Showing posts with label 3rd person action. Show all posts
Showing posts with label 3rd person action. Show all posts

11/15/2012

Shadow of Rome Review

Shadow of Rome
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Wow! I have to say, this game has kept my growing by the second rearend glued to the couch ever since I got it in the mail.

SHADOW OF ROME is truley what a Gladiator game should be, with a great story to go along with it.

The opening scene leads you out into the arena and it quickly initiates you into the blood splattering, heart pumping fun.

The best thing about SHADOW OF ROME is the fact that the motion while you're fighting is surprisingly free. Your movement is not restrictive and the controls are fantasic. Dodging by rolling away at the last second as the MAUL drives into the sandy ground where you were a second ago. Numerous ways to fight, attack and kill. I keep finding more.

Holding up your bloody hands to the crowd and they throw you food, better weapons and... yes... an occasional ROSE. They really like it when you hold up a recently severed head.

SHADOW OF ROME sometimes leaves the arena, to fill in backstory and you take on another character who is trying to discover and prove to everyone that the wrong person is set to be executed for the assassination of JULIUS CAESAR.When it does this, I won't lie, I'm slightly disappointed because I want to go back to the arena... but... all in all... the story makes the battles in the arena that much more intense and meaningful.

This is a fantastic game! Oh... did I mention the arena of Tigers?

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Product Description:
The year is 44 B.C. The grandeur of the Republic of Rome has been tarnished by political corruption and society has been overrun by unruliness and violence. Julius Caesar advocates for drastic reform but he is met with opposition and murdered. The horrific news finds its way to the ears of one soldier, Agrippa, whose father is accused of the murder. Unfortunately, time is running out for Agrippa as his father is to be publicly executed by the winner of the next gladiatorial event. Venture throughout ancient Rome with the help of Agrippa's best friend, Octavius, and a female gladiator named Claudia. Shadow of Rome will automatically switch between Agrippa and Octavius, each of whom have their own area of expertise, to rescue Agrippa's father and uncover the truth.

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5/10/2012

Divine Divinity Review

Divine Divinity
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Divine Divinity is a great game.The best way to characterize it is 'Diablo II with a plot.'Your character goes up levels and chooses skills in a similar fashion as Diablo II, has the familiar 'life' and 'mana' counters, and even many of the graphics look similar (some are better and some are worse than Diablo II).But the Devil, they say, is in the details, and Divine Divinity gets many of them right and a few of them wrong.
Pros:
1)Lots of quests and character interaction.Instead of just having a few NPCs standing around for quests and shopkeeping, you have a wider world.
2)More real-world items.Unlike Diablo II, here you have plenty of items not in the 'Weapon', 'Armor', or 'Gem/Potion/Scroll' category.Lots of different types of foodstuffs scattered around the place, including homes and campsite, as well as bushes and shrubs, lend a bit of a 'Morrowind' or 'Gothic 2' feel to the game, despite the isometric character view.
3)Lots of clever, tricky quests.Many of the quests are quite challenging, and hidden caves, trapdoors, secret passages, and other thing abound to confound the player.
4)Humor.I often find myself grinning at books or parchments I pick up along the way, unlike Diablo II which is savagely unfunny.
Cons:
1)Somewhat uncertain gameplay.Gameplay is very similar to Diablo II but also allows you to pause the action and give orders (not a negative).However it also feels a bit less manageable than Diablo II.My character often swings almost at random, or tries to go after something it can't reach while being gnawed on by other things.You have to be quite precise with your control, which gets tricky when enemies pile up.
2)More danger.This could also be seen as a 'pro' but I'll put it here.Diablo II can get challenging at higher levels and difficulty settings (Divine Divinity also has different difficulty settings) but early on your character is unlikely to get eaten right away.That is emphatically not the case in Divine Divinity.What makes this worse is the wide range of armor qualities and weapons you can get.For example, in the very first village there's a sword that does over 100 damage (not that you have the stats to use it).Monsters are powered accordingly.So it's much harder to know whether something will kill you in a few hits, since the damage ranges are much wider.For example, I started a Fighter that had 200 hit points by level 8 or so, and still died in a few hits from a nearby orc chieftain.This degree of sudden murder was reserved on Diablo II mostly for end bosses or very high levels.Here, every critter could be your last..made harder by the fact that they're rarely alone.
3)The difficulty of the monsters would even out if they dropped appropriate loot, but they don't.Perhaps I've turned into a powergamer due to Diablo II or something, but I find the degree of goodies dropped by monsters to be exceedingly sparse.Most of the valuable items my characters get are from chests or just lying on the ground, rather than generated by monsters.There's nothing like killing an 11th level orc, nearly getting yourself done in in the process, only to get 2 gold pieces (if you're lucky).What happened to that enormous axe he was just hacking me with?
4)Teleporting stones.In an effort (successful I think) to ease gameplay, your character is almost instantly granted a pair of teleportation stones.These cleverly allow you to drop one and use the other to recall back to the first.This lets you travel around quickly between points.There are also waypoints.However I find it a bit odd that while I'm scrounging for a ruined dagger and a rope belt for equipment, I already have a pair of super powerful teleport stones.A minor gripe, yes, but frankly why anyone wouldn't sell them for a suit of platemail is beyond me.
5)The interface is a bit overwhelming.You can completely blanket the screen with subwindows if you're not careful.The minimap is very useful but is not translucent and instead takes up a chunk of the screen.You can move it around, which I inevitably do by accident instead of escaping when I'm trying to navigate a fight.
All in all, Divine Divinity has a lot going for it.It has a much better storyline and overall RPG feel than Diablo, but (perhaps necessarily in order to avoid lawsuits) gives up a bit on the adventuring aspects.It's definitely worth checking out if you've enjoyed Diablo or more RPG type games such as Baldur's Gate or Fallout/Fallout 2.

