Showing posts with label eq. Show all posts
Showing posts with label eq. Show all posts

6/23/2012

EverQuest: Lost Dungeons of Norrath Review

EverQuest: Lost Dungeons of Norrath
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This is a review strictly of EverQuest: Lost Dungeons of Norrath (LDoN). As this package does not include the basic game, and is only an expansion, this is not a review on the game as a whole.
While there is a lot of talk about how one can do many different things in EverQuest, for everyone but the most obsessive tradeskillers, it comes down to killing things and taking their stuff. The various expansions have let players do this in the jungle, on a frozen continent, do it on the moon, in a pirate stronghold, or in the homes of the gods themselves. In all of these locations, players move through areas shared with other players -- sometimes only a handful of other players, but in some cases up to 100 or more people interested in the same content.
This new expansion breaks that model for the first time, by creating content on the fly for players, in the form of dungeons for groups numbering 3 to 6, that ONLY exists for them. (Other players get their own instanced copies of these dungeons to explore.) While some players feel this flies in the face of the Multi-User Dungeon game tradition that EQ grew out of, it's a welcome change to not have to look over one's shoulder for other players at all times, or to have to compete over special "named" monsters and such.
The five LDoN dungeon "themes" (groups of different layouts in related dungeons) dynamically create content for groups from levels 20 to 65. The good news is that this makes the expansion potentially useful for the vast majority of players. In practice, however, it means players will be seeing a LOT of the same stuff, over and over again, as the creatures in a level 20 version of Deepest Guk are the same as in the level 65 version, just with different names and of a lot higher level.
The much-ballyhooed adventure points received for these adventures is something of a mixed bag as well. While it does allow players to save up for loot they want (in a codified version of a system a lot of player guilds have come up with on their own), the points were never really balanced for any characters other than the highest level ones -- it will take rougly 24 missions for a level 20 shaman to save up for a level 24 Spirit of Shrew spell (an indoor-useable movement speed increase spell that also allows its subjects to see in the dark -- quite a nice spell for low level characters), and by the time they've earned all these points, they will likely be level 29 or 30. Things get better after level 60, but prior to that, there is a great deal of this head-scratching lack of math on the part of the development team.
Likewise, the "interactive objects" -- chests and vases that players can open up and loot -- are better in theory than in practice. While they add a much-needed dimension to EQ, these items are relatively rare and almost are always trapped (including many with traps that can kill a group more or less instantly). In addition, two thirds of them require spells to deal with, and these spells are even more expensive than other low level spells, meaning most groups under level 60 simply won't be able to access this content. And, assuming all those hurdles are overcome, the loot inside ranges from OK (the same as any named NPCs in the dungeon might have had on them) to a mere handful of coins, calling into question as to whether the extraordinary efforts needed to open them were worth it after all.
Having said all that, the dungeons themselves are a great deal of fun, and offer 90 minute bursts of intense excitement, with rewards of several types awaiting successful adventurers. LDoN is not perfectly implemented (both Velious and the Planes of Power were far better designed and offer much more to a player), and is perhaps somewhat light on content for the cost, but overall has to be counted as a success, and is superior to both Legacy of Ykesha and the deservedly derided Shadows of Luclin expansion.
Recommended for EQ players between the levels of 20 and 65 who group up often and who already own Scars of Velious and the Planes of Power expansions.

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Product Description:
You Are In Our World Now... Unlock the Mystery!Product Information[Requires the Full Version of EverQuest to Play]The Lost Dungeons of Norrath is the largest expansion to datefeaturing the most content ever delivered in an EverQuest expansion!The Lost Dungeons expansion features 48 new dungeons that span the old world ofNorrath focusing on several long lost locations including the Rujarkian Hillsand Deepest Guk. Encounter never before seen monsters that prowl the hallsof these dungeons waiting to challenge any explorer brave enough to venture in.A mystery is unfolding and a new age of exploration and adventure has begun.Product FeaturesBonus! Limited Edition Rune Keychain IncludedPersonalized Adventures tailored to challenge your group.48 distinct zones - 19 more than any previous expansion.Raid Adventures provide exciting new battles for up to 36 players.Customize your equipment with new Augmentations.Succeed in Adventures and choose how you wish to be rewarded.Interact with the environment in new ways. Disarm pick or simplybash new chests vases coffins tables and more. Take what isrightfully yours!Learn hundreds of new tradeskill recipes.Encounter a host of challenging new monsters and NPC's.Minimum RequirementsRequires the Full Version of EverQuest to PlayAdditional Subscription Fees RequiredWindows 98 Me 2000 XPPentium II 400MHz or AMD K6 or greater processor256 of RAM450MB Hard Drive spaceDirect3D compliant Video Card with 16MB of RAM and hardware T&LDirectX 8.1 or greater compatible Sound Card required28.8K Internet connection required4X CD-ROM driveRecommended RequirmentsRequires the Full Version of EverQuest to PlayAdditional Subscription Fees RequiredWindows 98 Me 2000 XPPentium III 833MHz or AMD Athlon 800 or equivalentK6 or greater processor512 of RAM1.5GB Hard Drive SpaceDirect3D compliant Video Card with 32MB of RAM and hardware T&LDirectX 8.1 or greater compatible Sound Card r

