions or so to recover. Talk about missing realism for the Xbox.

Now, seeing how you are stuck with the same 4 operatives, the least UbiSoft could do was give each of the guys distinct personalities, but that was not the case. You get 4 boring guys that are basically the same except Louis has an annoying French accent.

But, throughout all these caveats about Rainbow Six 3 for Xbox, there are many good things. For example, the lucious graphics based on Splinter Cell. The excellent lighting schemes (shadows, heat-vision, etc.), and fantastic details such as fluttering curtains and volumetric fog have been implemented in this game. Also, the inclusion of voice-recogniion technology for squad commanding is an excelent bonus, which really pulls you into the game. The sound is also excellent like the PC version: the super 5.1 positional sound, and even realistic static as you "talk" to your operatives. The inclusion of Xbox Live is also cool. The multiplayer is excellent and loads of fun. The problem is, is that there is no split-screen gameplay, so forget about inviting your friends over for a tango-killing fest.

The gameplay itself deserves a 2 out of 5. The entire selling-point of the R6 series is gone, and what's left is a run-and-gun mess unlike the other games in the Tom Clancy series.
But, with the inclusion of awesome graphics, sound, voice-recognition technology, and excellent Xbox Live gameplay (but no split-screen for Live-deprived people), it deserves a 4 out of 5. But beware, if none of the above-mentioned things in the previous sentence appeal to you, then I suggest you stick with Rainbow Six 3: Raven Shield for the PC. It is more expansive, and includes the heart of the Tom Clancy series itself : tactical strategic gameplay.

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Product Description:
Team Rainbow faces the hidden global forces of a new and secretive foe; command Rainbow in a race against time in locations around the world.

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