Showing posts with label lunar. Show all posts
Showing posts with label lunar. Show all posts

12/06/2012

LUNAR 2: Eternal Blue Review

LUNAR 2: Eternal Blue
Average Reviews:

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That's right, this game is absolutely solid! I'll readily admit that I belong to the old school RPG players who strongly believe that the garbage that many companies try to give us is just that, garbage. It must be understood that the PSX version is actually a rehash of the SEGA CD (which I'm proud to own) with a more animations and extra video this game does shine . . . if reviewed on it's own.
Needless to say, I was very surprised that Working Designs decided to go ahead and release an aging game on a near dead system (never mind the recent release of the Playstation 2). And yes, despite popular opinion, this game is NOT NEW. Because of it's age and the ultra "cool" eye candy that more recent RPG games have to offer, this game will most assuredly, once again, become a cult classic.
Unlike many games, this game actually has a history. Every one knows that the SEGA CD was a major failure in terms of sales. But what most people don't realize is that the original Lunar was a raging success. Several hundred thousand SEGA CD's have been sold in Japan, while the same number plus 50,000 Lunar games have been sold. The same holds true in the US as well. What that means is that every single person who bought a SEGA CD also has one or more copies of the game. Lunar 2 wasn't quite as successful but still managed to hit the 1:1 ratio of owners. And I'm sure that many people, including myself, bought the SEGA CD ... based solely on owning the Lunar games.
So why buy the PSX version of the games? Easy, despite the fact that the game is based on traditional sprite based characters, the game actually has a STORY. One of the things that game companies today are suffering from is the attempt to create a game with so much eye candy with 3D polygon graphics, Pre-rendered backgrounds, and special effects that the story literally disappears. Worse still, is that some games attempt to make up for this by adding so much dialog that even an "auto fire" feature on controllers wouldn't get through it all before you return from a trip to the store with a new game. However, Lunar is perfect. The story unfolds at a perfect pace, not too slow and not too fast. Video is a reward and not used as "filler" to help the story along. the only thing that could cripple this game is the lack of 3D polygons or full use of SGI pre-rendered backgrounds. But with a story like Lunar's, who needs the eye candy?
So I guess we get to the story. One thousand years after Lunar: Silver Star takes place. Evil has crept across the land again (Or has it? Is there a plot twist there?), now it is up to Hiro and Ruby to help a young girl to contact Athena (Who actually appears in the first game as well under a different name. Now really! I can't spoil that plot twist for you, can I?) to help rid the land of the evil Zophar. In their many adventures (or would that be misadventures?) your band of character meets and joins up with a myriad of characters including Lucia, who is innocent to the things around her. Lemina, who is pretty much a selfish, greedy brat who wields powerful magic. Jean, who is a beautiful dancer who has a deadly battle tactic. Ronfar, who is pretty much a .... (Pay attention to his innuendoes) and Nall, who . . . um . . whoops, Ha ha. Another branching plot line.
With twice as many plot twists as the original the game certainly feels very long. And with good reason. Play through the first time. And the game let's you think you "beat" it. Reload the saved file and you have to play through again, backwards (more or less)! This game is lovable and a classic. The entire series harbors many secrets both in game and real world. Do the research and you'll be surprised. I was.
I would not be very surprised if this game fails. I've shown this game to people who never played the original and all I got was a "ho hum" response. When I showed the same person the garbage that other companies put out with zero story and tons of eye candy they instantly want to borrow the game. Trust me, buy or at least rent the game. The sprite based characters won't be fantastic but you'll like the story as it unfolds. You'll be surprised.
Tigerpomme

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Product Description:
Lunar 2: Eternal Blue is old-school role-playing goodness at its very best. From the story to the simple battle system, it doesn't bore players with the details that can make newer role-playing games unbearable. No, Lunar 2 won't impress anyone with its likewise old-school graphics, but that's not the point. This game is fun.
The story in Lunar 2 doesn't take itself as seriously as other role-playing games, which contributes to the fun. The game's hero, Hiro, and his sidekick Ruby must help a young girl locate the goddess Althena. The quest turns out to be long, spanning three disks, most of which hold full-motion video cutscenes.
The video sequences in Lunar 2 are probably the best part. They mix Japanese anime with computer graphics and are completely stunning. The in-game graphics, on the other hand, are ported straight from the 16-bit Sega CD, with a few enhancements, so those who like eye candy should consider themselves warned. --Robb Guido
Pros:

    Light and fun
    Super movie sequences that mix anime and computer graphics
Cons:

    Outdated graphics


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11/08/2012

Lunar: Silver Star Story Review

Lunar: Silver Star Story
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Lunar: Silver Star Story is a remake of the original Lunar by the same developers.What makes it unique is that the remake is the game they originally designed the first time, but it wasn't until the Sony PlayStation came out that they had a platform that could support everything they'd put into the game.

You begin the game as young Alex, a boy who aspires to follow in the footsteps of his lifelong hero, Dyne the Dragon Master.What begins as a typical 'quest' of innocence (spurred on Ramus) opens the gateway towards a destiny he could hardly imagine.Accompanying Alex in his adventures are his closest friends:

~ Nall: A strange flying cat-like creature whose sharp claws (and even sharper tongue) serve to help keep Alex from getting into TOO much trouble...Most of the time.

~ Ramus: A rotund and maerialistic sidekick who can generally hold his own in a fight, but is deathly afraid of any challenge more dangerous than counting the fortune he intends to acquire (he dreams BIG).

~ Luna: An orphan girl Alex's parents have raised as his sister, though they are secretly in love, whose musical skills are rivaled only by the legendary Goddess Althena.But there are dark secrets locked away in the shadowed recesses of her past...Secrets which could easily destroy the entire world of Lunar.

Overall gameplay is generally 2D "bird's eye", scrolling in most directions (think Zelda), while the combat system is similar to (though predates) the mid-range Final Fantasy games.Major plot turns and expositions are handled through theatrical-quatily animated sequences that are sure to send shivers down your spine at some points.While the main storyline is linear, there are numerous subplots which add tremendous depth to the main story; well worth searching out.

The game is over six years old, but abounds with technical innovations practically unheard of prior to the PS2 and xBox platforms.While games which receive theatrical-quality development are now commonplace, this is one of the earliest and best examples of where it all started.A bit difficult to find nowadays, the quality and playability of the game more than warrant the high prices commanded by those who possess pristine copies.

The full set comes with a 4-CD jewel case, two game discs, a PS-compatible video CD with extensive interviews and development information, and a soundtrack CD containing the full versions of the songs and music used within the game.Also in the set are a cloth fold-out map of the World of Lunar and a pressed leather hardbound play manual including outlines of most of the NPCs, interviews with the creators, exclusive artwork, and a strategy guide that will lead you step-by-step through the early segments of the game.

Despite its age, this is one of the most enjoyable games in my collection.The love, dedication, and enthusiasm of the developers comes through with every press of a button, making this less of a game played than of an experience shared.Alex, Luna, Nall, and the rest draw you deep into the web of their lives and it doesn't take long until you forget that this is 'merely a game'.

Twyla Naythias

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