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Product Description:
You have been given a tiny piece of divine power, and must quest to reunite it with the other fragments! / RP: Rating Pending

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4/07/2012

Prince of Persia: The Two Thrones Review

Prince of Persia: The Two Thrones
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The Prince returns in the third, and most possibly, final instalment of the Prince of Persia saga, and this time, we've a double dose of him. Yes, the Prince is back with a split personality, which, despite sounding a little depressing, is actually quite a good idea. For one, you'll get to become more powerful when you're playing as the Dark Prince, and you'll also get to execute some moves and weapons that are not available when you're just the, er, usual Prince. This reduces the repetition that usually comes with playing a game with the same character throughout. Of course, the idea of alternating between two characters (as seen recently in Ultimate Spider-Man) isn't new, but the idea of alternating between two characters trapped in essentially the same character is quite an ingenious one.

The story in The Two Thrones begins after the events of Warrior Within, the second part of the trilogy. Now, if you didn't manage to unlock the alternative (and officially "real") ending in that game, you'll probably find the plot in The Two Thrones a little baffling. Anyhow, it goes that the Prince, upon returning to his native land, quickly finds himself back in trouble again. A familiar foe from the first instalment of the series returns to haunt him. his new lover is killed, and his kingdom is under siege. So begins another journey of jumping, running along the wall, swinging from bar to bar, rolling under trap doors, and the likes, just to free the clutches of fate once again.

Needless to say, the environmental puzzles that basically define the Prince of Persia series are once again a major feature of this game. And just like the previous instalments, these puzzles are rather straight forward, especially with the help of the frequent "glance-of-the-area" camera hint. Still, it's great doing all these again, simply because they're fun. Failing to solve a puzzle successfully is usually a problem with pressing the wrong commands instead of not figuring out what to do. This is more evident in the PC version of the game, as the controls are less conventional than using controllers. The satisfaction of performing a successful acrobatic move could be easily cancelled out by a mistimed jump. Thankfully, as with the earlier versions of the series, you can rewind time with the sands of time, which give you an opportunity to try the challenge again. This is particularly useful since it allows you to restart immediately from where you failed without having to redo the entire level.

The combat system in The Two Thrones has also been further improved. You'll still get to wield two weapons at the same time, and you'll still get to do the cool combos and such. In the case of the Dark Prince, you'll also get a really powerful weapon called the Daggertail, which allows you to lash out at multiple enemies with some degree of venom. You'll even get some new moves to add to the already impressive collection. All these are good. However, the thing that separates the combat system of Warrior Within and The Two Thrones must be the introduction of the "speed kill" element. This basically requires the Prince to sneak up on an enemy and execute a one-kill strike, thus eliminating the need for mindless (and prolonged) fighting.

Performing the speed kill is not as simple as simply tapping a key or button though. When you initiate a speed kill sequence, the game freezes. You'll then need to tap one or more keys or buttons in certain sequences shown on the screen to complete the kill. If you miss a step, the speed kill will fail, and you'll have to fight the enemy as per normal. If you've played God of War, you'll find this oddly familiar, but hey, there's nothing wrong in borrowing an idea if it works for the game.

