Showing posts with label tomb raider. Show all posts
Showing posts with label tomb raider. Show all posts

6/05/2012

Tomb Raider Legend Review

Tomb Raider Legend
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The Legend member of the Tomb Raider series combines both traditional platforming and shooting along with some Dragon's Lair style button pressing timing.

I'm very pleased that Lara Croft has moved beyond being a "huge cleavage woman that male gamers simply like to watch" and turned into a legitimate action heroine. Yes, she's still quite busty, but she's actually admired now for her ability to shoot, think and puzzle her way out of solutions.

Many of the puzzles she faces are traditional. You climb up pipes and walls to reach higher areas. You push boxes in order to block spinning fans of death or to cross flaming passageways. You kill off bosses in a variety of ways.

In addition, you have timed sequence actions. These are much like Bond Moments from James Bond games, or the gameplay of the old classic Dragon's Lair. In these games the game makers would create gorgeously fluid sequences of animation and you would be instructed to hit buttons at precise moments in order to keep the animation flowing. I always found this style of gameplay to be a bit hokey - it took you out of the 'immersion' of the gameplay - but on the other hand it does mean you can view some fantastic cinematics when you get the timing right.

The game is relatively quick on the first pass, but there are plenty of secrets and items to find to get you to go back and replay a number of times. Still, for the high price you pay for 360 games, I really would have expected this to be MUCH longer. On one hand, you have games like Elder Scrolls Oblivion that you can literally play for months and months and enjoy it. On the other hand, you have games like this where you could play through in say 6-8 hours and be completely done. Surely there was plenty of room on the DVD to fit more levels.

The graphics were quite impressive - from the lighting to the flickering flames and dark tombs. The way in which you light up your world as you look around really added to the feeling that you were down in a dark world, with perhaps new secrets lurking just around the corner. Little touches like the swing of Lara's braid added to the realism.

The sound was reasonably good; the voice acting wasn't Drama Movie quality, but it certainly did well as a fun action game atmosphere.

I would really recommend renting this one first to see how much the game grabs you. If you're a real Tomb Raider fan, you might be thrilled to have this in your collection. However, if you're not sure, it's best to give it a quick try before you pay out the full price for what amounts to a weekend game.

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Product Description:
Tomb Raider: Legend X360

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2/06/2012

Tomb Raider Underworld Review

Tomb Raider Underworld
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Tomb Raider: Underworld is another decent -- if not outstanding -- installment of the Lara Croft series. The game picks up sometime after the events of Legend, and makes an attempt to tie-up the story. The developers have made an attempt to make this the first Tomb Raider game for the current generation of consoles, and for the most part, they have delivered.

As a Tomb Raider experience, this showing is similar to past games. All of Lara's classic moves are in the game, and the controls are relatively familiar. There are some new moves, such as the adrenaline headshot, which requires you to build-up adrenaline through combat before executing the move. It is effective against humans and animals, but not so much against other enemies you encounter later in the game. There is also a new "adrenaline moment" move, in which the on-screen action slows and you must decide how you want to handle the situation -- there's no sequence of buttons to press, and no right or wrong way of doing things. However, I found that these moves were scattered widely throughout the game, and weren't as plentiful or as exciting as the developers had hyped them.The wall climb is another new move, which is well designed and makes you think a little more about how to get to higher ground -- you don't necessarily need to look for ledges. In fact, Lara can now climb rock faces as well, so this game tends to mix-it-up for long-time fans. Additionally, in order to find treasures, Lara must break open clay jars -- which is somewhat new but also counter-intuitive if Lara values artifacts. Lara's movements are a little more acrobatic, and sometimes her stance just doesn't seem right.

The camera remains the biggest problem in this game, as it had been in both Legend and Anniversary. You simply learn to cope with it, and fortunately it is never a game-breaker. There are "invisible walls", which are areas of a map that Lara can't pass.There are moments when Lara can get stuck in a corner, or simply stuck in the scenery -- I encountered several issues where her feet were apparently caught on a rock or a plant. By contrast, although enemies are persistent in this game when you kill them (bodies don't disappear), Lara's feet pass right through them -- as if they're vapor. Enemies have no physics at all once they are dead. From an A.I. perspective, the enemies are fairly non-responsive and very easy to defeat.

