Showing posts with label turn based rpg. Show all posts
Showing posts with label turn based rpg. Show all posts

11/25/2012

Shin Megami Tensei: Digital Devil Saga Review

Shin Megami Tensei: Digital Devil Saga
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Having played most of the RPGs out on all three console systems, I had been looking into another time waster RPG that I could play that would not only keep me entertained gameplay-wise but also story-wise.There was a series I kept hearing about, Shin Megami Tensei.Two games have been released not even 8 months apart from each other, Shin Megami Tensei: Nocturne and now Digital Devil Saga.I quickly bought both.One I loved, the other not so much.

As it turns out, I tried playing Nocturne first and was completely and utterly frustrated at some design choices in the game.Not only that, but the story didn't seem to be going anywhere, so I quit playing it.I decided to give the Shin Megami series a second chance and tried Digital Devil Saga.All of my complaints of the first game were completely addressed in this game.

Let's start with the story.Digital Devil Saga incorporates a very dark story involving demons and human nature and computers into a wonderful package.The strengths of its story not only lie in the huge events that propel it along but also in some subtle areas.Character reactions that seem a bit over the top in the beginning make perfect sense the more you think about it.SPOILER: it's like the characters are experiencing feelings for the first time and therefore all of their actions and reactions may seem over the top because they are experiencing this heightened feeling for the first time.The story continues up to a climax that leaves the game hanging.Good thing the sequel comes out in August.

Another positive is that you are playing with static characters, humans who can transform into demons.These characters allow more a story format to follow since you have a full party that talks and acts on their own.It's also nice not to have to worry about screwing the characters up (like you could in the fusion system of Nocturne).

And this is a good thing because the combat system in DDS is exactly like in Nocturne.It's based on strength and weaknesses.Every character in the game (save for some bosses) have strengths and weaknesses and it is through manipulating these weaknesses that you can win battles.For instance, if a monster is weak against fire, you want to use fire on him not only to do more damage but to also give you an extra turn to attack.Each character gets one action but by using a weakness, the character only uses 1/2 of their action points.Conversely, enemies can use your weaknesses against you.It's here that you want to combat that.If they use an ability a character is strong against, it takes away their turns.By manipulating strengths and weaknesses, you can control the tide of battle.

I also like what they did with the abilities.Whereas in Nocturne, if you took a new ability you had to effectively forget another ability and it was lost forever, DDS fixes this by allowing you to learn abilities then giving you slots to choose which ones to equip.That way you never fret over having to "forget" an ability which might be the only key to your success later on.It seems like such a small thing, but the ability to customize your characters to battles really helps the game move along.

Speaking of abilities, DDS uses a system much like the sphere grid in FFX.Each character starts with certain abilities already learned from Mantras, and by learning beginning Mantras, you open up paths to bigger and better Mantras.You download Mantras from Terminals for Macha (the monetary system) and by winning battles you gain AP used to learn each Mantra.Afterwards, you can equip learned abilities how you see fit.This gives you a much more rewarding customization option than seen in Nocturne.

The graphic style is also like Nocturne and is real interesting to me.And the art style is also intriguing, the demon designs are inspired, especially the demon you and your friends can turn into.The music is pretty decent (you get the soundtrack album with the purchase) and the voice acting is decent.Once I realized why the characters were over-emphasizing every little emotion they have I appreciated it much more.In the beginning, it is a little jarring because they are talking about emotions in such a heightened, over the top, roll your eyes way.But it's all for a point.

I know that in my review I kept referencing Nocturne.I can't help it.The two games are so intertwined on so many levels that comparisons are impossible to miss.I also bring it up because there might be other players out there like me who couldn't really get into Nocturne and are on the fence with this game because of it.I think if you are new to the Shin Megami Tensei series and want to get your feet wet, try this game before you try (if you even want to try) Nocturne.It is more in line with a traditional RPG format.I will say that DDS is a truly exceptional RPG game with a dark and mature story that brings to life questions about humanity.And it solves all of the problems I had with Nocturne (you can see my review on Nocturne to see what I mean).Not only does it fix problems in Nocturne, but it stands in line with what are considered the pillars of the console RPG community.An excellent adventure with fun gameplay.If you like RPGs you should definitely give this one a try.

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Product Description:
Shin Megami Tensei: Digital Devil Saga collects the Digital Devil games that redefined role-playing in Japan, and updates them for an all-new experience and a new audience. You are seeking the path to Nirvana when you develop the power to change into a demon. Use this power to defeat your enemies and build up enough to storm Nirvana and earn a place in paradise.Discover special link attacks to unleash the power of your party

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8/06/2011

Blue Dragon Review

Blue Dragon
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Blue Dragon brings back a lot of good memories of classic RPGs ive played over the years. While not groundbreaking in any way, Blue Dragon takes all the eastern rpg conventions to near-perfection.