You may be wondering now how does the Dark Prince concept actually work. Well, you'll begin the game as the Prince, and as the game progresses, you'll soon find the hidden nature of the Prince slowly manifesting. During parts of the game, the Prince will be consumed by his darker self, and will morph into the Dark Prince. Playing as the Dark Prince will no doubt draw comparisons to playing as the Sand Wraith in Warrior Within, since both loses health all the time. Therefore, apart from fighting and solving puzzles using the skills available only as the Dark Prince, you may find yourself trying to find sands to recharge your health constantly when you're playing as him. It isn't a problem when fighting enemies, since dead enemies release more than enough sands to keep you alive. It's a problem when you need to solve a puzzle, since there aren't many sand pots around to replenish your health. This basically means that you'll have to be very quick in finding a way out of the situation. At times, it almost feels like playing a Dahaka chase sequence from Warrior Within. It's really quite stressful, but like the Dahaka sequences, it's also challenging, which should please fans looking for a more than straightforward adventure.

Apart from the acrobatics and combat, The Two Thrones also includes a number of chariot races, which you'll either love or hate. The chariot sequences not only require you to get from point A to point B, but also send enemies towards you when you're trying to get the horses under control. It feels like Burnout at times, only with more aggressive AI trying their best to make sure you fail. In my opinion, the chariot races are even tougher than keeping the Dark Prince alive, so players who're not exactly good at this kind of thing may find this a particularly tough challenge.

Gameplay features aside, the thing that make me sit up and take notice is the return of the humble Prince from The Sands of Time, the inaugural title of the series. Ok, not entirely the first Prince, but it's a good try. In his usual form, the Prince is no longer the arrogant (and at times, corny) bugger who called his enemy "bitch", and who boasted about his fighting skills and everything else under the sky. Many fans of the first game have criticized the warped nature of the Prince from Warrior Within, so it's not really a surprise to see Ubisoft tugging the Prince's leash. Unfortunately, the clock wasn't fully turned back, as the amount of blood and gore appears to have increase in this edition. Slicing your enemy apart and seeing blood spats may not be my cup of tea, but I guess there're people out there who like this kind of things. Nevertheless, it's a still good effort in blending the elements from both The Sands of Time and Warrior Within.

The Two Thrones maintains the graphical standards of the previous titles, even though the graphics do look a little dated. . The characters' movement as also as fluent as before, but what stands out most is still the magnificent background of the various screens. As the camera angle moves around an area before you begin an area, it's hard not to get yourself immerse into the sheer mass of the surroundings. This has been always been a strength of Prince of Persia, and continues to be.

The audio features of this game also live up to its previous standards. The most impressive thing isn't the sound effects or the music though. Rather, it's the internal banter between the Prince and his darker self. At times, it reminded me of the first game, in which the Prince regularly talked to himself. It's also a particularly nice touch to get the original voice actor from the first game to voice the normal Prince. It just makes the proceedings a little more enjoyable. People who don't really enjoy the heavy metal soundtrack from the previous game will also find solace in The Two Thrones - it doesn't feel like a rock concert that much this time round.

All in all, The Two Thrones pretty much wraps up the series on a high, which makes it easy to recommend. The gameplay is as satisfying as ever, and even though it does feels like a case of been there, done that at certain points, it's still an intriguing adventure on the whole. Moreover, you're bound to get a good deal out of this game, since you're getting two Princes for the price of one! Unfortunately, we still don't get to know the Prince's name, which is a shame. But we do get a blast from the past in the form of a fan-favourite, and for supporters of the series, this could just be more than enough.

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Product Description:
ONE WARRIOR TWO SOULSRETURN TO HOME EXPECTING PEACE INSTEAD I FOUND MY KINGDOM RAVAGED BY WAR NOW I AM AFUGITIVEI WANT TO RESTORE PEACE TO MY LAND MY PEOPLE AND MY SOUL

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3/02/2012

Dead to Rights Retribution Review

Dead to Rights Retribution
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Tellurye here with another review.This time 'Dead to Rights:Retribution'!

STORY: You step into the shoes and behind the badge as Jack Slate, a hard-boiled detective who's the most wanted man in Grant City.The story unfolds backwards, starting in the present, cutscenes bookend the chapters, and you play as Jack details the story to his friend.He and his dad get caught up in the middle of a conspiracy, city police and government corruption, and down right murderous deals.Nothing too epic, a good summer fun action flick.This is a remake from the first Dead to Rights, and in my opinion, the only one up until now, that is awesome!

