Showing posts with label splinter cell. Show all posts
Showing posts with label splinter cell. Show all posts

8/23/2012

Tom Clancy's Splinter Cell Review

Tom Clancy's Splinter Cell
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Tom Clancy has long been on the leading edge of theoretical conflicts. Rainbow Six series hunted terrorists before September 11 and now Splinter Cell explores information war.

Available for the PC, X-Box, and Play Station 2 for some time, Splinter Cell was only recently released for the Mac. Though similar in many respects to previous Clancy games, Splinter Cell does away with complex team planning and control in favor of detailed control over a single character.

You play Sam Fisher, the first operator in a new NSA unit intended to exercise the "fifth freedom" - "the right to protect all other freedoms, by whatever means necessary." Under that premise Clancy outlines an information war on a grand scale - something our military is anticipating. Basically, the new president of Georgia begins secretive attacks on his neighbors and the US and Fisher gets caught in the middle during his very first intelligence-gathering mission.

The larger geopolitical conflict that stems from your missions unfolds in quality pre-rendered news clips while the details of your part in the war unravel primarily through in-game radio dialog. Veteran actor Michael Ironsides provides the voice of the protagonist. Like most of the parts, his is well acted, but it doesn't seem to fit Fisher's face. Data sticks collected along the way provide supplemental plot information, but can only be read during the current mission.

The espionage focus of the game is reflected in an innovative control scheme that emphasizes stealth. Success in this game is more a matter of controlling how Sam moves than switching weapons, performing combos, or similar rapid actions that are common in shooters.

A third person perspective with a movable camera allows you to see Fisher at all times. When using a weapon, the camera moves to an over-the-shoulder view that works very well. But if you're playing the game well you shouldn't be using your weapon very often.

Instead, you use the speed control to keep Sam from moving to fast and alerting enemies with his footsteps. You also stick to the shadows so they can't see you (there's a handy light meter that gauges how well hidden you are). A third option is just to be someplace the bad guys won't look. Maneuvers like rappelling, hanging, climbing, peeking around corners, and some advanced film-inspired moves will keep you well out of sight if used properly.

The same techniques are required just to navigate the beautiful and highly detailed levels. Exploiting pipes, ledges, and zip lines is essential to reaching your objectives. And since the controls were designed for console controllers, they are surprisingly simple. The use of a contextual "action" key and a pop-up objectives display when you're not moving are particularly well implemented.

There's even a great tutorial at the start of the game in the form of an obstacle course. Having run many of those myself, I can tell you they're not as easy as super-agent Fisher makes it look!

But boy, does it look good! Even on the low-end. The character animations are the best I have seen anywhere. The pouches on Sam's belt even sway with his body. The level of detail and realism in room interiors is laudable and the use of wind and lighting for ambiance is impressive. Realistic shadows are everywhere and paper, blinds, and sheets of vinyl flutter in the wind and slip over your body as you pass.

All that realism is functional too - if it makes sense, try it. Almost every room has a light switch you can turn off to aid infiltration with night-vision or infrared. You can drop on enemies from above, shoot while hanging or rappelling, and follow footprints from puddles.

When using many tools such as lock-picks and keypads, you are actually presented with a large functioning view of the items to interact with rather than just watching an animation of the character performing the action.

You can't help but feel immersed in the character. There is a sense of action even when sneaking and more when you must take a hostage, shoot a guard, or trigger an explosion. It's a challenge though, so save often.

There's no multiplay, but you can get a lot out of trying to use more stealth and less force or vice-versa as well as switching between the two difficulty settings, "normal" and "hard." In addition to saved games, you can start at the beginning of any level you've completed and load times are short, so replaying a particular mission is easy.

If you're looking for a high-quality action game or are just a fan of Metal Gear Solid or Tom Clancy games, check this one out. Here's hoping the subsequent sequels will also find their way to the Mac soon!

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Product Description:
Splinter Cell takes you into the world of Sam Fisher, a top-secret specialist agent who goes where no one dares, unseen and unheard.