This may come off as a kids game when you see the childlike characters and cartoony animation style, but for every time you see some cute animals dancing you hear someone yell "that bastard!" or you encounter some ridiculously challenging boss. even the hardcore RPGer will find a challenge in some of these bosses.

The music is always fitting and usually quite beautiful. when you have the composer of FF I-V would you expect any less? i gotta say though, the boss battle theme feels a bit out of place. the total cheezemetal wouldnt be as bad without the vocals, and i know Ian Gillan (Deep Purple) is capable of much better. the voice work was all done exceptionally well though, with the main character Shu being voiced by the same actor as Izzy from the original cast of digimon. very recognizeable voice. i hadnt seen that show in at leased 5 years and i knew who it was right away. thats kind of pointless info, but i thought it was cool.

The main thing that drew me toward this game was the job system. If you've played Final Fantasy V you'll feel right at home with this job system. you select a class (sword master, black mage, ect) for each character. you can freely change class when not in battle, and as you grow in each class you learn the skills and abilities associated with that class. as your characters grow in level you can unlock new classes for them, although there are only 9 classes total, which i found a little disappointing; however, the job system is still my favorite aspect of the game. character growth and trying to balance the right mixes of classes for each is done better in this game than most others ive played. its simple yet very effective, like most aspects of this game.

Graphically, i think this game looks great. the world is full of unique and beautiful environments. from the characters to the environments and buildings, this is Akira Toriyama art all the way. this is one of the most cinematic games i have ever played. impressive pixar quality cutscenes and animations abound.

Blue Dragon plays out in the standard turn based style, however, there are no random encounters. you see your enemies walk around the areas as you explore. making contact with them will start the battle. when the battle starts you have a list of commands (attack, defend, spell, ect) and you choose one for each character. i feel a much stronger sense of strategy in this than any other game like this ive played. there is a list at the top of the screen showing you the next 4-10 turns. certain skills can be charged to increase power. the more you strengthen the attack, the more turns you have to wait for it to actualy happen. the charging is done with a mini game similar to the 3 click swing of golf games. little things like this add some extra depth to the combat.

the story itself doesnt shatter any conventions by any means. if you've played Japanese RPGs before you know the idea. evil being trying to overthrow the world/ragtag group of young heros set out to stop him and meet new friends along the way. its just that, like the gameplay, the characters and their underlying stories are done so well. i find myself actually caring what fate is in store for these characters. nearly everyone in this story has such a strong sense of charm and perseverance that you cant help but root for them.

The experience offered by Blue Dragon will make the seasoned RPG player remember exactly what got them into these games in the first place. For those who havent played one of the many Japanese RPGs over the last 20 years, this is one of the best places to start.

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Product Description:
Product InformationFamed game producer Hironobu Sakaguchi of Mistwalker and developer Artoonpresent the highly anticipated Xbox 360™ exclusive Blue Dragon. Featuring thecharacter design of Akira Toriyama of Dragon Ball Z and music by Nobuo Uematsuof Final Fantasy Blue Dragon is an epic role-playing game that centers on ayoung boy named Shu and several of his friends.These unlikely heroes possess the power to control phantom shadows thatmirror the actions of their masters giving Shu and his comrades miraculousstrength and magical powers.The warriors can create and develop their combat styles by utilizingdifferent types of Shadow Change including Sword Assassin and Power Magic.Shu and his friends must use the shadows as weapons and wield their skills tosave their world from impending doom.Encountering various people on a planet where numerous ancient ruins remainthe characters and their shadows travel through a world full of mysteries andillusions where the slightest touch can cause reactions of unparalleledmagnitude.Product FeaturesInnovative RPG gameplay features: As their quest progresses warriorscan create original attack methods by utilizing several types of ShadowChange including Sword Assassin and Power Magic. You can choose tofocus the hero on certain areas of expertise. Shadows level up and gainnew abilities associated with the job they are currently doing. Oncegained abilities are not lost and remain available to use when needed.Massive scope and engrossing environments: Shu and his companions battletheir way through an immense world filled with vividly illustratedremnants of ancient civilizations long forgotten.Stunning graphics: Taking full advantage of the power of Xbox 360 BlueDragon engages you in a world and characters that are brought to life withvibrant colors and detail from Shu's wild hair to his martial arts-stylegarb conveying the beautiful simplicity and sense o

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