GRAPHICS:The engine looks nice, though hard to show as the story takes place in one big rainy night.The environments are varied with great attention to detail, but lots of browns and grays.The lighting is cool, but again, the colors may make some feel they are playing the same level over and over.

AUDIO:The music is typical action style - no Metal Gear Solid orchestra for this one.But not cheesy acid rock either.Good pumping music that doesn't get in the way, nor is all that memorable.The voicework is good and the acting not bad, though sometimes the writing can be a little cheesy.The characters do make you care about them though, and they make you love the ones you are suppossed to, and despise the evil ones.The weapon and sound effects are decent, but run of the mill - not something that will engage your subwoofer all that much.But does offer nice 5.1

GAMEPLAY:Here's where its addicting, and a little frustrating.You have a plethora of weapons and grenades you can use, and on-the-fly-switching from gunplay to hand to hand combat is a breeze.Really shines there.The disarms are brutal and each gun has its own different tweak on them, but you can't do specific disarms like you could in the first entry into the series.The hand to hand combos can be a VERY long string of buttons.Not complicated, just long to remember.You might just make your own combos until a finish move button prompt comes up, of which plays out random killing animations.Not for the faint hearted.

What annoyed me was the developers were lazy in some aspects, such as lots of solid objects that you would take cover behind are not tagged as such, so you are taking bullets as you are wondering why the heck he's not ducking.Also, you almost RARELY see where an enemy's grenade landed, so you have to use sound cues to make sure you run in the opposite direction.In fact, I only heard the rapidly increasing beeping and didn't know if that was a grenade, or a bomb they had engaged the timer on.So, a couple of cheap instances, but not gamebreaking or unfair.Playable even on the hardest mode.I only died a few times.They put a decent amount of stealth into the mix as you get to contol his K-9 cop Shadow, which was neat how they implemented that.

OVERALL:This game is fun and brutal for winding down after a long day, or if you are just looking for some action.Maybe not worth $60, but definitely keep an eye out for it when it goes on sale.Not to mention, there are fun hidden things to find, interesting and challenging achievements / trophies, and unlockables such as concept art and cinematics.Whether you are a fan of the original or a newcomer to the series, this is definitely worth a grab as it has action 'Dead to Rights'.

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Product Description:
Dead to Rights: Retribution is an single player Action-Shooter game in which players roam the crime-ridden streets of Grant City with vice cop Jack Slate and his wolf-dog Shadow, doling out justice as they see fit. Featuring the ability to play as either Slate or Shadow, players mix brutal melee combat with diverse gunplay, explosive weapons and stealth animal like hunting techniques in this long-awaited follow-up to the original 2002 Dead to Rights game.

Story
No longer one of the great cultural and financial centers of the world,Grant City laid low below the dark shroud of widespread crime andcorruption. But there is still one among the citizenry who is determinedto exorcise the evil that has robbed the town of its former glory.He has pledged to both take back the streets from the gangs, as wellas dole out equal justice of his own design upon the white-collarcriminals who continue to bleed the city dry. He is vice cop JackSlate. Betrayed and hunted by the organization he once served, hewages war on a daily basis, armed only with a gun, his bare handsand his intimidating canine, Shadow. Together the two of them maketheir way through the underbelly of the city, only to uncover a shockingconspiracy that threatens to shake the world to its core.




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2/26/2012

Mark of Kri Review

Mark of Kri
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The Mark of Kri is not a game for kids. Its lush animation, and soft, almost painterly graphics may at first appear to be geared towards a younger audience, but the first time the main character, a barbarian named Rau, cuts an enemy's arm off, then turns around and cleaves a foe in two, it becomes obvious that the style is no indication of the target age.
That said, The Mark of Kri is a beautiful game, whose presentation is second to none. The innovative combat system allows for both interesting one-on-one battles, and more chaotic multi-person battles. Essentially, using the right analog stick to target an enemy will cause an icon corresponding to one of the PS2 controller's buttons to appear over an enemy's head. Until you either "stop focus", or kill the enemy, hitting that button will target that enemy. If fewer than three enemies are targetted (the triangle button serves a different purpose, as do the shoulder buttons), the unused buttons become attack modifiers, allowing you to do different combo attacks, providing some much-needed variety.
The game isn't strictly about combat, however. Rau is able to sneak about, and kill his enemies stealthily, and he is able to snipe enemies using a bow he is given. The variety in combat techniques gives the player a number of ways to approach problems in the game, giving it a bit of nonlinearity that's not standard in an action game of this sort.
Rau's "sprit guide", a bird named Kuzo, provides yet another gameplay element. Rau can see through Kuzo's eyes, and as such, can send the bird ahead of him, so he can plan how to best attack the enemies that lie in wait.
The Mark of Kri is an interesting, varied action game. It's not tremendously long, but doesn't lose your interest, with lots of options to unlock, and a good amount of replay value. The graphics and animation are reminiscent of a Disney film, the feel of the movie, and the narrator, are very Conan-esque, and the abundance of gore, as a result of the excellent and innovative combat engine provide a game that, at first blush, may look like an overly violent kid's game, but in execution, is a wonderfully differently stylized game, made for adults.
Great stuff.