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3/20/2012

Tom Clancy's Splinter Cell Chaos Theory Review

Tom Clancy's Splinter Cell Chaos Theory
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First off, I must say that Splinter Cell is the leader of stealth action games.It's fun, thoughtful, and intuitive.This game took many of the flaws of it's predecessors - "Pandora Tomorrow" and improved upon it.The three main improvements are the ability to save at any time, co-op, and a slightly better close up killing method.

All in all, if you played the other Splinter Cell's, it's pretty much the same.Which is good.You still can shoot lights, you still need to stick to the shadows, walk softly, kill quietly, and hack your way in.It continues the most thought provoking action series around, even though the latter levels are pretty annoying.The game mechanics have yet to be matched by any other game around.

The level designs are fun, unique, and varied.There 10 levels, with levels 3 to 8 being equally the best.

Unfortunately, this is not a perfect game.While there have been improvements from the previous game, there have been some drawbacks.In my opinion, some strategy and thinking have been removed from this game.Pandora Tomorrow (at least the first half), was really a thinking man's game.This chapter in the series sort of eliminates it.It's more of, "how many guys are there I need to kill".I found less reliance on shooting lights, taking out cameras, sneaking around and avoiding enemies, and more concentration on just plain shooting.Kind of dull and annoying (especially the last two horrid levels).Also, hand to hand combat is still not good enough.The newly added knife is excellent, but it still attracts attention, and grabbing guards is still to finicky.With more enemies in smaller spaces in this game, this flaw really stands out.

The co-op is interesting.Not as great as I'd hoped, but still not too shabby.It's definitely better than nothing, so I will give them credit for that.Since there are two people, it would have been interesting if there were more enemies, as both can handle the enemies simultaneously, but alas, the majority of the co-op is running really fast to avoid autoguns or figuring out where I can use the special co-op moves.The whole team aspect isn't really utilized in a manner befitting this series.It sort of feels tacked on.They have unique co-op missions that are really short, and the whole co-op only lasts a few hours, but there is no mid mission save for some reason.Oh well.

There is online as well.I can't comment on it because I would just be fodder for Splinter Cell nerds living in their mom's basement, so I didn't try.

Pros:
Co-op exists
Still the same great Splinter Cell gameplay
Knife kills are quick and fun
Can save anytime

Cons:
Co-op short
Too much action, not enough stealth
Close combat still not perfect

Time to Complete (on normal): 15 hours

Difficulty (on normal): Medium

Frustration Level (on normal): Medium

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Product Description:
Sam Fisher is back for more espionage and intrigue in Splinter Cell: Chaos Theory. All the nail biting about whether to go in "hot" with guns blazing, or to use stealth is back in this new version, plus some amazing improvements. Chaos Theory ups the ante with vastly improved graphics, totally open level design, and coop gameplay.
Fresh from the East Timor operations, Fisher is now put on the front lines of information warfare. The year is 2008 and the world is suffering from citywide blackouts, stock exchange sabotage, and electronic hijacking of national defense systems. The stakes are high and Fisher, as the NSA's most elite black-ops agent, is inserted in operations to aggressively gather intelligence. A wide range of missions call on a lethal mixture of weapons and close range combat. While Chaos Theory demands the same agility and athleticism required in previous Splinter Cell incarnations, some new weapons, gadgets and moves are available, such as the prototype Land Warrior rifle, and the stealthy, but oh-so-deadly inverted neck break.
In addition to an improved graphics engine, physics are enhanced, too. Enhancements like rag doll physics, particle effects, and realistic interaction with the environment make the Splinter Cell experience more immersive than ever.Just as judging your environment was crucial in past Splinter Cell games, Chaos Theory demands that you understand the delicate balance between light and shadow to stay alive.
Chaos Theory offers great replayability in single player mode, thanks to its vast, open level design. There's always more than one way to achieve your objectives. At the beginning of each mission you are given your objectives, but you must choose how to go about completing them. Decisions about stealth versus conflict are yours to make, too. Should you enter a mission with non-lethal weaponry, a host of guns and ammo, or a little bit of both? You decide.
The Splinter Cell franchise is known for its tense, stealth-driven multi-player modes, and Chaos Theory is no exception. This version adds unique cooperative modes where you and your teammates must complete infiltration missions. Try to keep each other alive. Try to thrive in the dark and strike when the moment is right.