The game shines in level design. Each level is huge. There are no annoying loading screens or loading delays -- everything is loaded in the background, so play is non-stop. The game offers a sonar map on Lara's PDA, which I found totally useless since it did not provide points of interest or way-points. There are many puzzles -- sometimes you'll be faced with 2 or 3 puzzles within a level. Puzzles are well-designed but not incredibly difficult. There are no bosses in this game, which is odd and disappointing, considering the number of bosses that appeared in Legend. In a way, however, the puzzles have become bosses because of the skill associated with them (Southern Mexico, as an example).

In addition to the graphics, the sound is superb. The musical score is present at the right moments, but can get extremely repetitive sometimes if you're stuck in a sequence trying to figure something out. CGI animations are smooth, with excellent voice-acting.

The game is fun to play, and the story is tightly-woven and entertaining. If you've played Legend, you'll be satisfied with the one or two twists thrown your way to close that storyline. However, if you didn't play Legend or Anniversary, you might not understand this story at all. I don't think the developers did a good job at making this a stand-alone game. The ending seems very final -- there's nothing left to anticipate. I also thought that the game was entirely too short -- much shorter than Legend while also much easier to complete. The only replay value is in the "achievements", many of which will be unlocked in the first play-through. It's a good game and worthy of play by fans, but certainly does not trump the previous games.

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Product Description:
Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.


Lara's environment is now much more realistic and interactive. View larger.

And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.
In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.
All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise.



Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.


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12/23/2011

Tomb Raider Review

Tomb Raider
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For the money, Tomb Raider is the best game you will ever play. No matter how good of a game player you are, controlling Lara Croft as she ventures through different worlds and enviornments while she does backflips, swan dives, and hand-stands is challenging and fun to say the least.Or how about fighting T-Rex while you're at it.... If you are a seriousgame player, do yourself a favor and play this game.You will not regretit.

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Product Description:
Tomb Raider & Game Secrets BookJump into a world of amazing adventure with the PlayStation classic TOMB RAIDER. You are the incredible Lara Croft, a gorgeous, intelligent, highly skilled explorer of stunning proportions. With a wide array of stylish and lethal moves at your disposal and a ready arsenal of weapons to employ you're ready to meet any challenge head on. Seek out the mysterious Scion, investigate creepy, deathtrap filled tombs, and uncover hidden treasures. You'll have to do battle against angry raptors, snarling wolves, and a towering T-Rex along the way, so get your trigger finger ready. There are also plenty of mind-bending puzzles to put your brain to the test as well. The game secret book will teach you everything you need to know to master this game.

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12/02/2011

Tomb Raider Legend Review

Tomb Raider Legend
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I feel short changed.

Well, so this is the new Tomb Raider....after all those sequels which were derided for apparently lowering the quality of the game every time (I actually quite enjoyed most of them, with only a few exceptions), Tomb Raider Legend has been lauded as the return to form. Well in my opinion, it's more like an expanded demo of a potential return to form. However it looks great, and as I started playing, I was hoping for the thrill of the very first game to come back to me. I played the original PS1 Tomb Raider game again recently and I couldn't believe how well it had aged. The levels were long, the explorable areas were huge, and the puzzles were multi-layered, often built out of smaller component puzzles. The game as a whole had a good solid length and satisfying difficulty curve. This is a game that is now a decade old, and I'm still impressed by it.

So how far have we come? Well, Tomb Raider Legend has definitely played true to the original spirit. It has enhanced the character of Lara Croft, as well as re-invented the control system. I'm very happy about the former update (Lara is still beautiful, upper-class and indomitable), but not so keen on the latter. It came as quite a shock to me to find that the definitive control system had been completely re-worked and, with no option to customize it, I was initially bewildered. X is now jump? Triangle is action? No walk button? No sidestep or sidejump? No backstep for those tricky jumps? It took some getting used to, and I'm not sure whether it's an improvement or not. The grid of jumpable distances and calculations that all TR fans will surely recall has been dumped, and instead Lara behaves like all other platform game protagonists...if you want to jump across a gap, just run at it and leap when you think the time is right. The game does the rest...in fact here it does a bit too much. If the gap is deemed as passable, the game will compensate for any small miscalculation on your part and make sure you end up on the other side. This seemed a bit odd to me, and I found that I missed the feeling of knowing whether I had accomplished anything or not. This new scheme also allows you to perform acrobatic tasks like jumping directly upwards from hanging off a ledge to another ledge about 6 feet above, which is surely physically impossible! As are sideways and backwards jumps from ledges and poles that magically dump Lara safely on another ledge or platform if the game deems that that was the way to progress. Does this sound picky? I know that in the past Lara could do cartwheels while firing her guns, and do a backwards somersault to land on a platform higher than her own head, but I didn't seem to mind that as much! I think it's because the game does not present enough physical challenges anyway that I felt further hand-held throughout the exploring phases by this new scheme.