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Product Description:
Set in richly detailed 3D environments, each with its own distinct styles and themes, Rau, a fierce warrior, must battle the denizens of the dark world to prevent the invoking of an ancient spell that holds the power to unleash great evil throughout the land. Along with his loyal and trusted spirit guide, Kuzo, a large black bird, Rau embarks on an exhilarating journey that requires a combination of stealth, aggressive-action moves and calculated planning. Kuzo plays a strategic role in th

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1/25/2012

Deadly Creatures Review

Deadly Creatures
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This game is unlike anything I have ever played.I have been following this title since I first heard about it early this year, and am glad to report that I was not disappointed! This game is an interesting take on gaming, since I really can't compare it to anything else on the market.There really isn't any other game to compare it to.I only hope that it will catch the attention of Wii owners, since this kind of creativity is all too often overlooked by consumers.Here `s what I liked:

CREEPY gameplay and sound effects: 10/10 I do not like bugs (in person)...but I am fascinated by them.The protagonists of this game are a Tarantula and a Scorpion, and as such, the game is played from their perspective.From the very opening scenes of the game, your senses are assaulted with creepy and foreign sounds that I really can't explain... but they work: you will be completely immersed in the world as these insects see it.It is a really interesting feeling:The cutscenes and sound track are very well done, and manage to create a really creepy and immersive atmosphere... almost like a survival-horror game. And I can't say enough about the sound effects... all these little random bug noises (and also some not-so-little bug noises!), and the sound of the creepy-crawlies walking around is especially interesting (considering that, like I said, I am not a big fan of bugs!).Also, take note of your surroundings while you walk around.There is a storyline to follow involving humans, and you have a front row seat from a bug's perspective... and as such, you will encounter all sorts of interesting things buried and hidden in the desert.

Gameplay/Fighting: 8/10 -Around every corner waits a battle with thug-like Gila Monsters, stealth and deadly spiders, venomous beetles, or a number of other interesting adversaries. You will quickly find that as the Tarantula/Scorpion you are well equipped to defend yourself.As you progress through the game, you unlock new moves/combos, as well as increased abilities and strengths.Let me tell you... the fighting portions of this game are VERY rewarding... some of the "finishing combos" that you perform are really interesting and cinematic...and surprisingly brutal.In addition, since you are an insect, you endowed with really interesting abilities that add some interesting elements to the game: swinging around by spider web, crawling up and down walls, charging up and delivering powerful venom-charged attacks... I had a really good time playing this game, and would be really happy to see a sequel.For sure, this kind of creativity should be rewarded.If only more developers had the guts to put out this kind of new stuff.A game like this could ONLY be done right on the Wii!

Controls: 7.5/10 - The controls are simple, and they work.There aren't any gimmicky waggle controls.When you perform the finishing moves, you do have to chain together some wiimote and nunchuck movements that are prompted on the screen in order to complete the combo, but I found that this really made the game enjoyable, and weren't gimmicky.The motion controls don't feel tacked on, as is the case with a lot of 3rd party Wii games, and there aren't any dumb mini-games.The camera was also really well done, despite what I read in some reviews online... I was actually surprised at the quality of the camera in fact.

Replay value: 7/10 - I started the game off on Normal difficulty rather than on Easy, and the game seems nicely balanced.However, after a few levels I thought I would kick it up a notch and play on "Deadly" mode... and proceeded to get jumped by a pair of scorpions that handed by butt to me repeatedly... so I dialed the game back down to Normal difficulty and was able to proceed.So, I am certain that once I beat this game on Normal, I will likely give it a rest for a few months, then come back and try it again on Deadly, and no doubt it will be just as enjoyable and challenging as it was this time thru.I should mention, though, that the game has NO multiplayer modes.It would have been nice to include the option to allow for you and a friend to play through the game together or perhaps some kind of versus mode, and this would have made the game's replay value better.Once you have beaten this game on Deadly mode, there really isn't much to say or do.That said, it is still a solid single-player game, and definitely worth a play-through!