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3/14/2012

Datel Max XBOX Action Replay Review

Datel Max XBOX Action Replay
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I recently purchased an Xbox AR direct from Datel.The software installed with no problem, but I couldn't get the program to recognize the memory card included with the product and therefore had no way to transfer saves from my computer to the memory card.Saves must be added to the memory card before they can be transferred to the Xbox hard drive, so the product is useless to me.I contacted Datel and found that Xbox AR is NOT compatible with Vista, so don't make the same mistake I did and buy one if you have Vista.When their description states that AR requires "Windows 98 or higher" they apparently mean Windows 98, but no higher than Windows XP.

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Product Description:
A revolutionary cheat system and game-save manager preloaded with hundreds of game-busting cheats for all the latest and greatest Xbox games, Action Replay MAX also has an 8MB memory card thrown in for good measure!Action Replay for Xbox is a revolutionary cheat system and game-save manager designed to unleash the power of your console. It's preloaded with hundreds of game-busting cheats (called Powersaves) for all the latest and greatest Xbox games. Now you can reach the final level, access all areas, unlock hidden characters, weapons and vehicles and much, much more.To access Action Replay's cheats, simply load a Powersave from your PC onto Action Replay's specially enhanced 8MB memory card using the supplied docking station, then access it like a regular Xbox game save. Update your Action Replay with new Powersaves downloaded from the internet, or dazzle Xbox gamers by uploading your own.Action Replay can solve more than your gaming problems. If you're running out of hard drive space on your Xbox, it can also solve your storage problems. By transferring your XBox game saves to your PC, you can free up valuable space on your console's hard drive or standard memory card. When you need to access an archived save, simply transfer it back to your Action Replay memory card.IMPORTANT: TO USE ACTION REPLAY MAX FOR XBOX YOU MUST HAVE ACCESS TO AN INTERNET ENABLED PC WITH WINDOWS 98 OR HIGHER, AND ONE FREE USB SLOT

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2/28/2012

Tom Clancy's Splinter Cell Conviction Review

Tom Clancy's Splinter Cell Conviction
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It's finally here, a new Splinter Cell, or is it?This new game has some of the same names and faces, and even design choices of previous games, but seems to not fit the old style as much as it used to, but that's okay in many ways. While this new Splinter Cell is not quite like others, it's still good.As for the game itself, it is amazing, the gameplay is rich and fun, story interesting yet not overdone.

Needless to say, while the game by itself is amazing, it doesn't feel exactly like Splinter Cell, but in many ways that's okay, while this game could have been a remake of the Bourne game, it still plays well and is fun, and if you ever like stealth action at all, this is a must pick up for anyone.

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Product Description:
TomClancy's Splinter Cell: Conviction is the fifth installment in the wildlypopular Splinter Cell series. A stealth-action combat game centeredaround the continuing adventures of black ops agent Sam Fisher, SplinterCell: Conviction picks up where the storyline of the earlier SplinterCell: Double Agent left off. Packed with a mix of an engaging storytelling,classic Splinter Cell stealth-action, unique co-op gameplay and newgameplay mechanisms for use in both single player and multiplayermodes, it is a worthy addition Splinter Cell catalog of games. This unique Collector's Edition, exclusive to the Xbox 360 platform, includes the game, manual and a wealth of bonus items. See the complete list of these items below.