Another thing, is that the weapons mode is a real let-down. The old auto-aim has been replaced by a targetting mechanism that only stays locked on target intermittently. This is very obvious on the final boss, where Lara's aim is constantly lost when she runs to dodge any long range attacks. I would have liked a way to lock-on, and then strafe while firing, but this is seemingly no longer an option - unless I missed it. But in bizarre opposition to the boss fights, regular gun fight sequences are incredibly easy, you only have to run around wildly firing non-stop and the enemies will all drop. I never came out of a hugely out-numbered fight (say Lara against 6 or 7 goons) with damage more than about one medipack's worth, and that's when I wasn't being the least bit careful.

I've got still more gripes - you can't stockpile anything. One additional gun at a time is all you get, and a maximum of three medipacks!! Thats just criminal. Mind you, with the game this easy, arriving at the last boss with 20 stored medipacks would be a pushover! Oh well, Lara's previously bottomless rucksack was always a bit far-fetched, I suppose.

Ok, I've left the worst till last, and that is undeniably the games length. I finished it in about 4 days, and that's unheard of for a TR game. Short levels, few puzzles, not enough secrets, not enough booby traps or variety of enemies. Every level is like a taster for what the development team are obviously capable of. They just needed to make them all 3 times as long. At least. The levels look great (time for some praise at last, now!)...they are leafy and organic, dank and spooky, or full of ruined temples as and when required. I could have done with some larger and more awe-inspiring architecture, though, and the sense of immense scale has not been maintained. I don't recall many of the towering structures and giddying drops that made climbing so perilous in the earlier game. Fans of TR1 will surely recall the Atlantis level - a constant climb through a kind of giant floorless shaft ending up on a platform where the boss appeared - one slip off the edge meant a fall down through the entire level to a final sickening thud on the floor. There's nothing like that in this game, and I think what I miss the is the sense of realism you get when you can see where you've been climbing from and it's dizzyingly far down. Tomb Raider Legend doesn't play with layered or cyclical environments, and all the levels are pretty standard: start travelling from Point A and keep going as far you can and you'll get to Point B. There are two motorbike riding leves but they are very arcadey and almost impossble to lose.

Tomb Raider Legend is a wonderful taster, passed of as a full length game. A lot of care went into design and execution, but it's still a bit glitchy (although with nothing like the game-halting problems of Angel of Darkness, thank god!). I look forward to another game from this team, and let's hope it's a biggun next time.

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Product Description:
Lara Croft Tomb Raider: Legend brings back the gaming world's sexiest and most intrepid adventurer. Follow Lara down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts that unleash unwelcome figures from Lara's mysterious past. Use her skills to explore vast, treacherous tombs, riddled with challenging puzzles and deadly traps. Physics, Water and Fire systems bring the perilous environments of Lara's world alive, and challenge the player to improvise solutions to obstacles. Jump into the future of adrenaline-fueled adventure.

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9/29/2011

Tomb Raider: Underworld: The Official Guide (Prima Official Game Guides) Review

Tomb Raider: Underworld: The Official Guide
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This book is very informative and helps you greatly with the game.An added bonus is they have game artwork at the back of the book that is very interesting to look at.I felt this book really helped enhance the gaming experience and at such a good price its a must-have for gamers.

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Product Description:
The perfect companion for newcomers and experts alike
Hi-res google Earth -styled maps in never experienced quality
New supervisual approach for the Walktrough chapter. Tricky passages are covered in dedicated, illustrative sections. This reduces the need for the reader to search for and interpret text instructions
Features comprehensive step-by-step guidance, revealing the location of every treasure
All-inclusive Extras chapter helps discover all collectibles and other bonus features
Detailed information about the cast, a Synopsis and an Art section peppered with reams of exclusive artwork turn this guide into a coveted collectors item.
Digital, hi-res screenshots to illustrate playing tactics

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