6/30/2011

Midnight Club 2 Review

Midnight Club 2
Average Reviews:

(More customer reviews)
Without a doubt, Midnight Club II is the best racing game I've ever experienced. Take the thematic elements of MC-I (it's only redeeming quality), add the graphics and highway speeds of "Extreme Tokyo Racer II", then throw in a pinch of 2-wheel action, and you've got one slick recipe for yet another Rockstar hit.
I was skeptical of buying this game at first, since I had purchased the first Midnight Club (for $20), and was wholly unimpressed. The gameplay and environments seemed so one-dimensional, and the only thing that I found to be redeeming was the fact that I didn't have to learn new controls when I switched from the GTA series. However, after looking at Rockstar's incredible flash website for the game, that skepticism was quickly banished.
I just bought MC-II yesterday, and I am thoroughly thrilled with every aspect. The graphics of the race vehicles alone are a vast improvement over the first; however, there's more. The virtual environment, in terms of realism, is leaps and bounds above most racing games I've played. Unlike MC-I, the streets aren't just long avenues adorned with solid rectangles, painted to look like buildings. You have gas stations, parking lots, and even the "Los Angeles River" (the large concrete drainage aqueduct). I can't wait to unlock Paris & Tokyo! My favorite improvement, in terms of environment, is the freeway/highway racing. This is what MC-I was missing...whereas Extreme Tokyo Racer was missing the "urban" element, and was all highways. This combines the two, and the rush you get from weaving in and out of congested urban areas, then opening up the throttle on a freeway, is mucho intense!
The AI for the pedestrians and other non-race vehicles is an improvement, but the real gem is the AI for your opponents. They never do the same thing twice, but they seem to keep an overarching racing strategy in mind, one that changes and improves as you advance further in the game.
The player controls are much better, as is the heads-up display. Nitrous Oxide tanks are unlocked after the first race; you only get one boost per race. After a few more races, SST (SlipStream Turbo) is unlocked. This allows you to draft another racer (follow closely) until you light up the SST meter and fly past him/her. Another fantastic improvement is weight transfer. In cars, this allows you to self-correct any in-air pitching or rolling. However, the real fun comes after you obtain the motorcycle. If anyone has had the pleasure of riding the PCJ's in GTA Vice City, you will be blown away by the Cohete! Using weight transfer, you can pop wheelies, slouch down to cut wind resistance, and make sharp turns without having to slow down. It takes some getting used to, but once you get the hang of it, it's very hard to go back to the old 4 wheels...what a rush!
I haven't gotten the Network Adapter...YET! I plan to very soon...but for right now, this game continues to blow my socks off. As with Vice City, I have nothing negative to say about this game. Midnight Club II is, quite simply, an exhilerating, addicting experience that, unlike the first one, does not lose its charm. And I'm sure that network play holds much more promise. Basically, this is everything I wanted from a racing title, and more. Enjoy!

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Product Description:
Midnight Club II takes you to the streets of the world's biggest cities, to experience the future of illegal racing!Four-person multiplayer action to keep your adrenalin pumping

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