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12/18/2011

Mat Hoffman Pro BMX 2 Review

Mat Hoffman Pro BMX 2
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While not nearly as well known as Tony Hawk, Mat Hoffman brings his own unique excitement to the world of extreme sports. The same holds true for the star's video games as well; far fewer people have played Mat Hoffman's Pro BMX than Tony Hawk's Pro Skater, but that isn't to say the game isn't solid in its own right. In fact, it's pretty damn good. And like the THPS series, MHPBMX 2 offers an incremental upgrade in gameplay and the obligatory boost in visuals to make the series better than ever. Mat Hoffman, the game and the athlete, will never escape the shadow of Tony Hawk, but that doesn't mean he should be ignored. Read on and find out why.
Mat Hoffman's Pro BMX 2's career mode is experienced via a Road Trip (no, not like the one with Tom Green). Imagine a charter bus where you go from city to city showing off your dance moves ... or in this case, your biking skills. There are ten riders in Mat Hoffman's Pro BMX 2, six of which return from the original cast. New to the roster are Seth Kimbrough, Cory Kastazio, Nate Wessel, Ruben Alcantara, and Day Smith. Each rider is nicely detailed and comes with a fully customizable ride. You will travel across America, hitting Las Vegas, New Orleans, Boston, Chicago, and more. Each city level not only has its own distinct look and feel, but also specific goals you have to complete. To give the Road Trip mode a little more flavor, players are treated to various behind-the-scenes videos from the Mat Hoffman Pro BMX 2 tour. You will see videos specific to the rider you selected.
Other playing modes include Session (which gives you three different time limits to do tricks) and Freeride. The latter is a great way for beginners to learn and master combos and manuals. More robust this time around is the multiplayer mode, which has over six different multiplayer games including the requisite Horse and Split-Screen, and cool additions like Half-Pipe Hell and Tag.
New to the series is the inclusion of flatland tricks, which are executed from manual positions. These closely resemble tricks like handstands in Tony Hawk. Flatland tricks are not only cool to look at, but also earn you a lot of trick points. The key to a successful flatland trick is balance. I was only able to perform a handful of flatland tricks including a backwards steamroller, boomerang, dump truck, and a front pogo.
For the most part, gameplay is pretty straightforward. Most of your time will be spent playing the Road Trip mode. Each of the eight cities has three tiers of objectives starting at Amateur moving to Semi-Pro then Professional. Each tier has four objectives making for 12 per city. As you complete goals, you earn road trip points. These points can be used to unlock more levels or cities. In addition, players can unlock new songs, clothes and bikes for their riders as well.
On paper, this is a tried and true formula that has been used by many games since the first Tony Hawk. Unfortunately this is where Mat Hoffman's Pro BMX 2 loses some of its luster. I have no problems with the objective-based parts of the game. What I do have a problem with is the monotonous nature of them. There's too much of an emphasis on fetching items rather than performing tricks and getting rewarded for doing them well. The trick based objectives are fine in the game (some of them are a little too challenging) but for the most part, they work. What bores you to tears is the trivial riding around, scavenging for hidden objects, activating switches, and knocking over things.
On a more positive note, the level design is topnotch. Developer Rainbow Studios has managed to create challenging levels that look great. What's distinguishing about all the levels is how the various stunt areas flow together seamlessly. When a game lets you create lines of combinations this easily, it's extraordinary.
From a visual standpoint, the game looks a lot better on Xbox than on PS2. Granted the PS2 does look very good, the textures and shading on the Xbox just look better. Even the animations are smoother. The coolest aspect is without a doubt the crash animations. Remember how outrageous the crash animations were in ATV Offroad Fury or Motocross Madness? It's great to see Rainbow brought its expertise in that area to Mat Hoffman. Trust me, you'll wince and cringe after some of the wipeouts.
Can you can can? Surprisingly, the weakest aspect of Mat Hoffman Pro BMX 2 is the soundtrack. Where the original Mat Hoffman had cool bands like Outkast, Jurassic 5, and Bad Brains, Pro BMX 2's line up is rather dull. The good thing for Xbox owners is the ability to listen to music that you've put on your hard drive.
Even with its shortcomings, Mat Hoffman's Pro BMX 2 is worth checking out. Granted the Road Trip mode can get kinda frustrating and boring, but experiencing the various levels and checking out the behind-the-scenes video footage is almost worth the aggravation. The new flatland tricks are a definite plus and the ability to use your own music rocks.
The Lowdown: Activision's secondary poster boy delivers with improved visuals and a plethora of new tricks. BMX fans once again have something to be excited about.
Pros: Great visuals; smooth animations; tight control; flatland tricks and user controlled music.
Cons: [bad] soundtrack; tedious challenges.
BIG DAN's OVERALL RATING: 7.4/10
Good game, but it's just not as appealing as skateboarding.