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Product Description:
Featuring a wide array of cinematic effects, action packed life-or-death battles, and graphics that will make your skin crawl, Deadly Creatures for Wii exposes you to the brutal realities of life in the desert. And you better be ready to defend yourself because you're about to take on this vast, dangerous world from the perspective of two deadly critters with a history of giving even the most stalwart people the creeps: the scorpion and the tarantula.


Experience 360-degree access to detailed, unforgiving environments. View larger.

Witness a story of human greed from two distinct perspectives. View larger.

Fast action and stunning combo moves keep creature battles challenging. View larger.

Combat rattlesnakes and other deadly predators. View larger.
Deadly, Motion-Controlled Combat with Wii Technology
Your Wii controller gives you the ability to move stealthily and attack quickly, just like the real creatures these characters are based on. Each animal has a unique mode of operating, which means that the two interconnected narratives behind this game each offer their own distinctive challenges to conquer.
As the armored, action-oriented scorpion, you'll string together stinging blows into deadly combo moves that culminate in cinematic finishes and decimate your opponents. Playing as the sneaky tarantula requires a little more finesse--you'll find yourself leaping from above onto your nemesis, throw out neatly aimed shots of webbing to paralyze your prey, and finishing creatures off with your devastating fangs.
Wild Enemies and a Sinister Back Story
It takes skill and composure to master the moves the scorpion and tarantula have at their disposal. And, even after you think you've got every move down, you'll find you need to learn methods, since these life-and-death struggles take place between you and a huge array of vicious, hazardous creatures, including wolf spiders, rattlesnakes, Gila Monsters, Tarantula Wasps, black widows, mantises, enemies of your own species, rats, and even humans.
Beyond the immediacy of fighting for survival, this game features a story of greed and betrayal in the human world. Slowly unveiled from the disparate perspectives of the two headline creatures, this evolving storyline helps keep even advanced players engaged and guessing at the implications of their own actions.
Explore Brutal, Unforgiving Environments
Whichever creature you're playing as, you'll have 360-degree access to a wide range of 3D environments based in the harsh Sonoran Desert. You'll explore a gloomy maze of thorny brambles, forgotten underground tunnels filled with rusting pipes, an above ground wasteland packed with people's garbage, and even a desolate gas station. Each arena promises to challenge your skills as a hunter and a survivor in its own way, while unique angles and a sense of scale that turns small, familiar objects into major obstacles help make these environs especially prickly.



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8/28/2011

Clive Barker Undying Review

Clive Barker Undying
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Well, based on the story alone this game is worth getting.
Despite the now dated graphics, it is still a far better game than the newer Clive Barkers "Jericho".
Although both games share a few familiar elements, like the main character being able to use magic and also having some skill with conventional weapons.
This is a seriously under-rated game and should not be overlooked by anyone who wants to try something new and get freaked out at the same time.
I highly recommend this to both survival horror fans and FPS shooter fans alike.
The only downside is that some people may have trouble running this on some newer PC systems.

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Product Description:
Platform:WINDOWS 95/98/ME/XPPublisher:SOLD-OUT SOFTWAREPackaging:DVD STYLE BOXRating:MATUREWhat doesn't kill you will make you wish it had! Let Clive Barker the Prince Of Horror prey on your darkest fears in a game of unparalleled terror. At the island of the Standing Stone Jeremiah Covenant and his four younger siblins read aloud a dark ritual that unleashes an unimaginable horror on the world. Now years later as Jeremiah lies dying last hope rests in the hands of his old comrade Patrick Galloway. Master of the Occult: As Patrick Galloway you are armed with arcane magic and a six shot weapon of forged metal. Hell raised enemies: Legions of fiends including pack hunting Howlers and the mind shattering inhabitants of Oneiros. A tale of Supernatural Horror: Survive 5 undying quests to unravel the undying curse of te Covenant family.Richly detailed environments: Explore the massive Covenant estate and its two parrellel universes. Superior Firepower: Collect an explosive arsenal including the Tibetan War Cannon and harness lethal black magic spells such as the chattering Skull Storm. Two Fisted Combat: Fire weapons with one hand while unleashing deadly spells with the other.System Requirements:Pentium 400 MHz or fasterWindows 95/98/Me/XP8X CD-ROM drive64 MB RAM16MB DirectX 8.0 compatible 3D graphics cardDirectX 8.0 compatible sound card350MB hard driveMouse and Keyboard

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