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4/28/2012

Everquest: Prophecy of Ro Expansion Pack Review

Everquest: Prophecy of Ro Expansion Pack
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Most of the game play in this expansion is targeted towards people who have well-geared 70 characters.The only benefit for low level characters is the ability to get 8 extra bank slots and a horse (when you buy the CD version).Also, if your 55+, you can most likely get an Aura via a quest.

One last thing. You probably already realised this, but you probably should NOT BUY A USED COPY.If its used, then who ever used it probably registerd the key with Sony for thier EQ account.Since you can only do this once for each account, buying a used one would be a waist of money since Sony would not alow you to register the key.

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Product Description:
The gods have returned and the mortal realm shifts with their influence. But a new presence walking among the gods - a malevolent force that was released into godhood by the follies of mortals. Unbound by the laws of the pantheon, it leaves corruption in its wake and threatens to bring the entire pantheon crumbling down. The only hope for Norrath hangs on the very mortals who have unleashed this upheaval. They may be the only ones with a chance of stopping it.Though the gods have returned, time is short and the future of Norrath lies once again in the hands of mortals!

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3/03/2012

EverQuest: Secrets of Faydwer Review

EverQuest: Secrets of Faydwer
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I played Everquest from it's launch in the late 90's until just before the Luclin expansion was released. I quit because it was too much of a time sink- managing guild responsibilities while also handling a family, work, and a relationship is not very feasible. Recently I've found that I've had some spare time that I could spend on playing games- other games didn't cut it. As any Classic Everquest player will tell you, you will never find a game that gets you as into the game as much as Everquest does. I decided on purchasing this software and starting a new account instead of resuming my old account, because new players get a free month of service. If I didn't like it, then hey- with the monthly subscription fee being around $15, I only paid $15 for the software.

After installing every Everquest expansion made to date, I was pleasantly surprised- several of the old world zones have been tweaked to provide a better play experience- zones designed for 10 year old technology tend to get quite stale. Many, many other elements have been added to the game since it has launched- I do admit, I was a little overwhelmed at first, but once you get the hang of it all, you will be amazed.

The reason I originally quit Everquest was because it was not casual player friendly- you will find that all of the enhancements that the newer expansions have added other options for players that wish to live the solo life. No more waiting for a group for a crowded, cramped dungeon- you can find your own adventures on your own time.

I have not experienced any of the high end content of this expansion; however for new or returning players, I can assure you that this is still a great game and it is definitely owed a try. Try it out- you have a free month!

The reason I gave the game 4 stars is because the developers seem to have focused a lot on the new zones- while I appreciate that they have revamped some of the older zones such as Freeport, the Commonlands, etc, I feel that they definitely should revamp ALL of the original zones to match the newer zones in art style. The textures in the old world are so compressed and grainy, it makes it very difficult to see what you are doing when playing in the zones with a high resolution monitor + video card.

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Product Description:
Defend Faydwer against acts of vengeance from enemies old and new. The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfront Mountains awaiting his order to invade the kingdom of Ak'Anon. The launch of his great air fortress Mechanotus has exposed new paths into the nearby Loping Plains home to the soul-eating wereorcs of Bloodmoon Keep. Meanwhile an ancient menace stirs deep in the Dragonscale Hills where the prismatic dragon Kerafyrm the Awakened plots the destruction of all Norrath.EverQuest Secrets of Faydwer is the fourteenth expansion to the genre-defining series. Characters can now advance up to level 80 as they battle to triumph over the rising menace. Along the way discover thousands of new items including Heroic Items that push abilities to new heights. Secrets of Faydwer also includes dynamic high level raid content new spells and new Advancement Abilities to rejuvenate even the most hardened warrior.Note: This expansion pack requires the full version of EverQuest to play.Format: WIN 2000XP Genre:ENTERTAINMENT Rating:RP UPC:814582412720 Manufacturer No:41092

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