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Product Description:
All you need for endless hours of single or multiplayer action. Ride as the undisputed King of BMX Mat Hoffman or as one of 10 other top pro riders including Ruben Alcantara, Cory Nastazio, Mike Escamilla, Nathan Wessel, Joe Kowalski and many more.Featuring thousands of tricks including new flatland moves.

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11/03/2011

Tom Clancy's Splinter Cell Essentials Review

Tom Clancy's Splinter Cell Essentials
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Picked up the game yesterday at a local Gamestop. Here are some initial impressions after the first hour of play.

Gameplay (7/10)

This is probably the most important department, and SC disappoints. It was clear from the start that developers had trouble mapping all the controls for Fisher onto the PSP due to the absence of a second analog stick, as well as the two fewer shoulder buttons (L2/R2). Movement is severely hampered by this physical limitation. You cannot rotate the camera while moving, which severely limits your ability to get a feel for your surroundings. In order to rotate the camera, you must come to a complete stop, hold the "O" button, and pan using the analog stick. On the positive side, Fisher has all of the classic moves from jumping, rolling, split jump, SWAT move, and more. I haven't tried all the moves but most seem to be there. Knife attack is also included. Another positive is that you can save anywhere; no need to wait till you reach a checkpoint. For some reason, there are no maps for you to follow, which forces you to run around quite a bit especially in dark areas.

Graphics (6/10)

The graphics were also disappointing, seeing how Syphon Filter: Dark Mirror (SC:DM) was able to leverage the PSP so effectively. In the initial levels, the environment is really, really dark, so dark that it forces you to use the night vision goggles, which is fine except this view is extremely grainy (almost PS1 quality!) and does not enhance your vision much at all. Even at the highest brightness setting (PSP setting, not game; game does not provide brightness adjustment), it is STILL very dark. I cannot imagine playing this game in a bright room. I was in a relatively dark room, and had issues seeing most elements without using NV goggles.

There is noticeable tearing of the graphical elements such as walls; if Fisher moves too close to a wall, sometimes you can see right through it. In certain positions, you can even see through the back of Fisher's head and see his eyes! This was quite a surprise. I know a 6 out of 10 is harsh, but this is a Splinter Cell title; we have come to expect more than this!

Story (?)

Story in SC series has never been all that important or logical. This one is a bit different in that it takes place in the past when Fisher was a Navy Seal. I have not completed enough of the game to see the rest of the story line just yet.

Sound (8/10)

There was little music in the levels I have played so far; I expect it will improve. The sound volume seemed to be a bit low. The enemies whistle the same tunes that were heard in SC Chaos Theory or Pandora Tomorrow, which irritated me. I know this is a pseudo port to the PSP, but some new tunes would have been a nice change.

Replayability/Online (6/10)

As far as I am aware, there are no unlockables such as SC:DM offers, which limits replayability. There are 3 "bonus missions" in the main menu, but I have not tried these yet; these may require completion of standard missions first. Multiplayer is limited to ad-hoc only, and I do not expect to find much fun in this mode due to the quirkiness of the controls.

Final Score (7/10)

To sum up, this title failed to meet its potential. The SC series had set a high bar for the gaming industry, but this title failed miserably to meet its own standards. Do not get me wrong; there is much fun to be had here, despite the fact that the game feels rushed to market, is very much unpolished, and includes so many annoyances discussed previously. When compared to other action/shooter PSP titles in the market today, such as SOCOM and Syphon Filter, it simply does not compete. The absence of a playable demo also reinforced my original suspicion that this title was not quite ready for prime time.

Buy or Rent? First time fans should definitely opt for Syphon Filter: Dark Mirror instead. Long-time fans and/or SF:DM owners may consider renting first (if you can find it), or buying/selling after beating it/reaching end of patience with the bugs.

Update from March 27
After 3 or 4 hours, this game surprises you by getting much better. Once you get past the control issue, the game sucks you in with a high production value. I shall upgrade my rating to 8/10. A nice addition to the PSP collection.

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Product Description:
Tom Clancy's Splinter Cell Essentials takes players deep into the Splinter Cell saga. Experience all-new missions and objectives exclusive to the PSP, and discover the untold story of Sam Fisher through flashbacks to various missions from the entire Splinter Cell franchise.

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10/16/2011

Tom Clancy's Splinter Cell Double Agent Review

Tom Clancy's Splinter Cell Double Agent
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Okay let me go on record as saying I LOVE this game so far (about 50% thru) from the stellar graphics to the non linear deep story.Is it the best in the series, THAT is a matter of opinion.I will say however that it IS MY favorite Splinter Cell (SC) to date.And I have played and loved them all, even found joy in the PSP version.But one thing particular makes this one my fave and that is the Story.I will not spoil anything but it is truly engrossing.Now let me follow my normal review format.

Graphics - 5 out of 5 Ubisoft really decided to show true 360 power. OMG!The graphics in this game rank up there with the greats...(FN3,COD3, Oblivion, etc.) may be the best I am still trying to compare.So many details in Sam's wetsuit, backgrounds, and enemies!!!Let me put it like this, you sneak up on your prey, grab him and hold him to interrogate watch his eyes flutter while he spills the beans and then watch his eyes roll to the back of his head when you choke him out. Nuff Said!!!

Sound - 4.5 out of 5 Michael Ironside does the voice acting for Sam, do I really need to go on?The sounds and background music is exactly what you come to expect from the SC series.Turn off everything in the room and turn up the volume you will get sucked in.

Controls - 4 out of 5 Here is my one and only CON, the camera doesn't always like the way you want control Sam, you end up having to toy with the right analog stick a little too much in some situations to see what you want to see.But as far as everything else it flows smoothly and controls pretty much like the others in the series!

Gameplay - 5 out of 5 Okay this is where the game absolutely TAKES off!!!There is just something about sneaking out of the shadows, grabbing and choking your enemies then hiding the bodies, gets me amped!!!But we have already done that right with others in the series right?Well imagine hanging and lowering yourself on a winch Mission Impossible style to obtain access to a certain objective or catch an enemy off guard.Or how about popping out of icy waters grabbing an unsuspecting enemy and dragging him underwater with you to choke him out (without fully getting out of the water).Let me tell you ladies and gentlemen this is STEALTH done absolutely right!!Then on top of the stellar gameplay mechanics.You have options on how to use those gameplay mechanics.Meaning you are a double agent, if you kill your enemies recklessly, leave innocent people to die you get closer to becoming that evil which you are trying to fight against.On the other hand if you choose to save the innocent and take your enemies out sparing their lives, then you uphold that which you have stood for all your years as an NSA agent.Simply put: THIS GAME ROCKS!!Story - 5 out of 5I am only about halfway thru this masterpiece and I will not spoil any of what I have experienced thus far I will however tell you that this is so far one of the best story I have experienced in a game.Ending not rated yet...I will now say that I am a big Splinter Cell fan anyway so this review may come off somewhat Bias.I tried to be as unbiased as possible, but I honestly can not imagine anyone NOT liking this game once they get the hang out the controls and fortunately there are 2 training missions (practice) to help accomplish this. Also let me say that I play my XBOX360 on a 32" Samsung HD TV so when I rate the graphics that is all I have to go by, so I cannot honestly tell anyone how good the graphics look on a regular TV.I cant imagine they would be that much worst though.

Bottom Line:This game is one of the few (so far) for which you purchased an Xbox360...and it is NOT to be missed Trust me!! Let the Holiday Games begin!!!

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Product Description:
The highly anticipated sequel to the best-sellingSam Fisher sagaProduct InformationVeteran agent Sam Fisher is back. But he's never faced an enemy like thisbefore. To stop a devastating terrorist attack he must infiltrate a viciousterrorist group and destroy it from within. For the first time ever experiencethe relentless tension and gut-wrenching dilemmas of life as a double agent. Asyou infiltrate a terrorist organization in its American headquarters you mustcarefully weigh the consequences of your actions. Kill too many criminals andyou'll blow your cover. Hesitate too long and millions will die. Do whatever ittakes to complete your mission but get out alive.The fourth game in the Tom Clancy's Splinter Cell series thrusts players intoa new breed of gameplay that promises to innovate and revolutionize the SplinterCell franchise. Ubisoft takes the saga of Sam Fisher into entirely newterritory expanding the story and depth of his character.Product FeaturesDual objectives to fulfill: NSA government agents and terrorists will eachwant you to accomplish opposing tasks at the same time.Discover the tension of being a double agent: Use actual tactics employedby today's real-life double agents to sabotage the terrorists' plans.Explore a branching storyline with multiple endings: Your choices have animpact on how the story and game play unfolds.A world of international espionage: Missions from all over the world fromAsia to Africa to the heart of the US. Experience extreme situations:underwater or in a sandstorm hiding behind the dust or smoke – and evenskydiving.New authentic gadgets: Master the latest weapons and gadgets used by NSAgovernment agents in addition to black-market terrorist weapons.Innovative online play: The critically acclaimed multiplayer action of TomClancy's Splinter Cell is back with entirely new innovations for eachplatform.System

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9/23/2011

Tom Clancy's Splinter Cell: Espionage Pack Review

Tom Clancy's Splinter Cell: Espionage Pack
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The Splinter Cell series of games is one of the finer ones around.

Playing it through for the very first time is absolutely mind-bending: the environments are intricate (with an attention to detail rarely seen in other games), and the gameplay is a rich, rewarding, if occasionally somewhat linear, experience. This is a series that gets under your skin, and you find yourself really thinking like Sam Fisher to negotiate the levels.

Those used to playing run-and-gun first person shooters might find themselves a bit out of their depth. The game is meant to be played in a methodic, logical, and stealthy way. It is possible to play all the games in the series with NO unnecessary kills (occasionally there are places where you must assassinate an enemy, but these are rare and well-defined). I've played the entire series twice, and each time it's a new, detailed experience because one can play the games in a different style each time.

I'm presently trying to "ghost" the game, whereby I attempt to play the game with no unnecessary kills, no unnecessary knockouts, and no getting detected. It's a challenge, but its fun.

If you enjoy games where speed and finger-twitchiness are not key aspects of playing or enjoying the game, and would much rather analyze and get involved with the game, this is the series for you.

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Product Description:
Tom Clancy's Splinter Cell: Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace! You are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon. The world balance is in your hands, as cyber-terrorism and international tensions are about to explode into WWIII. Tom Clancy's Splinter Cell Pandora Tomorrow 2006: The U.S. installs a temporary military base on East Timor to train the developing defense force of the ""world's youngest democracy."" Resistance to the U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to East Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn't mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia. Anti-U.S. resentment comes to a head under the leadership of guerrilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi's men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage. You are Sam Fisher. You're sent in, not to rescue the hostages, but to destroy top-secret documentation held in the embassy before Suhadi's men access it.

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7/19/2011

Tom Clancy's Splinter Cell Chaos Theory Review

Tom Clancy's Splinter Cell Chaos Theory
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The Windows version of Splinter Cell: Chaos Theory is infected with Starforce, which besides potentially wrecking your Windows installation, can also physically destroy optical drives (and also may not work with newer hardware or operating systems).

Because of the infection, pick up one of the console versions of the game if you're interested.Obviously the graphics won't be as good, but they're still fine.Another alternative will be to play it through Gametap's rental service, when it shows up on there.

The game itself is a solid entry in the stealth action genre.Worth playing if you're a fan of the genre.

Note that as of today, this is the ONLY version infected with Starforce.Earlier and later entires in the series do NOT have Starforce, just this one.

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Product Description:
Splinter Cell: Chaos Theory takes you back into the shadowy world of Sam Fisher, a special agent on the front lines of the information war.

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